react-native/Libraries/Image/RCTImageView.m
Pieter De Baets e1577df1fd Move all header imports to "<React/..>"
Summary:
To make React Native play nicely with our internal build infrastructure we need to properly namespace all of our header includes.

Where previously you could do `#import "RCTBridge.h"`, you must now write this as `#import <React/RCTBridge.h>`. If your xcode project still has a custom header include path, both variants will likely continue to work, but for new projects, we're defaulting the header include path to `$(BUILT_PRODUCTS_DIR)/usr/local/include`, where the React and CSSLayout targets will copy a subset of headers too. To make Xcode copy headers phase work properly, you may need to add React as an explicit dependency to your app's scheme and disable "parallelize build".

Reviewed By: mmmulani

Differential Revision: D4213120

fbshipit-source-id: 84a32a4b250c27699e6795f43584f13d594a9a82
2016-11-23 07:58:39 -08:00

447 lines
13 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTImageView.h"
#import <React/RCTBridge.h>
#import <React/RCTConvert.h>
#import <React/RCTEventDispatcher.h>
#import <React/RCTImageSource.h>
#import <React/RCTUtils.h>
#import <React/UIView+React.h>
#import "RCTImageBlurUtils.h"
#import "RCTImageLoader.h"
#import "RCTImageUtils.h"
/**
* Determines whether an image of `currentSize` should be reloaded for display
* at `idealSize`.
*/
static BOOL RCTShouldReloadImageForSizeChange(CGSize currentSize, CGSize idealSize)
{
static const CGFloat upscaleThreshold = 1.2;
static const CGFloat downscaleThreshold = 0.5;
CGFloat widthMultiplier = idealSize.width / currentSize.width;
CGFloat heightMultiplier = idealSize.height / currentSize.height;
return widthMultiplier > upscaleThreshold || widthMultiplier < downscaleThreshold ||
heightMultiplier > upscaleThreshold || heightMultiplier < downscaleThreshold;
}
/**
* See RCTConvert (ImageSource). We want to send down the source as a similar
* JSON parameter.
*/
static NSDictionary *onLoadParamsForSource(RCTImageSource *source)
{
NSDictionary *dict = @{
@"width": @(source.size.width),
@"height": @(source.size.height),
@"url": source.request.URL.absoluteString,
};
return @{ @"source": dict };
}
@interface RCTImageView ()
@property (nonatomic, copy) RCTDirectEventBlock onLoadStart;
@property (nonatomic, copy) RCTDirectEventBlock onProgress;
@property (nonatomic, copy) RCTDirectEventBlock onError;
@property (nonatomic, copy) RCTDirectEventBlock onPartialLoad;
@property (nonatomic, copy) RCTDirectEventBlock onLoad;
@property (nonatomic, copy) RCTDirectEventBlock onLoadEnd;
@end
@implementation RCTImageView
{
__weak RCTBridge *_bridge;
// The image source that's currently displayed
RCTImageSource *_imageSource;
// The image source that's being loaded from the network
RCTImageSource *_pendingImageSource;
// Size of the image loaded / being loaded, so we can determine when to issue
// a reload to accomodate a changing size.
CGSize _targetSize;
/**
* A block that can be invoked to cancel the most recent call to -reloadImage,
* if any.
*/
RCTImageLoaderCancellationBlock _reloadImageCancellationBlock;
}
- (instancetype)initWithBridge:(RCTBridge *)bridge
{
if ((self = [super init])) {
_bridge = bridge;
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self
selector:@selector(clearImageIfDetached)
name:UIApplicationDidReceiveMemoryWarningNotification
object:nil];
[center addObserver:self
selector:@selector(clearImageIfDetached)
name:UIApplicationDidEnterBackgroundNotification
object:nil];
}
return self;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
RCT_NOT_IMPLEMENTED(- (instancetype)init)
- (void)updateWithImage:(UIImage *)image
{
if (!image) {
super.image = nil;
return;
}
// Apply rendering mode
if (_renderingMode != image.renderingMode) {
image = [image imageWithRenderingMode:_renderingMode];
}
if (_resizeMode == RCTResizeModeRepeat) {
image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeTile];
} else if (!UIEdgeInsetsEqualToEdgeInsets(UIEdgeInsetsZero, _capInsets)) {
// Applying capInsets of 0 will switch the "resizingMode" of the image to "tile" which is undesired
