mirror of
https://github.com/status-im/react-native.git
synced 2025-01-09 17:15:54 +00:00
52f431b4bb
Summary:
This makes JSTimers actively register a callback for callImmediates.
Besides being generally tricky, circular dependency prevent compiling React Native code with bundlers that rely on concatenating module sources rather that evaluating code at the time of requiring, like Google Closure Compiler.
Sadly, Google Closure Compiler setup that prompted this change is complicated and brittle. And there are no good public tools to find circular dependencies among Haste-style modules (with unqualified require paths).
So some advice on a good test plan would be useful. Does Facebook have any tools to find circular dependencies with Haste-style requires?
FWIW, a check that worked for me was to replace all import paths in React Native from Haste style to normal relative paths (which I needed anyway) and then run [`madge`](https://www.npmjs.com/package/madge) on the code base:
```
$ ~/node_modules/.bin/madge --circular react-native/Libraries
Processed 390 files (7.4s) (81 warnings)
✖ Found 2 circular dependencies!
1) BatchedBridge/NativeModules.js > BatchedBridge/BatchedBridge.js > BatchedBridge/MessageQueue.js > Core/Timers/JSTimers.js
2) StyleSheet/flattenStyle.js > StyleSheet/StyleSheet.js
```
(The second cycle is already eliminated in a8e3c7f578
).
[GENERAL] [MINOR] [MessageQueue] - MessageQueue implementation doesn't have a circular dependency on JSTimers.
Closes https://github.com/facebook/react-native/pull/19526
Reviewed By: hramos
Differential Revision: D8458755
Pulled By: yungsters
fbshipit-source-id: e753139b920ba1ad1a6db10f974c03ca195340c7
503 lines
14 KiB
JavaScript
503 lines
14 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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* @flow
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*/
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'use strict';
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const Platform = require('Platform');
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const Systrace = require('Systrace');
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const invariant = require('fbjs/lib/invariant');
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const {Timing} = require('NativeModules');
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const BatchedBridge = require('BatchedBridge');
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import type {ExtendedError} from 'parseErrorStack';
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let _performanceNow = null;
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function performanceNow() {
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if (!_performanceNow) {
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/* $FlowFixMe(>=0.54.0 site=react_native_oss) This comment suppresses an
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* error found when Flow v0.54 was deployed. To see the error delete this
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* comment and run Flow. */
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_performanceNow = require('fbjs/lib/performanceNow');
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}
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return _performanceNow();
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}
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/**
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* JS implementation of timer functions. Must be completely driven by an
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* external clock signal, all that's stored here is timerID, timer type, and
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* callback.
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*/
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export type JSTimerType =
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| 'setTimeout'
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| 'setInterval'
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| 'requestAnimationFrame'
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| 'setImmediate'
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| 'requestIdleCallback';
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// These timing constants should be kept in sync with the ones in native ios and
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// android `RCTTiming` module.
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const FRAME_DURATION = 1000 / 60;
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const IDLE_CALLBACK_FRAME_DEADLINE = 1;
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const MAX_TIMER_DURATION_MS = 60 * 1000;
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const IS_ANDROID = Platform.OS === 'android';
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const ANDROID_LONG_TIMER_MESSAGE =
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'Setting a timer for a long period of time, i.e. multiple minutes, is a ' +
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'performance and correctness issue on Android as it keeps the timer ' +
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'module awake, and timers can only be called when the app is in the foreground. ' +
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'See https://github.com/facebook/react-native/issues/12981 for more info.';
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// Parallel arrays
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const callbacks: Array<?Function> = [];
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const types: Array<?JSTimerType> = [];
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const timerIDs: Array<?number> = [];
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let immediates: Array<number> = [];
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let requestIdleCallbacks: Array<number> = [];
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const requestIdleCallbackTimeouts: {[number]: number} = {};
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const identifiers: Array<null | {methodName: string}> = [];
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let GUID = 1;
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let errors: ?Array<Error> = null;
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let hasEmittedTimeDriftWarning = false;
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// Returns a free index if one is available, and the next consecutive index otherwise.
