d56530d7d5
Summary: Right now, the ScrollView's keyboard hiding behavior is either all or nothing: Hide the keyboard on any tap, or do nothing ever. This PR introduces a third mode to keyboardShouldPersistTaps which is much closer to what I consider should be the default. In the new behavior, the tap responding is done in the bubbling phase (instead of the capture phase like =true). As a result, a child can handle the tap. If no child does, then the ScrollView will receive the tap and will hide the keyboard. As a result, changing TextInput focus works as a user expects, with a single tap and without keyboard hiding. But taping on Text or on the empty part of the ScrollView hides the keyboard and removes the focus. You can view the behavior in a monkey patched ScrollView demo on rnplay: https://rnplay.org/apps/E90UYw https://rnplay.org/apps/UGzhKA In order to have a uniform props set, i added 3 values to the keyboardShouldPersistTaps: 'never' and 'always' are the same as false and true. 'handled' is the new behavior. I don't Closes https://github.com/facebook/react-native/pull/10628 Differential Revision: D4294945 Pulled By: ericvicenti fbshipit-source-id: 1a753014156cac1a23fabfa8e1faa9a768868ef2 |
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.. | ||
Movies | ||
Movies.xcodeproj | ||
__tests__ | ||
android/app | ||
MovieCell.js | ||
MovieScreen.js | ||
MoviesApp.android.js | ||
MoviesApp.ios.js | ||
README.md | ||
SearchBar.android.js | ||
SearchBar.ios.js | ||
SearchScreen.js | ||
getImageSource.js | ||
getStyleFromScore.js | ||
getTextFromScore.js |
README.md
Movies app
The Movies app is a demonstration of basic concepts, such as fetching data, rendering a list of data including images, and navigating between different screens.
Running this app
Before running the app, make sure you ran:
git clone https://github.com/facebook/react-native.git
cd react-native
npm install
Running on iOS
Mac OS and Xcode are required.
- Open
Examples/Movies/Movies.xcodeproj
in Xcode - Hit the Run button
See Running on device if you want to use a physical device.
Running on Android
You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.
Start an Android emulator (Genymotion is recommended).
cd react-native
./gradlew :Examples:Movies:android:app:installDebug
./packager/packager.sh
Note: Building for the first time can take a while.
Open the Movies app in your emulator.
See Running on Device in case you want to use a physical device.
Running with Buck
Follow the same setup as running with gradle.
Install Buck from here.
Run the following commands from the react-native folder:
./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch movies
buck install -r movies
./packager/packager.sh
Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).
Built from source
Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.
This is different from apps created using react-native init
which have a dependency on a specific version of React Native JS and native code, declared in a package.json
file (and build.gradle
for Android apps).