Janic Duplessis 18394fb179 Initial implementation of requestIdleCallback on Android
Summary:
This is a follow up of the work by brentvatne in #5052. This addresses the feedback by astreet.

- Uses ReactChoreographer with a new callback type
- Callback dispatch logic moved to JS
- Only calls into JS when needed, when there are pending callbacks, it even removes the Choreographer listener when no JS context listen for idle events.

** Test plan **
Tested by running a background task that burns all remaining idle time (see new UIExplorer example) and made sure that UI and JS fps stayed near 60 on a real device (Nexus 6) with dev mode disabled. Also tried adding a JS driven animation and it stayed smooth.

Tested that native only calls into JS when there are pending idle callbacks.

Also tested that timers are executed before idle callback.
```
requestIdleCallback(() => console.log(1));
setTimeout(() => console.log(2), 100);
burnCPU(1000);
// 2
// 1
```

I did *not* test with webworkers but it should work as I'm using executor tokens.
Closes https://github.com/facebook/react-native/pull/8569

Differential Revision: D3558869

Pulled By: astreet

fbshipit-source-id: 61fa82eb26001d2b8c2ea69c35bf3eb5ce5454ba
2016-07-13 18:58:20 -07:00

221 lines
6.9 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule JSTimersExecution
*/
'use strict';
const Systrace = require('Systrace');
const invariant = require('fbjs/lib/invariant');
const keyMirror = require('fbjs/lib/keyMirror');
const performanceNow = require('fbjs/lib/performanceNow');
const warning = require('fbjs/lib/warning');
let hasEmittedTimeDriftWarning = false;
/**
* JS implementation of timer functions. Must be completely driven by an
* external clock signal, all that's stored here is timerID, timer type, and
* callback.
*/
const JSTimersExecution = {
GUID: 1,
Type: keyMirror({
setTimeout: null,
setInterval: null,
requestAnimationFrame: null,
setImmediate: null,
requestIdleCallback: null,
}),
// Parallel arrays:
callbacks: [],
types: [],
timerIDs: [],
immediates: [],
requestIdleCallbacks: [],
/**
* Calls the callback associated with the ID. Also unregister that callback
* if it was a one time timer (setTimeout), and not unregister it if it was
* recurring (setInterval).
*/
callTimer(timerID, frameTime) {
warning(
timerID <= JSTimersExecution.GUID,
'Tried to call timer with ID %s but no such timer exists.',
timerID
);
const timerIndex = JSTimersExecution.timerIDs.indexOf(timerID);
// timerIndex of -1 means that no timer with that ID exists. There are
// two situations when this happens, when a garbage timer ID was given
// and when a previously existing timer was deleted before this callback
// fired. In both cases we want to ignore the timer id, but in the former
// case we warn as well.
if (timerIndex === -1) {
return;
}
const type = JSTimersExecution.types[timerIndex];
const callback = JSTimersExecution.callbacks[timerIndex];
// Clear the metadata
if (type === JSTimersExecution.Type.setTimeout ||
type === JSTimersExecution.Type.setImmediate ||
type === JSTimersExecution.Type.requestAnimationFrame ||
type === JSTimersExecution.Type.requestIdleCallback) {
JSTimersExecution._clearIndex(timerIndex);
}
try {
if (type === JSTimersExecution.Type.setTimeout ||
type === JSTimersExecution.Type.setInterval ||
type === JSTimersExecution.Type.setImmediate) {
callback();
} else if (type === JSTimersExecution.Type.requestAnimationFrame) {
const currentTime = performanceNow();
callback(currentTime);
} else if (type === JSTimersExecution.Type.requestIdleCallback) {
const { Timing } = require('NativeModules');
callback({
timeRemaining: function() {
// TODO: Optimisation: allow running for longer than one frame if
// there are no pending JS calls on the bridge from native. This
// would require a way to check the bridge queue synchronously.
return Math.max(0, Timing.frameDuration - (performanceNow() - frameTime));
},
});
} else {
console.error('Tried to call a callback with invalid type: ' + type);
return;
}
} catch (e) {
// Don't rethrow so that we can run every other timer.
JSTimersExecution.errors = JSTimersExecution.errors || [];
JSTimersExecution.errors.push(e);
}
},
/**
* This is called from the native side. We are passed an array of timerIDs,
* and
*/
callTimers(timerIDs) {
invariant(
timerIDs.length !== 0,
'Cannot call `callTimers` with an empty list of IDs.'
);
JSTimersExecution.errors = null;
timerIDs.forEach((id) => { JSTimersExecution.callTimer(id); });
const errors = JSTimersExecution.errors;
if (errors) {
const errorCount = errors.length;
if (errorCount > 1) {
// Throw all the other errors in a setTimeout, which will throw each
// error one at a time
for (let ii = 1; ii < errorCount; ii++) {
require('JSTimers').setTimeout(
((error) => { throw error; }).bind(null, errors[ii]),
0
);
}
}
throw errors[0];
}
},
callIdleCallbacks: function(frameTime) {
const { Timing } = require('NativeModules');
if (Timing.frameDuration - (performanceNow() - frameTime) < Timing.idleCallbackFrameDeadline) {
return;
}
JSTimersExecution.errors = null;
if (JSTimersExecution.requestIdleCallbacks.length > 0) {
const passIdleCallbacks = JSTimersExecution.requestIdleCallbacks.slice();
JSTimersExecution.requestIdleCallbacks = [];
for (let i = 0; i < passIdleCallbacks.length; ++i) {
JSTimersExecution.callTimer(passIdleCallbacks[i], frameTime);
}
}
if (JSTimersExecution.requestIdleCallbacks.length === 0) {
Timing.setSendIdleEvents(false);
}
if (JSTimersExecution.errors) {
JSTimersExecution.errors.forEach((error) =>
require('JSTimers').setTimeout(() => { throw error; }, 0)
);
}
},
/**
* Performs a single pass over the enqueued immediates. Returns whether
* more immediates are queued up (can be used as a condition a while loop).
*/
callImmediatesPass() {
Systrace.beginEvent('JSTimersExecution.callImmediatesPass()');
// The main reason to extract a single pass is so that we can track
// in the system trace
if (JSTimersExecution.immediates.length > 0) {
const passImmediates = JSTimersExecution.immediates.slice();
JSTimersExecution.immediates = [];
// Use for loop rather than forEach as per @vjeux's advice
// https://github.com/facebook/react-native/commit/c8fd9f7588ad02d2293cac7224715f4af7b0f352#commitcomment-14570051
for (let i = 0; i < passImmediates.length; ++i) {
JSTimersExecution.callTimer(passImmediates[i]);
}
}
Systrace.endEvent();
return JSTimersExecution.immediates.length > 0;
},
/**
* This is called after we execute any command we receive from native but
* before we hand control back to native.
*/
callImmediates() {
JSTimersExecution.errors = null;
while (JSTimersExecution.callImmediatesPass()) {}
if (JSTimersExecution.errors) {
JSTimersExecution.errors.forEach((error) =>
require('JSTimers').setTimeout(() => { throw error; }, 0)
);
}
},
/**
* Called from native (in development) when environment times are out-of-sync.
*/
emitTimeDriftWarning(warningMessage) {
if (hasEmittedTimeDriftWarning) {
return;
}
hasEmittedTimeDriftWarning = true;
console.warn(warningMessage);
},
_clearIndex(i) {
JSTimersExecution.timerIDs[i] = null;
JSTimersExecution.callbacks[i] = null;
JSTimersExecution.types[i] = null;
},
};
module.exports = JSTimersExecution;