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function _getFreeIndex(): number {
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let freeIndex = timerIDs.indexOf(null);
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if (freeIndex === -1) {
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freeIndex = timerIDs.length;
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}
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return freeIndex;
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}
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function _allocateCallback(func: Function, type: JSTimerType): number {
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const id = GUID++;
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const freeIndex = _getFreeIndex();
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timerIDs[freeIndex] = id;
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callbacks[freeIndex] = func;
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types[freeIndex] = type;
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if (__DEV__) {
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const parseErrorStack = require('parseErrorStack');
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const error: ExtendedError = new Error();
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error.framesToPop = 1;
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const stack = parseErrorStack(error);
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if (stack) {
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identifiers[freeIndex] = stack.shift();
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}
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}
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return id;
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}
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/**
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* Calls the callback associated with the ID. Also unregister that callback
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* if it was a one time timer (setTimeout), and not unregister it if it was
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* recurring (setInterval).
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*/
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function _callTimer(timerID: number, frameTime: number, didTimeout: ?boolean) {
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/* $FlowFixMe(>=0.54.0 site=react_native_oss) This comment suppresses an
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* error found when Flow v0.54 was deployed. To see the error delete this
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* comment and run Flow. */
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require('fbjs/lib/warning')(
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timerID <= GUID,
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'Tried to call timer with ID %s but no such timer exists.',
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timerID,
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);
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// timerIndex of -1 means that no timer with that ID exists. There are
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// two situations when this happens, when a garbage timer ID was given
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// and when a previously existing timer was deleted before this callback
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// fired. In both cases we want to ignore the timer id, but in the former
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// case we warn as well.
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const timerIndex = timerIDs.indexOf(timerID);
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if (timerIndex === -1) {
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return;
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}
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const type = types[timerIndex];
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const callback = callbacks[timerIndex];
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if (!callback || !type) {
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console.error('No callback found for timerID ' + timerID);
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return;
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}
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if (__DEV__) {
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const identifier = identifiers[timerIndex] || {};
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Systrace.beginEvent('Systrace.callTimer: ' + identifier.methodName);
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}
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// Clear the metadata
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if (
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type === 'setTimeout' ||
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type === 'setImmediate' ||
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type === 'requestAnimationFrame' ||
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type === 'requestIdleCallback'
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) {
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_clearIndex(timerIndex);
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}
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try {
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if (
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type === 'setTimeout' ||
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type === 'setInterval' ||
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type === 'setImmediate'
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) {
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callback();
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} else if (type === 'requestAnimationFrame') {
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callback(performanceNow());
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} else if (type === 'requestIdleCallback') {
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callback({
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timeRemaining: function() {
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// TODO: Optimisation: allow running for longer than one frame if
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// there are no pending JS calls on the bridge from native. This
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// would require a way to check the bridge queue synchronously.
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return Math.max(0, FRAME_DURATION - (performanceNow() - frameTime));
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},
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didTimeout: !!didTimeout,
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});
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} else {
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console.error('Tried to call a callback with invalid type: ' + type);
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}
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} catch (e) {
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// Don't rethrow so that we can run all timers.
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if (!errors) {
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errors = [e];
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} else {
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errors.push(e);
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}
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}
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if (__DEV__) {
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Systrace.endEvent();
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}
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}
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/**
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* Performs a single pass over the enqueued immediates. Returns whether
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* more immediates are queued up (can be used as a condition a while loop).
