react-native/Libraries/PushNotificationIOS/PushNotificationIOS.js

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule PushNotificationIOS
* @flow
*/
'use strict';
const NativeEventEmitter = require('NativeEventEmitter');
const RCTPushNotificationManager = require('NativeModules').PushNotificationManager;
const invariant = require('fbjs/lib/invariant');
const PushNotificationEmitter = new NativeEventEmitter(RCTPushNotificationManager);
const _notifHandlers = new Map();
//TODO: remove this once all call sites for popInitialNotification() have been removed
let _initialNotification = RCTPushNotificationManager &&
RCTPushNotificationManager.initialNotification;
const DEVICE_NOTIF_EVENT = 'remoteNotificationReceived';
const NOTIF_REGISTER_EVENT = 'remoteNotificationsRegistered';
const DEVICE_LOCAL_NOTIF_EVENT = 'localNotificationReceived';
/**
* Handle push notifications for your app, including permission handling and
* icon badge number.
*
* To get up and running, [configure your notifications with Apple](https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/AddingCapabilities/AddingCapabilities.html#//apple_ref/doc/uid/TP40012582-CH26-SW6)
* and your server-side system. To get an idea, [this is the Parse guide](https://parse.com/tutorials/ios-push-notifications).
*
* [Manually link](docs/linking-libraries-ios.html#manual-linking) the PushNotificationIOS library
*
* - Be sure to add the following to your `Header Search Paths`:
* `$(SRCROOT)/../node_modules/react-native/Libraries/PushNotificationIOS`
* - Set the search to `recursive`
*
* Finally, to enable support for `notification` and `register` events you need to augment your AppDelegate.
*
* At the top of your `AppDelegate.m`:
*
* `#import "RCTPushNotificationManager.h"`
*
* And then in your AppDelegate implementation add the following:
*
* ```
* // Required to register for notifications
* - (void)application:(UIApplication *)application didRegisterUserNotificationSettings:(UIUserNotificationSettings *)notificationSettings
* {
* [RCTPushNotificationManager didRegisterUserNotificationSettings:notificationSettings];
* }
* // Required for the register event.
* - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken
* {
* [RCTPushNotificationManager didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];
* }
* // Required for the notification event.
* - (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)notification
* {
* [RCTPushNotificationManager didReceiveRemoteNotification:notification];
* }
* // Required for the localNotification event.
* - (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification
* {
* [RCTPushNotificationManager didReceiveLocalNotification:notification];
* }
* ```
*/
class PushNotificationIOS {
_data: Object;
_alert: string | Object;
_sound: string;
_badgeCount: number;
/**
* Schedules the localNotification for immediate presentation.
*
* details is an object containing:
*
* - `alertBody` : The message displayed in the notification alert.
* - `alertAction` : The "action" displayed beneath an actionable notification. Defaults to "view";
* - `soundName` : The sound played when the notification is fired (optional).
* - `category` : The category of this notification, required for actionable notifications (optional).
* - `userInfo` : An optional object containing additional notification data.
* - `applicationIconBadgeNumber` (optional) : The number to display as the apps icon badge. The default value of this property is 0, which means that no badge is displayed.
*/
static presentLocalNotification(details: Object) {
RCTPushNotificationManager.presentLocalNotification(details);
}
/**
* Schedules the localNotification for future presentation.
*
* details is an object containing:
*
* - `fireDate` : The date and time when the system should deliver the notification.
* - `alertBody` : The message displayed in the notification alert.
* - `alertAction` : The "action" displayed beneath an actionable notification. Defaults to "view";
* - `soundName` : The sound played when the notification is fired (optional).
* - `category` : The category of this notification, required for actionable notifications (optional).
* - `userInfo` : An optional object containing additional notification data.
* - `applicationIconBadgeNumber` (optional) : The number to display as the apps icon badge. Setting the number to 0 removes the icon badge.
*/
static scheduleLocalNotification(details: Object) {
RCTPushNotificationManager.scheduleLocalNotification(details);
}
/**
* Cancels all scheduled localNotifications
*/
static cancelAllLocalNotifications() {
RCTPushNotificationManager.cancelAllLocalNotifications();
}
/**
* Sets the badge number for the app icon on the home screen
*/
static setApplicationIconBadgeNumber(number: number) {
RCTPushNotificationManager.setApplicationIconBadgeNumber(number);
}
/**
* Gets the current badge number for the app icon on the home screen
*/
static getApplicationIconBadgeNumber(callback: Function) {
RCTPushNotificationManager.getApplicationIconBadgeNumber(callback);
}
/**
* Cancel local notifications.
*
* Optionally restricts the set of canceled notifications to those
* notifications whose `userInfo` fields match the corresponding fields
* in the `userInfo` argument.
*/
static cancelLocalNotifications(userInfo: Object) {
RCTPushNotificationManager.cancelLocalNotifications(userInfo);
}
/**
* Attaches a listener to remote or local notification events while the app is running
* in the foreground or the background.
*
* Valid events are:
*
* - `notification` : Fired when a remote notification is received. The
* handler will be invoked with an instance of `PushNotificationIOS`.
* - `localNotification` : Fired when a local notification is received. The
* handler will be invoked with an instance of `PushNotificationIOS`.