image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeStretch];
}
// Apply trilinear filtering to smooth out mis-sized images
self.layer.minificationFilter = kCAFilterTrilinear;
self.layer.magnificationFilter = kCAFilterTrilinear;
super.image = image;
}
- (void)setImage:(UIImage *)image
{
image = image ?: _defaultImage;
if (image != self.image) {
[self updateWithImage:image];
}
}
- (void)setBlurRadius:(CGFloat)blurRadius
{
if (blurRadius != _blurRadius) {
_blurRadius = blurRadius;
[self reloadImage];
}
}
- (void)setCapInsets:(UIEdgeInsets)capInsets
{
if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, capInsets)) {
if (UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero) ||
UIEdgeInsetsEqualToEdgeInsets(capInsets, UIEdgeInsetsZero)) {
_capInsets = capInsets;
// Need to reload image when enabling or disabling capInsets
[self reloadImage];
} else {
_capInsets = capInsets;
[self updateWithImage:self.image];
}
}
}
- (void)setRenderingMode:(UIImageRenderingMode)renderingMode
{
if (_renderingMode != renderingMode) {
_renderingMode = renderingMode;
[self updateWithImage:self.image];
}
}
- (void)setImageSources:(NSArray<RCTImageSource *> *)imageSources
{
if (![imageSources isEqual:_imageSources]) {
_imageSources = [imageSources copy];
[self reloadImage];
}
}
- (void)setResizeMode:(RCTResizeMode)resizeMode
{
if (_resizeMode != resizeMode) {
_resizeMode = resizeMode;
if (_resizeMode == RCTResizeModeRepeat) {
// Repeat resize mode is handled by the UIImage. Use scale to fill
// so the repeated image fills the UIImageView.
self.contentMode = UIViewContentModeScaleToFill;
} else {
self.contentMode = (UIViewContentMode)resizeMode;
}
if ([self shouldReloadImageSourceAfterResize]) {
[self reloadImage];
}
}
}
- (void)cancelImageLoad
{
RCTImageLoaderCancellationBlock previousCancellationBlock = _reloadImageCancellationBlock;
if (previousCancellationBlock) {
previousCancellationBlock();
_reloadImageCancellationBlock = nil;
}
_pendingImageSource = nil;
}
- (void)clearImage
{
[self cancelImageLoad];
[self.layer removeAnimationForKey:@"contents"];
self.image = nil;
_imageSource = nil;
}
- (void)clearImageIfDetached
{
if (!self.window) {
[self clearImage];
}
}
- (BOOL)hasMultipleSources
{
return _imageSources.count > 1;
}
- (RCTImageSource *)imageSourceForSize:(CGSize)size
{
if (![self hasMultipleSources]) {
return _imageSources.firstObject;
}
// Need to wait for layout pass before deciding.
if (CGSizeEqualToSize(size, CGSizeZero)) {
return nil;
}
const CGFloat scale = RCTScreenScale();
const CGFloat targetImagePixels = size.width * size.height * scale * scale;
RCTImageSource *bestSource = nil;
CGFloat bestFit = CGFLOAT_MAX;
for (RCTImageSource *source in _imageSources) {
CGSize imgSize = source.size;
const CGFloat imagePixels =
imgSize.width * imgSize.height * source.scale * source.scale;
const CGFloat fit = ABS(1 - (imagePixels / targetImagePixels));
if (fit < bestFit) {
bestFit = fit;
bestSource = source;
}
}
return bestSource;
}
- (BOOL)shouldReloadImageSourceAfterResize
{
// If capInsets are set, image doesn't need reloading when resized
return UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero);
}
- (BOOL)shouldChangeImageSource
{
// We need to reload if the desired image source is different from the current image
// source AND the image load that's pending
RCTImageSource *desiredImageSource = [self imageSourceForSize:self.frame.size];
return ![desiredImageSource isEqual:_imageSource] &&
![desiredImageSource isEqual:_pendingImageSource];
}
- (void)reloadImage
{
[self cancelImageLoad];
RCTImageSource *source = [self imageSourceForSize:self.frame.size];
_pendingImageSource = source;
if (source && self.frame.size.width > 0 && self.frame.size.height > 0) {
if (_onLoadStart) {
_onLoadStart(nil);
}
RCTImageLoaderProgressBlock progressHandler = nil;
if (_onProgress) {
progressHandler = ^(int64_t loaded, int64_t total) {
self->_onProgress(@{
@"loaded": @((double)loaded),
@"total": @((double)total),
});
};
}
__weak RCTImageView *weakSelf = self;
RCTImageLoaderPartialLoadBlock partialLoadHandler = ^(UIImage *image) {
[weakSelf imageLoaderLoadedImage:image error:nil forImageSource:source partial:YES];