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*/
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function _callImmediatesPass() {
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if (__DEV__) {
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Systrace.beginEvent('callImmediatesPass()');
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}
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// The main reason to extract a single pass is so that we can track
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// in the system trace
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if (immediates.length > 0) {
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const passImmediates = immediates.slice();
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immediates = [];
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// Use for loop rather than forEach as per @vjeux's advice
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// https://github.com/facebook/react-native/commit/c8fd9f7588ad02d2293cac7224715f4af7b0f352#commitcomment-14570051
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for (let i = 0; i < passImmediates.length; ++i) {
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_callTimer(passImmediates[i], 0);
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}
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}
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if (__DEV__) {
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Systrace.endEvent();
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}
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return immediates.length > 0;
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}
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function _clearIndex(i: number) {
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timerIDs[i] = null;
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callbacks[i] = null;
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types[i] = null;
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identifiers[i] = null;
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}
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function _freeCallback(timerID: number) {
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// timerIDs contains nulls after timers have been removed;
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// ignore nulls upfront so indexOf doesn't find them
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if (timerID == null) {
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return;
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}
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const index = timerIDs.indexOf(timerID);
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// See corresponding comment in `callTimers` for reasoning behind this
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if (index !== -1) {
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_clearIndex(index);
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const type = types[index];
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if (type !== 'setImmediate' && type !== 'requestIdleCallback') {
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Timing.deleteTimer(timerID);
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}
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}
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}
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/**
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* JS implementation of timer functions. Must be completely driven by an
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* external clock signal, all that's stored here is timerID, timer type, and
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* callback.
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*/
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const JSTimers = {
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/**
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* @param {function} func Callback to be invoked after `duration` ms.
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* @param {number} duration Number of milliseconds.
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*/
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setTimeout: function(func: Function, duration: number, ...args: any): number {
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if (__DEV__ && IS_ANDROID && duration > MAX_TIMER_DURATION_MS) {
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console.warn(
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ANDROID_LONG_TIMER_MESSAGE +
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'\n' +
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'(Saw setTimeout with duration ' +
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duration +
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'ms)',
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);
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}
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const id = _allocateCallback(
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() => func.apply(undefined, args),
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'setTimeout',
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);
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Timing.createTimer(id, duration || 0, Date.now(), /* recurring */ false);
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return id;
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},
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/**
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* @param {function} func Callback to be invoked every `duration` ms.
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* @param {number} duration Number of milliseconds.
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*/
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setInterval: function(
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func: Function,
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duration: number,
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...args: any
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): number {
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if (__DEV__ && IS_ANDROID && duration > MAX_TIMER_DURATION_MS) {
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console.warn(
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ANDROID_LONG_TIMER_MESSAGE +
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'\n' +
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'(Saw setInterval with duration ' +
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duration +
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'ms)',
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);
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}
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const id = _allocateCallback(
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() => func.apply(undefined, args),
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'setInterval',
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);
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Timing.createTimer(id, duration || 0, Date.now(), /* recurring */ true);
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return id;
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},
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/**
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* @param {function} func Callback to be invoked before the end of the
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* current JavaScript execution loop.
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*/
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setImmediate: function(func: Function, ...args: any) {
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const id = _allocateCallback(
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() => func.apply(undefined, args),
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'setImmediate',
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);
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immediates.push(id);
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return id;
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},
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/**
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* @param {function} func Callback to be invoked every frame.
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*/
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requestAnimationFrame: function(func: Function) {
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const id = _allocateCallback(func, 'requestAnimationFrame');
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Timing.createTimer(id, 1, Date.now(), /* recurring */ false);
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return id;
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},
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/**
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* @param {function} func Callback to be invoked every frame and provided
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* with time remaining in frame.