* - `register`: Fired when the user registers for remote notifications. The
* handler will be invoked with a hex string representing the deviceToken.
*/
static addEventListener(type: string, handler: Function) {
invariant(
type === 'notification' || type === 'register' || type === 'localNotification',
'PushNotificationIOS only supports `notification`, `register` and `localNotification` events'
);
var listener;
if (type === 'notification') {
listener = PushNotificationEmitter.addListener(
DEVICE_NOTIF_EVENT,
(notifData) => {
handler(new PushNotificationIOS(notifData));
}
);
} else if (type === 'localNotification') {
listener = PushNotificationEmitter.addListener(
DEVICE_LOCAL_NOTIF_EVENT,
(notifData) => {
handler(new PushNotificationIOS(notifData));
}
);
} else if (type === 'register') {
listener = PushNotificationEmitter.addListener(
NOTIF_REGISTER_EVENT,
(registrationInfo) => {
handler(registrationInfo.deviceToken);
}
);
}
_notifHandlers.set(handler, listener);
}
/**
* Removes the event listener. Do this in `componentWillUnmount` to prevent
* memory leaks
*/
static removeEventListener(type: string, handler: Function) {
invariant(
type === 'notification' || type === 'register' || type === 'localNotification',
'PushNotificationIOS only supports `notification`, `register` and `localNotification` events'
);
var listener = _notifHandlers.get(handler);
if (!listener) {
return;
}
listener.remove();
_notifHandlers.delete(handler);
}
/**
* Requests notification permissions from iOS, prompting the user's
* dialog box. By default, it will request all notification permissions, but
* a subset of these can be requested by passing a map of requested
* permissions.
* The following permissions are supported:
*
* - `alert`
* - `badge`
* - `sound`
*
* If a map is provided to the method, only the permissions with truthy values
* will be requested.
* This method returns a promise that will resolve when the user accepts,
* rejects, or if the permissions were previously rejected. The promise
* resolves to the current state of the permission.
*/
static requestPermissions(permissions?: {
alert?: boolean,
badge?: boolean,
sound?: boolean
}): Promise<{
alert: boolean,
badge: boolean,
sound: boolean
}> {
var requestedPermissions = {};
if (permissions) {
requestedPermissions = {
alert: !!permissions.alert,
badge: !!permissions.badge,
sound: !!permissions.sound
};
} else {
requestedPermissions = {
alert: true,
badge: true,
sound: true
};
}
return RCTPushNotificationManager.requestPermissions(requestedPermissions);
}
/**
* Unregister for all remote notifications received via Apple Push Notification service.
*
* You should call this method in rare circumstances only, such as when a new version of
* the app removes support for all types of remote notifications. Users can temporarily
* prevent apps from receiving remote notifications through the Notifications section of
* the Settings app. Apps unregistered through this method can always re-register.
*/
static abandonPermissions() {
RCTPushNotificationManager.abandonPermissions();
}
/**
* See what push permissions are currently enabled. `callback` will be
* invoked with a `permissions` object:
*
* - `alert` :boolean
* - `badge` :boolean
* - `sound` :boolean
*/
static checkPermissions(callback: Function) {
invariant(
typeof callback === 'function',
'Must provide a valid callback'
);
RCTPushNotificationManager.checkPermissions(callback);
}
/**
* DEPRECATED: An initial notification will be available if the app was
* cold-launched from a notification.
*
* The first caller of `popInitialNotification` will get the initial
* notification object, or `null`. Subsequent invocations will return null.
*/
static popInitialNotification() {
console.warn('PushNotificationIOS.popInitialNotification() is deprecated. Use getInitialNotification() instead.');
var initialNotification = _initialNotification &&
new PushNotificationIOS(_initialNotification);
_initialNotification = null;
return initialNotification;
}
/**
* If the app launch was triggered by a push notification,
* it will give the notification object, otherwise it will give `null`
*/
static getInitialNotification(): Promise<?PushNotificationIOS> {
return RCTPushNotificationManager.getInitialNotification().then(notification => {
return notification && new PushNotificationIOS(notification);
});
}
/**
* You will never need to instantiate `PushNotificationIOS` yourself.
* Listening to the `notification` event and invoking
* `popInitialNotification` is sufficient
*/
constructor(nativeNotif: Object) {
this._data = {};
// Extract data from Apple's `aps` dict as specified here:
// https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html
Object.keys(nativeNotif).forEach((notifKey) => {
var notifVal = nativeNotif[notifKey];
if (notifKey === 'aps') {
this._alert = notifVal.alert;
this._sound = notifVal.sound;
this._badgeCount = notifVal.badge;
} else {
this._data[notifKey] = notifVal;
}
});
}
/**
* An alias for `getAlert` to get the notification's main message string
*/
getMessage(): ?string | ?Object {
// alias because "alert" is an ambiguous name
return this._alert;
}
/**
* Gets the sound string from the `aps` object
*/
getSound(): ?string {
return this._sound;
}
/**
* Gets the notification's main message from the `aps` object
*/
getAlert(): ?string | ?Object {
return this._alert;
}
/**
* Gets the badge count number from the `aps` object
*/
getBadgeCount(): ?number {
return this._badgeCount;
}
/**
* Gets the data object on the notif
*/
getData(): ?Object {
return this._data;
}
}
module.exports = PushNotificationIOS;