react-native/Libraries/Image/ImageStore.js
Evan Bacon 62599fa8ff Add deprecation notice to ImageStore (#23330)
Summary:
- Related: #23313
- ImageStore is **iOS only**. AFAIK there is no reason this functionality isn't available on Android.
- base64 is very inefficient with the React Native bridge
- Ideally the `FileSystem` solutions will integrate Turbo Modules to circumvent bridge issues by passing direct references to files.

* [General][added] - A deprecation notice with info about third-party solutions for getting a base64-encoded string.
* [General][fixed] - Missing warnings for unimplemented platform methods.
Pull Request resolved: https://github.com/facebook/react-native/pull/23330

Differential Revision: D14022159

Pulled By: cpojer

fbshipit-source-id: 2a026ebf47cb315e9a0cfe6e3697a1799c5cbe2c
2019-02-11 01:24:03 -08:00

108 lines
3.2 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
const RCTImageStoreManager = require('NativeModules').ImageStoreManager;
const Platform = require('Platform');
const warnOnce = require('warnOnce');
function warnUnimplementedMethod(methodName: string): void {
warnOnce(
`imagestore-${methodName}`,
`react-native: ImageStore.${methodName}() is not implemented on ${
Platform.OS
}`,
);
}
class ImageStore {
/**
* Check if the ImageStore contains image data for the specified URI.
* @platform ios
*/
static hasImageForTag(uri: string, callback: (hasImage: boolean) => void) {
if (RCTImageStoreManager.hasImageForTag) {
RCTImageStoreManager.hasImageForTag(uri, callback);
} else {
warnUnimplementedMethod('hasImageForTag');
}
}
/**
* Delete an image from the ImageStore. Images are stored in memory and
* must be manually removed when you are finished with them, otherwise they
* will continue to use up RAM until the app is terminated. It is safe to
* call `removeImageForTag()` without first calling `hasImageForTag()`, it
* will simply fail silently.
* @platform ios
*/
static removeImageForTag(uri: string) {
if (RCTImageStoreManager.removeImageForTag) {
RCTImageStoreManager.removeImageForTag(uri);
} else {
warnUnimplementedMethod('removeImageForTag');
}
}
/**
* Stores a base64-encoded image in the ImageStore, and returns a URI that
* can be used to access or display the image later. Images are stored in
* memory only, and must be manually deleted when you are finished with
* them by calling `removeImageForTag()`.
*
* Note that it is very inefficient to transfer large quantities of binary
* data between JS and native code, so you should avoid calling this more
* than necessary.
* @platform ios
*/
static addImageFromBase64(
base64ImageData: string,
success: (uri: string) => void,
failure: (error: any) => void,
) {
if (RCTImageStoreManager.addImageFromBase64) {
RCTImageStoreManager.addImageFromBase64(
base64ImageData,
success,
failure,
);
} else {
warnUnimplementedMethod('addImageFromBase64');
}
}
/**
* Retrieves the base64-encoded data for an image in the ImageStore. If the
* specified URI does not match an image in the store, the failure callback
* will be called.
*
* Note that it is very inefficient to transfer large quantities of binary
* data between JS and native code, so you should avoid calling this more
* than necessary. To display an image in the ImageStore, you can just pass
* the URI to an `<Image/>` component; there is no need to retrieve the
* base64 data.
*/
static getBase64ForTag(
uri: string,
success: (base64ImageData: string) => void,
failure: (error: any) => void,
) {
if (RCTImageStoreManager.getBase64ForTag) {
RCTImageStoreManager.getBase64ForTag(uri, success, failure);
} else {
warnUnimplementedMethod('getBase64ForTag');
}
}
}
module.exports = ImageStore;