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* @param {?object} options
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*/
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requestIdleCallback: function(func: Function, options: ?Object) {
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if (requestIdleCallbacks.length === 0) {
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Timing.setSendIdleEvents(true);
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}
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const timeout = options && options.timeout;
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const id = _allocateCallback(
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timeout != null
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? deadline => {
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const timeoutId = requestIdleCallbackTimeouts[id];
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if (timeoutId) {
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JSTimers.clearTimeout(timeoutId);
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delete requestIdleCallbackTimeouts[id];
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}
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return func(deadline);
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}
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: func,
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'requestIdleCallback',
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);
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requestIdleCallbacks.push(id);
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if (timeout != null) {
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const timeoutId = JSTimers.setTimeout(() => {
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const index = requestIdleCallbacks.indexOf(id);
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if (index > -1) {
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requestIdleCallbacks.splice(index, 1);
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_callTimer(id, performanceNow(), true);
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}
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delete requestIdleCallbackTimeouts[id];
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if (requestIdleCallbacks.length === 0) {
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Timing.setSendIdleEvents(false);
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}
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}, timeout);
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requestIdleCallbackTimeouts[id] = timeoutId;
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}
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return id;
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},
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cancelIdleCallback: function(timerID: number) {
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_freeCallback(timerID);
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const index = requestIdleCallbacks.indexOf(timerID);
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if (index !== -1) {
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requestIdleCallbacks.splice(index, 1);
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}
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const timeoutId = requestIdleCallbackTimeouts[timerID];
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if (timeoutId) {
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JSTimers.clearTimeout(timeoutId);
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delete requestIdleCallbackTimeouts[timerID];
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}
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if (requestIdleCallbacks.length === 0) {
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Timing.setSendIdleEvents(false);
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}
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},
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clearTimeout: function(timerID: number) {
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_freeCallback(timerID);
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},
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clearInterval: function(timerID: number) {
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_freeCallback(timerID);
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},
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clearImmediate: function(timerID: number) {
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_freeCallback(timerID);
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const index = immediates.indexOf(timerID);
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if (index !== -1) {
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immediates.splice(index, 1);
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}
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},
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cancelAnimationFrame: function(timerID: number) {
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_freeCallback(timerID);
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},
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/**
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* This is called from the native side. We are passed an array of timerIDs,
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* and
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*/
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callTimers: function(timersToCall: Array<number>) {
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invariant(
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timersToCall.length !== 0,
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'Cannot call `callTimers` with an empty list of IDs.',
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);
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// $FlowFixMe: optionals do not allow assignment from null
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errors = null;
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for (let i = 0; i < timersToCall.length; i++) {
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_callTimer(timersToCall[i], 0);
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}
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if (errors) {
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const errorCount = errors.length;
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if (errorCount > 1) {
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// Throw all the other errors in a setTimeout, which will throw each
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// error one at a time
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for (let ii = 1; ii < errorCount; ii++) {
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JSTimers.setTimeout(
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(error => {
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throw error;
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}).bind(null, errors[ii]),
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0,
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);
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}
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}
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throw errors[0];
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}
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},
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callIdleCallbacks: function(frameTime: number) {
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if (
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FRAME_DURATION - (performanceNow() - frameTime) <
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IDLE_CALLBACK_FRAME_DEADLINE
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) {
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return;
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}
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// $FlowFixMe: optionals do not allow assignment from null
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errors = null;
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if (requestIdleCallbacks.length > 0) {
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const passIdleCallbacks = requestIdleCallbacks.slice();
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requestIdleCallbacks = [];
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for (let i = 0; i < passIdleCallbacks.length; ++i) {
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_callTimer(passIdleCallbacks[i], frameTime);
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}
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}
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if (requestIdleCallbacks.length === 0) {
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Timing.setSendIdleEvents(false);
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}
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if (errors) {
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errors.forEach(error =>
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JSTimers.setTimeout(() => {
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throw error;
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}, 0),
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);
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}
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},
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/**
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* This is called after we execute any command we receive from native but
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* before we hand control back to native.
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*/
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callImmediates() {
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errors = null;
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while (_callImmediatesPass()) {}
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if (errors) {
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errors.forEach(error =>
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JSTimers.setTimeout(() => {
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throw error;
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}, 0),
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);
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}
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},
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/**
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* Called from native (in development) when environment times are out-of-sync.
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*/
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emitTimeDriftWarning(warningMessage: string) {
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if (hasEmittedTimeDriftWarning) {
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return;
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}
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hasEmittedTimeDriftWarning = true;
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console.warn(warningMessage);
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},
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};
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let ExportedJSTimers;
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if (!Timing) {
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console.warn("Timing native module is not available, can't set timers.");
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// $FlowFixMe: we can assume timers are generally available
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ExportedJSTimers = ({
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callImmediates: JSTimers.callImmediates,
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setImmediate: JSTimers.setImmediate,
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}: typeof JSTimers);
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} else {
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ExportedJSTimers = JSTimers;
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}
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BatchedBridge.setImmediatesCallback(
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ExportedJSTimers.callImmediates.bind(ExportedJSTimers),
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);
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module.exports = ExportedJSTimers;
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