267 lines
8.7 KiB
JavaScript
Executable File
267 lines
8.7 KiB
JavaScript
Executable File
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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* @flow
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*/
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'use strict';
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const DeprecatedEdgeInsetsPropType = require('DeprecatedEdgeInsetsPropType');
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const React = require('React');
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const PropTypes = require('prop-types');
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const Touchable = require('Touchable');
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const View = require('View');
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const createReactClass = require('create-react-class');
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const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
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const {
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DeprecatedAccessibilityComponentTypes,
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DeprecatedAccessibilityRoles,
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DeprecatedAccessibilityStates,
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DeprecatedAccessibilityTraits,
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} = require('DeprecatedViewAccessibility');
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import type {SyntheticEvent, LayoutEvent, PressEvent} from 'CoreEventTypes';
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import type {EdgeInsetsProp} from 'EdgeInsetsPropType';
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import type {
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AccessibilityComponentType,
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AccessibilityRole,
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AccessibilityStates,
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AccessibilityTraits,
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} from 'ViewAccessibility';
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type TargetEvent = SyntheticEvent<
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$ReadOnly<{|
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target: number,
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|}>,
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>;
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type BlurEvent = TargetEvent;
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type FocusEvent = TargetEvent;
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const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
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export type Props = $ReadOnly<{|
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accessible?: ?boolean,
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accessibilityComponentType?: ?AccessibilityComponentType,
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accessibilityLabel?: ?Stringish,
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accessibilityHint?: ?Stringish,
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accessibilityIgnoresInvertColors?: ?boolean,
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accessibilityRole?: ?AccessibilityRole,
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accessibilityStates?: ?AccessibilityStates,
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accessibilityTraits?: ?AccessibilityTraits,
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children?: ?React.Node,
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delayLongPress?: ?number,
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delayPressIn?: ?number,
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delayPressOut?: ?number,
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disabled?: ?boolean,
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hitSlop?: ?EdgeInsetsProp,
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nativeID?: ?string,
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onBlur?: ?(e: BlurEvent) => void,
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onFocus?: ?(e: FocusEvent) => void,
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onLayout?: ?(event: LayoutEvent) => mixed,
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onLongPress?: ?(event: PressEvent) => mixed,
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onPress?: ?(event: PressEvent) => mixed,
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onPressIn?: ?(event: PressEvent) => mixed,
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onPressOut?: ?(event: PressEvent) => mixed,
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pressRetentionOffset?: ?EdgeInsetsProp,
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rejectResponderTermination?: ?boolean,
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testID?: ?string,
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|}>;
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/**
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* Do not use unless you have a very good reason. All elements that
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* respond to press should have a visual feedback when touched.
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*
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* TouchableWithoutFeedback supports only one child.
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* If you wish to have several child components, wrap them in a View.
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*/
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const TouchableWithoutFeedback = ((createReactClass({
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displayName: 'TouchableWithoutFeedback',
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mixins: [Touchable.Mixin],
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propTypes: {
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accessible: PropTypes.bool,
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accessibilityLabel: PropTypes.node,
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accessibilityHint: PropTypes.string,
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accessibilityComponentType: PropTypes.oneOf(
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DeprecatedAccessibilityComponentTypes,
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),
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accessibilityRole: PropTypes.oneOf(DeprecatedAccessibilityRoles),
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accessibilityStates: PropTypes.arrayOf(
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PropTypes.oneOf(DeprecatedAccessibilityStates),
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),
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accessibilityTraits: PropTypes.oneOfType([
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PropTypes.oneOf(DeprecatedAccessibilityTraits),
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PropTypes.arrayOf(PropTypes.oneOf(DeprecatedAccessibilityTraits)),
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]),
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/**
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* When `accessible` is true (which is the default) this may be called when
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* the OS-specific concept of "focus" occurs. Some platforms may not have
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* the concept of focus.
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*/
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onFocus: PropTypes.func,
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/**
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* When `accessible` is true (which is the default) this may be called when
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* the OS-specific concept of "blur" occurs, meaning the element lost focus.
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* Some platforms may not have the concept of blur.
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*/
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onBlur: PropTypes.func,
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/**
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* If true, disable all interactions for this component.
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*/
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disabled: PropTypes.bool,
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/**
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* Called when the touch is released, but not if cancelled (e.g. by a scroll
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* that steals the responder lock).
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*/
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onPress: PropTypes.func,
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/**
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* Called as soon as the touchable element is pressed and invoked even before onPress.
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* This can be useful when making network requests.
