react-native/Examples/UIExplorer/NavigationExperimental/NavigationTicTacToeExample.js
Eric Vicenti 14eb427a80 Kill NavigationExperimental Containers
Summary:
The containers in NavigationExperimental are not appropraite because the state should be held by the app's architecture, be it redux, flux, or simple component state.

This diff moves the examples over to simple component state, but there are several other examples of how to use NavigationAnimatedView and the navigation reducers with redux:

- https://github.com/jlyman/RN-NavigationExperimental-Redux-Example
- Switching the f8 app with redux to navigation experimental: https://github.com/fbsamples/f8app/pull/14

Reviewed By: hedgerwang

Differential Revision: D3219911

fb-gh-sync-id: eb0b323e2c165c32027fbd00dc6197ad441d6552
fbshipit-source-id: eb0b323e2c165c32027fbd00dc6197ad441d6552
2016-05-05 16:52:19 -07:00

327 lines
7.6 KiB
JavaScript

/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* The examples provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @providesModule NavigationTicTacToeExample
* @flow
*/
'use strict';
const React = require('react');
const StyleSheet = require('StyleSheet');
const Text = require('Text');
const TouchableHighlight = require('TouchableHighlight');
const View = require('View');
type GameGrid = Array<Array<?string>>;
const evenOddPlayerMap = ['O', 'X'];
const rowLetterMap = ['a', 'b', 'c'];
function parseGame(game: string): GameGrid {
const gameTurns = game ? game.split('-') : [];
const grid = Array(3);
for (let i = 0; i < 3; i++) {
const row = Array(3);
for (let j = 0; j < 3; j++) {
const turnIndex = gameTurns.indexOf(rowLetterMap[i] + j);
if (turnIndex === -1) {
row[j] = null;
} else {
row[j] = evenOddPlayerMap[turnIndex % 2];
}
}
grid[i] = row;
}
return grid;
}
function playTurn(game: string, row: number, col: number): string {
const turn = rowLetterMap[row] + col;
return game ? (game + '-' + turn) : turn;
}
function getWinner(gameString: string): ?string {
const game = parseGame(gameString);
for (let i = 0; i < 3; i++) {
if (game[i][0] !== null && game[i][0] === game[i][1] &&
game[i][0] === game[i][2]) {
return game[i][0];
}
}
for (let i = 0; i < 3; i++) {
if (game[0][i] !== null && game[0][i] === game[1][i] &&
game[0][i] === game[2][i]) {
return game[0][i];
}
}
if (game[0][0] !== null && game[0][0] === game[1][1] &&
game[0][0] === game[2][2]) {
return game[0][0];
}
if (game[0][2] !== null && game[0][2] === game[1][1] &&
game[0][2] === game[2][0]) {
return game[0][2];
}
return null;
}
function isGameOver(gameString: string): boolean {
if (getWinner(gameString)) {
return true;
}
const game = parseGame(gameString);
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (game[i][j] === null) {
return false;
}
}
}
return true;
}
class Cell extends React.Component {
props: any;
cellStyle() {
switch (this.props.player) {
case 'X':
return styles.cellX;
case 'O':
return styles.cellO;
default:
return null;
}
}
textStyle() {
switch (this.props.player) {
case 'X':
return styles.cellTextX;
case 'O':
return styles.cellTextO;
default:
return {};
}
}
render() {
return (
<TouchableHighlight
onPress={this.props.onPress}
underlayColor="transparent"
activeOpacity={0.5}>
<View style={[styles.cell, this.cellStyle()]}>
<Text style={[styles.cellText, this.textStyle()]}>
{this.props.player}
</Text>
</View>
</TouchableHighlight>
);
}
}
function GameEndOverlay(props) {
if (!isGameOver(props.game)) {
return <View />;
}
const winner = getWinner(props.game);
return (
<View style={styles.overlay}>
<Text style={styles.overlayMessage}>
{winner ? winner + ' wins!' : 'It\'s a tie!'}
</Text>
<TouchableHighlight
onPress={() => props.onNavigate(GameActions.Reset())}
underlayColor="transparent"
activeOpacity={0.5}>
<View style={styles.newGame}>
<Text style={styles.newGameText}>New Game</Text>
</View>
</TouchableHighlight>
</View>
);
}
function TicTacToeGame(props) {
const rows = parseGame(props.game).map((cells, row) =>
<View key={'row' + row} style={styles.row}>
{cells.map((player, col) =>
<Cell
key={'cell' + col}
player={player}
onPress={() => props.onNavigate(GameActions.Turn(row, col))}
/>
)}
</View>
);
return (
<View style={styles.container}>
<Text
style={styles.closeButton}
onPress={props.onExampleExit}>
Close
</Text>
<Text style={styles.title}>EXTREME T3</Text>
<View style={styles.board}>
{rows}
</View>
<GameEndOverlay
game={props.game}
onNavigate={props.onNavigate}
/>
</View>
);
}
const GameActions = {
Turn: (row, col) => ({type: 'TicTacToeTurnAction', row, col }),
Reset: (row, col) => ({type: 'TicTacToeResetAction' }),
};
function GameReducer(lastGame: ?string, action: Object): string {
if (!lastGame) {
lastGame = '';
}
if (action.type === 'TicTacToeResetAction') {
return '';
}
if (!isGameOver(lastGame) && action.type === 'TicTacToeTurnAction') {
return playTurn(lastGame, action.row, action.col);
}
return lastGame;
}
type AppState = {
game: string,
};
class NavigationTicTacToeExample extends React.Component {
_handleAction: Function;
state: AppState;
constructor() {
super();
this._handleAction = this._handleAction.bind(this);
this.state = {
game: ''
};
}
_handleAction(action: Object) {
const newState = GameReducer(this.state.game, action);
if (newState !== this.state.game) {
this.setState({
game: newState,
});
}
}
render() {
return (
<TicTacToeGame
game={this.state && this.state.game}
onExampleExit={this.props.onExampleExit}
onNavigate={this._handleAction}
/>
);
}
}
const styles = StyleSheet.create({
closeButton: {
position: 'absolute',
left: 10,
top: 30,
fontSize: 14,
},
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: 'white'
},
title: {
fontFamily: 'Chalkduster',
fontSize: 39,
marginBottom: 20,
},
board: {
padding: 5,
backgroundColor: '#47525d',
borderRadius: 10,
},
row: {
flexDirection: 'row',
},
cell: {
width: 80,
height: 80,
borderRadius: 5,
backgroundColor: '#7b8994',
margin: 5,
flex: 1,
justifyContent: 'center',
alignItems: 'center',
},
cellX: {
backgroundColor: '#72d0eb',
},
cellO: {
backgroundColor: '#7ebd26',
},
cellText: {
fontSize: 50,
fontFamily: 'AvenirNext-Bold',
},
cellTextX: {
color: '#19a9e5',
},
cellTextO: {
color: '#b9dc2f',
},
overlay: {
position: 'absolute',
top: 0,
bottom: 0,
left: 0,
right: 0,
backgroundColor: 'rgba(221, 221, 221, 0.5)',
flex: 1,
flexDirection: 'column',
justifyContent: 'center',
alignItems: 'center',
},
overlayMessage: {
fontSize: 40,
marginBottom: 20,
marginLeft: 20,
marginRight: 20,
fontFamily: 'AvenirNext-DemiBold',
textAlign: 'center',
},
newGame: {
backgroundColor: '#887766',
padding: 20,
borderRadius: 5,
},
newGameText: {
color: 'white',
fontSize: 20,
fontFamily: 'AvenirNext-DemiBold',
},
});
module.exports = NavigationTicTacToeExample;