react-native/Libraries/Image/nativeImageSource.js

68 lines
1.7 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
const Platform = require('Platform');
// TODO: Change `nativeImageSource` to return this type.
export type NativeImageSource = {|
+deprecated: true,
+height: number,
+uri: string,
+width: number,
|};
type NativeImageSourceSpec = {|
+android?: string,
+ios?: string,
// For more details on width and height, see
// http://facebook.github.io/react-native/docs/images.html#why-not-automatically-size-everything
+height: number,
+width: number,
|};
/**
* In hybrid apps, use `nativeImageSource` to access images that are already
* available on the native side, for example in Xcode Asset Catalogs or
* Android's drawable folder.
*
* However, keep in mind that React Native Packager does not guarantee that the
* image exists. If the image is missing you'll get an empty box. When adding
* new images your app needs to be recompiled.
*
* Prefer Static Image Resources system which provides more guarantees,
* automates measurements and allows adding new images without rebuilding the
* native app. For more details visit:
*
* http://facebook.github.io/react-native/docs/images.html
*
*/
function nativeImageSource(spec: NativeImageSourceSpec): Object {
let uri = Platform.select(spec);
if (uri == null) {
console.warn(
'nativeImageSource(...): No image name supplied for `%s`:\n%s',
Platform.OS,
JSON.stringify(spec, null, 2),
);
uri = '';
}
return {
deprecated: true,
height: spec.height,
uri,
width: spec.width,
};
}
module.exports = nativeImageSource;