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*/
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onPressIn: PropTypes.func,
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/**
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* Called as soon as the touch is released even before onPress.
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*/
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onPressOut: PropTypes.func,
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/**
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* Invoked on mount and layout changes with
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*
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* `{nativeEvent: {layout: {x, y, width, height}}}`
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*/
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onLayout: PropTypes.func,
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onLongPress: PropTypes.func,
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nativeID: PropTypes.string,
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testID: PropTypes.string,
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/**
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* Delay in ms, from the start of the touch, before onPressIn is called.
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*/
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delayPressIn: PropTypes.number,
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/**
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* Delay in ms, from the release of the touch, before onPressOut is called.
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*/
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delayPressOut: PropTypes.number,
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/**
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* Delay in ms, from onPressIn, before onLongPress is called.
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*/
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delayLongPress: PropTypes.number,
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/**
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* When the scroll view is disabled, this defines how far your touch may
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* move off of the button, before deactivating the button. Once deactivated,
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* try moving it back and you'll see that the button is once again
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* reactivated! Move it back and forth several times while the scroll view
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* is disabled. Ensure you pass in a constant to reduce memory allocations.
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*/
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pressRetentionOffset: DeprecatedEdgeInsetsPropType,
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/**
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* This defines how far your touch can start away from the button. This is
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* added to `pressRetentionOffset` when moving off of the button.
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* ** NOTE **
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* The touch area never extends past the parent view bounds and the Z-index
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* of sibling views always takes precedence if a touch hits two overlapping
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* views.
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*/
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hitSlop: DeprecatedEdgeInsetsPropType,
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},
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getInitialState: function() {
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return this.touchableGetInitialState();
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},
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componentDidMount: function() {
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ensurePositiveDelayProps(this.props);
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},
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UNSAFE_componentWillReceiveProps: function(nextProps: Object) {
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ensurePositiveDelayProps(nextProps);
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},
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/**
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* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
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* defined on your component.
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*/
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touchableHandlePress: function(e: PressEvent) {
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this.props.onPress && this.props.onPress(e);
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},
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touchableHandleActivePressIn: function(e: PressEvent) {
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this.props.onPressIn && this.props.onPressIn(e);
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},
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touchableHandleActivePressOut: function(e: PressEvent) {
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this.props.onPressOut && this.props.onPressOut(e);
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},
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touchableHandleLongPress: function(e: PressEvent) {
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this.props.onLongPress && this.props.onLongPress(e);
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},
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touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
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// $FlowFixMe Invalid prop usage
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return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
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},
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touchableGetHitSlop: function(): ?Object {
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return this.props.hitSlop;
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},
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touchableGetHighlightDelayMS: function(): number {
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return this.props.delayPressIn || 0;
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},
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touchableGetLongPressDelayMS: function(): number {
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return this.props.delayLongPress === 0
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? 0
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: this.props.delayLongPress || 500;
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},
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touchableGetPressOutDelayMS: function(): number {
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return this.props.delayPressOut || 0;
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},
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render: function(): React.Element<any> {
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// Note(avik): remove dynamic typecast once Flow has been upgraded
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// $FlowFixMe(>=0.41.0)
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const child = React.Children.only(this.props.children);
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let children = child.props.children;
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if (Touchable.TOUCH_TARGET_DEBUG && child.type === View) {
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children = React.Children.toArray(children);
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children.push(
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Touchable.renderDebugView({color: 'red', hitSlop: this.props.hitSlop}),
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);
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}
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return (React: any).cloneElement(child, {
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accessible: this.props.accessible !== false,
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accessibilityLabel: this.props.accessibilityLabel,
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accessibilityHint: this.props.accessibilityHint,
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accessibilityComponentType: this.props.accessibilityComponentType,
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accessibilityRole: this.props.accessibilityRole,
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accessibilityStates: this.props.accessibilityStates,
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accessibilityTraits: this.props.accessibilityTraits,
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nativeID: this.props.nativeID,
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testID: this.props.testID,
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onLayout: this.props.onLayout,
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hitSlop: this.props.hitSlop,
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onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
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onResponderTerminationRequest: this
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.touchableHandleResponderTerminationRequest,
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onResponderGrant: this.touchableHandleResponderGrant,
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onResponderMove: this.touchableHandleResponderMove,
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onResponderRelease: this.touchableHandleResponderRelease,
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onResponderTerminate: this.touchableHandleResponderTerminate,
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children,
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});
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},
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}): any): React.ComponentType<Props>);
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module.exports = TouchableWithoutFeedback;
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