Valentin Shergin 94d49e544d Fabric: Codemod: All <fabric/... includes were renamed to <react/...
Summary: We are moving to more stable APIs removing all mentiones of the effort name from the codebase.

Reviewed By: mdvacca

Differential Revision: D12912894

fbshipit-source-id: 4a0c6b9e7454b8b14e62d419e9e9311dc0c56e7a
2018-11-10 14:22:15 -08:00

107 lines
3.2 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#pragma once
#include <memory>
#include <mutex>
#include <react/core/ComponentDescriptor.h>
#include <react/core/LayoutConstraints.h>
#include <react/uimanager/ComponentDescriptorRegistry.h>
#include <react/uimanager/ContextContainer.h>
#include <react/uimanager/SchedulerDelegate.h>
#include <react/uimanager/ShadowTree.h>
#include <react/uimanager/ShadowTreeDelegate.h>
#include <react/uimanager/UIManagerBinding.h>
#include <react/uimanager/UIManagerDelegate.h>
#include <react/uimanager/primitives.h>
namespace facebook {
namespace react {
/*
* Scheduler coordinates Shadow Tree updates and event flows.
*/
class Scheduler final : public UIManagerDelegate, public ShadowTreeDelegate {
public:
Scheduler(const SharedContextContainer &contextContainer);
~Scheduler();
#pragma mark - Surface Management
void startSurface(
SurfaceId surfaceId,
const std::string &moduleName,
const folly::dynamic &initialProps,
const LayoutConstraints &layoutConstraints = {},
const LayoutContext &layoutContext = {}) const;
void renderTemplateToSurface(
SurfaceId surfaceId,
const std::string &uiTemplate);
void stopSurface(SurfaceId surfaceId) const;
Size measureSurface(
SurfaceId surfaceId,
const LayoutConstraints &layoutConstraints,
const LayoutContext &layoutContext) const;
/*
* Applies given `layoutConstraints` and `layoutContext` to a Surface.
* The user interface will be relaid out as a result. The operation will be
* performed synchronously (including mounting) if the method is called
* on the main thread.
* Can be called from any thread.
*/
void constraintSurfaceLayout(
SurfaceId surfaceId,
const LayoutConstraints &layoutConstraints,
const LayoutContext &layoutContext) const;
#pragma mark - Delegate
/*
* Sets and gets the Scheduler's delegate.
* The delegate is stored as a raw pointer, so the owner must null
* the pointer before being destroyed.
*/
void setDelegate(SchedulerDelegate *delegate);
SchedulerDelegate *getDelegate() const;
#pragma mark - UIManagerDelegate
void uiManagerDidFinishTransaction(
Tag rootTag,
const SharedShadowNodeUnsharedList &rootChildNodes) override;
void uiManagerDidCreateShadowNode(
const SharedShadowNode &shadowNode) override;
#pragma mark - ShadowTreeDelegate
void shadowTreeDidCommit(
const ShadowTree &shadowTree,
const ShadowViewMutationList &mutations) const override;
private:
SchedulerDelegate *delegate_;
SharedComponentDescriptorRegistry componentDescriptorRegistry_;
mutable std::mutex mutex_;
mutable std::unordered_map<SurfaceId, std::unique_ptr<ShadowTree>>
shadowTreeRegistry_; // Protected by `mutex_`.
SharedEventDispatcher eventDispatcher_;
SharedContextContainer contextContainer_;
RuntimeExecutor runtimeExecutor_;
std::shared_ptr<UIManagerBinding> uiManagerBinding_;
void uiManagerDidFinishTransactionWithoutLock(
Tag rootTag,
const SharedShadowNodeUnsharedList &rootChildNodes);
};
} // namespace react
} // namespace facebook