1d37dd063c
Summary: Adds unit tests to the Native Animated implementation on iOS. This pretty much mirrors the tests we currently have on Android. It also fixes 2 bugs I've found when adding the tests and pass the current time in `stepAnimation` instead of using `CACurrentMediaTime` to make testing easier. - `stopListeningToAnimatedNodeValue` did not actually work at all, it should set the listener to nil. - The finished value in the animation end callback was always true, this simplifies the `RCTAnimationDriver` interface to get rid of `removeAnimation` and fixes the end callback value. **Test plan** - Run the tests - Make sure the UIExplorer example still works Closes https://github.com/facebook/react-native/pull/13068 Differential Revision: D4786701 Pulled By: javache fbshipit-source-id: a4f07e6eec1f363ca47b6f27984041793c915bfc |
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RCTAnimationDriver.h | ||
RCTEventAnimation.h | ||
RCTEventAnimation.m | ||
RCTFrameAnimation.h | ||
RCTFrameAnimation.m | ||
RCTSpringAnimation.h | ||
RCTSpringAnimation.m |