};
CGSize imageSize = self.bounds.size;
CGFloat imageScale = RCTScreenScale();
if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero)) {
// Don't resize images that use capInsets
imageSize = CGSizeZero;
imageScale = source.scale;
}
RCTImageLoaderCompletionBlock completionHandler = ^(NSError *error, UIImage *loadedImage) {
[weakSelf imageLoaderLoadedImage:loadedImage error:error forImageSource:source partial:NO];
};
_reloadImageCancellationBlock =
[_bridge.imageLoader loadImageWithURLRequest:source.request
size:imageSize
scale:imageScale
clipped:NO
resizeMode:_resizeMode
progressBlock:progressHandler
partialLoadBlock:partialLoadHandler
completionBlock:completionHandler];
} else {
[self clearImage];
}
}
- (void)imageLoaderLoadedImage:(UIImage *)loadedImage error:(NSError *)error forImageSource:(RCTImageSource *)source partial:(BOOL)isPartialLoad
{
if (![source isEqual:_pendingImageSource]) {
// Bail out if source has changed since we started loading
return;
}
if (error) {
if (_onError) {
_onError(@{ @"error": error.localizedDescription });
}
if (_onLoadEnd) {
_onLoadEnd(nil);
}
return;
}
void (^setImageBlock)(UIImage *) = ^(UIImage *image) {
if (!isPartialLoad) {
self->_imageSource = source;
self->_pendingImageSource = nil;
}
if (image.reactKeyframeAnimation) {
[self.layer addAnimation:image.reactKeyframeAnimation forKey:@"contents"];
} else {
[self.layer removeAnimationForKey:@"contents"];
self.image = image;
}
if (isPartialLoad) {
if (self->_onPartialLoad) {
self->_onPartialLoad(nil);
}
} else {
if (self->_onLoad) {
self->_onLoad(onLoadParamsForSource(source));
}
if (self->_onLoadEnd) {
self->_onLoadEnd(nil);
}
}
};
if (_blurRadius > __FLT_EPSILON__) {
// Blur on a background thread to avoid blocking interaction
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
UIImage *blurredImage = RCTBlurredImageWithRadius(loadedImage, self->_blurRadius);
RCTExecuteOnMainQueue(^{
setImageBlock(blurredImage);
});
});
} else {
// No blur, so try to set the image on the main thread synchronously to minimize image
// flashing. (For instance, if this view gets attached to a window, then -didMoveToWindow
// calls -reloadImage, and we want to set the image synchronously if possible so that the
// image property is set in the same CATransaction that attaches this view to the window.)
RCTExecuteOnMainQueue(^{
setImageBlock(loadedImage);
});
}
}
- (void)reactSetFrame:(CGRect)frame
{
[super reactSetFrame:frame];
// If we didn't load an image yet, or the new frame triggers a different image source
// to be loaded, reload to swap to the proper image source.
if ([self shouldChangeImageSource]) {
_targetSize = frame.size;
[self reloadImage];
} else if ([self shouldReloadImageSourceAfterResize]) {
CGSize imageSize = self.image.size;
CGFloat imageScale = self.image.scale;
CGSize idealSize = RCTTargetSize(imageSize, imageScale, frame.size, RCTScreenScale(),
(RCTResizeMode)self.contentMode, YES);
// Don't reload if the current image or target image size is close enough
if (!RCTShouldReloadImageForSizeChange(imageSize, idealSize) ||
!RCTShouldReloadImageForSizeChange(_targetSize, idealSize)) {
return;
}
// Don't reload if the current image size is the maximum size of the image source
CGSize imageSourceSize = _imageSource.size;
if (imageSize.width * imageScale == imageSourceSize.width * _imageSource.scale &&
imageSize.height * imageScale == imageSourceSize.height * _imageSource.scale) {
return;
}
RCTLogInfo(@"Reloading image %@ as size %@", _imageSource.request.URL.absoluteString, NSStringFromCGSize(idealSize));
// If the existing image or an image being loaded are not the right
// size, reload the asset in case there is a better size available.
_targetSize = idealSize;
[self reloadImage];
}
}
- (void)didMoveToWindow
{
[super didMoveToWindow];
if (!self.window) {
// Cancel loading the image if we've moved offscreen. In addition to helping
// prioritise image requests that are actually on-screen, this removes
// requests that have gotten "stuck" from the queue, unblocking other images
// from loading.
[self cancelImageLoad];
} else if ([self shouldChangeImageSource]) {
[self reloadImage];
}
}
@end