268 lines
6.7 KiB
C++
268 lines
6.7 KiB
C++
// Copyright 2004-present Facebook. All Rights Reserved.
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include <sys/mman.h>
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#include <folly/dynamic.h>
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namespace facebook {
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namespace react {
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#define UNPACKED_JS_SOURCE_PATH_SUFFIX "/bundle.js"
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#define UNPACKED_META_PATH_SUFFIX "/bundle.meta"
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#define UNPACKED_BYTECODE_SUFFIX "/bundle.bytecode"
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enum {
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UNPACKED_JS_SOURCE = (1 << 0),
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UNPACKED_BC_CACHE = (1 << 1),
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UNPACKED_BYTECODE = (1 << 2),
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};
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class JSExecutor;
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class JSModulesUnbundle;
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class MessageQueueThread;
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class ModuleRegistry;
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struct MethodCallResult {
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folly::dynamic result;
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bool isUndefined;
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};
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// This interface describes the delegate interface required by
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// Executor implementations to call from JS into native code.
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class ExecutorDelegate {
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public:
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virtual ~ExecutorDelegate() {}
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virtual void registerExecutor(std::unique_ptr<JSExecutor> executor,
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std::shared_ptr<MessageQueueThread> queue) = 0;
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virtual std::unique_ptr<JSExecutor> unregisterExecutor(JSExecutor& executor) = 0;
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virtual std::shared_ptr<ModuleRegistry> getModuleRegistry() = 0;
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virtual void callNativeModules(
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JSExecutor& executor, folly::dynamic&& calls, bool isEndOfBatch) = 0;
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virtual MethodCallResult callSerializableNativeHook(
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JSExecutor& executor, unsigned int moduleId, unsigned int methodId, folly::dynamic&& args) = 0;
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};
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class JSExecutorFactory {
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public:
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virtual std::unique_ptr<JSExecutor> createJSExecutor(
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std::shared_ptr<ExecutorDelegate> delegate,
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std::shared_ptr<MessageQueueThread> jsQueue) = 0;
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virtual ~JSExecutorFactory() {}
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};
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// JSExecutor functions sometimes take large strings, on the order of
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// megabytes. Copying these can be expensive. Introducing a
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// move-only, non-CopyConstructible type will let the compiler ensure
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// that no copies occur. folly::MoveWrapper should be used when a
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// large string needs to be curried into a std::function<>, which must
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// by CopyConstructible.
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class JSBigString {
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public:
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JSBigString() = default;
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// Not copyable
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JSBigString(const JSBigString&) = delete;
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JSBigString& operator=(const JSBigString&) = delete;
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virtual ~JSBigString() {}
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virtual bool isAscii() const = 0;
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virtual const char* c_str() const = 0;
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virtual size_t size() const = 0;
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};
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// Concrete JSBigString implementation which holds a std::string
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// instance.
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class JSBigStdString : public JSBigString {
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public:
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JSBigStdString(std::string str, bool isAscii=false)
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: m_isAscii(isAscii)
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, m_str(std::move(str)) {}
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bool isAscii() const override {
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return m_isAscii;
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}
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const char* c_str() const override {
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return m_str.c_str();
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}
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size_t size() const override {
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return m_str.size();
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}
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private:
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bool m_isAscii;
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std::string m_str;
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};
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// Concrete JSBigString implementation which holds a heap-allocated
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// buffer, and provides an accessor for writing to it. This can be
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// used to construct a JSBigString in place, such as by reading from a
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// file.
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class JSBigBufferString : public facebook::react::JSBigString {
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public:
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JSBigBufferString(size_t size)
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: m_data(new char[size + 1])
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, m_size(size) {
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// Guarantee nul-termination. The caller is responsible for
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// filling in the rest of m_data.
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m_data[m_size] = '\0';
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}
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~JSBigBufferString() {
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delete[] m_data;
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}
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bool isAscii() const override {
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return true;
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}
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const char* c_str() const override {
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return m_data;
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}
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size_t size() const override {
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return m_size;
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}
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char* data() {
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return m_data;
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}
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private:
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char* m_data;
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size_t m_size;
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};
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class JSBigMmapString : public JSBigString {
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public:
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enum class Encoding {
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Unknown,
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Ascii,
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Utf8,
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Utf16,
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};
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JSBigMmapString(int fd, size_t size, const uint8_t sha1[20], Encoding encoding) :
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m_fd(fd),
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m_size(size),
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m_encoding(encoding),
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m_str(nullptr)
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{
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memcpy(m_hash, sha1, 20);
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}
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~JSBigMmapString() {
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if (m_str) {
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CHECK(munmap((void *)m_str, m_size) != -1);
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}
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close(m_fd);
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}
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bool isAscii() const override {
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return m_encoding == Encoding::Ascii;
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}
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const char* c_str() const override {
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if (!m_str) {
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m_str = (const char *)mmap(0, m_size, PROT_READ, MAP_SHARED, m_fd, 0);
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CHECK(m_str != MAP_FAILED);
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}
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return m_str;
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}
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size_t size() const override {
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return m_size;
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}
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int fd() const {
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return m_fd;
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}
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const uint8_t* hash() const {
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return m_hash;
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}
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Encoding encoding() const {
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return m_encoding;
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}
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static std::unique_ptr<const JSBigMmapString> fromOptimizedBundle(const std::string& bundlePath);
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private:
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int m_fd;
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size_t m_size;
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uint8_t m_hash[20];
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Encoding m_encoding;
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mutable const char *m_str;
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};
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class JSExecutor {
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public:
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/**
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* Execute an application script bundle in the JS context.
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*/
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virtual void loadApplicationScript(std::unique_ptr<const JSBigString> script,
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std::string sourceURL) = 0;
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/**
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* Execute an application script optimized bundle in the JS context.
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*/
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virtual void loadApplicationScript(std::string bundlePath, std::string source, int flags);
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/**
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* Add an application "unbundle" file
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*/
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virtual void setJSModulesUnbundle(std::unique_ptr<JSModulesUnbundle> bundle) = 0;
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/**
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* Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID,
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* method ID and optional additional arguments in JS. The executor is responsible
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* for using Bridge->callNativeModules to invoke any necessary native modules methods.
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*/
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virtual void callFunction(const std::string& moduleId, const std::string& methodId, const folly::dynamic& arguments) = 0;
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/**
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* Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID,
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* and optional additional arguments in JS and returns the next queue. The executor
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* is responsible for using Bridge->callNativeModules to invoke any necessary
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* native modules methods.
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*/
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virtual void invokeCallback(const double callbackId, const folly::dynamic& arguments) = 0;
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virtual void setGlobalVariable(std::string propName,
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std::unique_ptr<const JSBigString> jsonValue) = 0;
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virtual void* getJavaScriptContext() {
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return nullptr;
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}
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virtual bool supportsProfiling() {
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return false;
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}
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virtual void startProfiler(const std::string &titleString) {}
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virtual void stopProfiler(const std::string &titleString, const std::string &filename) {}
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virtual void handleMemoryPressureUiHidden() {}
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virtual void handleMemoryPressureModerate() {}
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virtual void handleMemoryPressureCritical() {
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handleMemoryPressureModerate();
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}
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virtual void destroy() {}
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virtual ~JSExecutor() {}
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};
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std::unique_ptr<const JSBigMmapString> readJSBundle(const std::string& path);
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} }
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