155 lines
4.6 KiB
C++
155 lines
4.6 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates.
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// This source code is licensed under the MIT license found in the
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// LICENSE file in the root directory of this source tree.
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#include "Scheduler.h"
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#include <fabric/core/LayoutContext.h>
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#include <fabric/uimanager/ComponentDescriptorRegistry.h>
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#include <fabric/uimanager/FabricUIManager.h>
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#include "ComponentDescriptorFactory.h"
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#include "Differentiator.h"
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namespace facebook {
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namespace react {
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Scheduler::Scheduler(const SharedContextContainer &contextContainer):
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contextContainer_(contextContainer) {
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const auto asynchronousEventBeatFactory = contextContainer->getInstance<EventBeatFactory>("asynchronous");
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const auto synchronousEventBeatFactory = contextContainer->getInstance<EventBeatFactory>("synchronous");
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uiManager_ = std::make_shared<FabricUIManager>(
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std::make_unique<EventBeatBasedExecutor>(asynchronousEventBeatFactory()),
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contextContainer->getInstance<std::function<UIManagerInstaller>>("uimanager-installer"),
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contextContainer->getInstance<std::function<UIManagerUninstaller>>("uimanager-uninstaller")
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);
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auto eventDispatcher =
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std::make_shared<EventDispatcher>(
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std::bind(
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&FabricUIManager::dispatchEventToTarget,
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uiManager_.get(),
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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),
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synchronousEventBeatFactory,
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asynchronousEventBeatFactory
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);
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uiManager_->setComponentDescriptorRegistry(
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ComponentDescriptorFactory::buildRegistry(eventDispatcher, contextContainer)
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);
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uiManager_->setDelegate(this);
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}
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Scheduler::~Scheduler() {
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uiManager_->setDelegate(nullptr);
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}
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void Scheduler::startSurface(
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SurfaceId surfaceId,
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const std::string &moduleName,
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const folly::dynamic &initialProps
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) const {
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std::lock_guard<std::mutex> lock(mutex_);
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auto shadowTree = std::make_unique<ShadowTree>(surfaceId);
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shadowTree->setDelegate(this);
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shadowTreeRegistry_.emplace(surfaceId, std::move(shadowTree));
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#ifndef ANDROID
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uiManager_->startSurface(surfaceId, moduleName, initialProps);
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#endif
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}
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void Scheduler::stopSurface(SurfaceId surfaceId) const {
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std::lock_guard<std::mutex> lock(mutex_);
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#ifndef ANDROID
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uiManager_->stopSurface(surfaceId);
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#endif
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const auto &iterator = shadowTreeRegistry_.find(surfaceId);
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const auto &shadowTree = iterator->second;
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assert(shadowTree);
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// As part of stopping the Surface, we have to commit an empty tree.
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shadowTree->complete(std::const_pointer_cast<SharedShadowNodeList>(ShadowNode::emptySharedShadowNodeSharedList()));
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shadowTree->setDelegate(nullptr);
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shadowTreeRegistry_.erase(iterator);
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}
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Size Scheduler::measureSurface(
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SurfaceId surfaceId,
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const LayoutConstraints &layoutConstraints,
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const LayoutContext &layoutContext
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) const {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto &shadowTree = shadowTreeRegistry_.at(surfaceId);
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assert(shadowTree);
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return shadowTree->measure(layoutConstraints, layoutContext);
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}
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void Scheduler::constraintSurfaceLayout(
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SurfaceId surfaceId,
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const LayoutConstraints &layoutConstraints,
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const LayoutContext &layoutContext
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) const {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto &shadowTree = shadowTreeRegistry_.at(surfaceId);
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assert(shadowTree);
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return shadowTree->constraintLayout(layoutConstraints, layoutContext);
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}
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#pragma mark - Delegate
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void Scheduler::setDelegate(SchedulerDelegate *delegate) {
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delegate_ = delegate;
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}
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SchedulerDelegate *Scheduler::getDelegate() const {
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return delegate_;
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}
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#pragma mark - ShadowTreeDelegate
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void Scheduler::shadowTreeDidCommit(const ShadowTree &shadowTree, const ShadowViewMutationList &mutations) const {
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if (delegate_) {
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delegate_->schedulerDidFinishTransaction(shadowTree.getRootTag(), mutations);
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}
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}
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#pragma mark - UIManagerDelegate
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void Scheduler::uiManagerDidFinishTransaction(Tag rootTag, const SharedShadowNodeUnsharedList &rootChildNodes) {
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std::lock_guard<std::mutex> lock(mutex_);
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const auto iterator = shadowTreeRegistry_.find(rootTag);
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if (iterator == shadowTreeRegistry_.end()) {
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// This might happen during surface unmounting/deallocation process
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// due to the asynchronous nature of JS calls.
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return;
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}
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return iterator->second->complete(rootChildNodes);
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}
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void Scheduler::uiManagerDidCreateShadowNode(const SharedShadowNode &shadowNode) {
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if (delegate_) {
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delegate_->schedulerDidRequestPreliminaryViewAllocation(shadowNode->getComponentName());
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}
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}
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#pragma mark - Deprecated
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std::shared_ptr<FabricUIManager> Scheduler::getUIManager_DO_NOT_USE() {
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return uiManager_;
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}
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} // namespace react
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} // namespace facebook
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