783 lines
26 KiB
Objective-C
783 lines
26 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTView.h"
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#import "RCTAutoInsetsProtocol.h"
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#import "RCTConvert.h"
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#import "RCTLog.h"
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#import "RCTUtils.h"
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#import "UIView+React.h"
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static UIView *RCTViewHitTest(UIView *view, CGPoint point, UIEvent *event)
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{
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for (UIView *subview in [view.subviews reverseObjectEnumerator]) {
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if (!subview.isHidden && subview.isUserInteractionEnabled && subview.alpha > 0) {
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CGPoint convertedPoint = [subview convertPoint:point fromView:view];
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UIView *subviewHitTestView = [subview hitTest:convertedPoint withEvent:event];
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if (subviewHitTestView != nil) {
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return subviewHitTestView;
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}
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}
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}
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return nil;
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}
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static BOOL RCTEllipseGetIntersectionsWithLine(CGRect ellipseBoundingRect, CGPoint p1, CGPoint p2, CGPoint intersections[2]);
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static CGPathRef RCTPathCreateWithRoundedRect(CGRect rect, CGFloat topLeftRadiusX, CGFloat topLeftRadiusY, CGFloat topRightRadiusX, CGFloat topRightRadiusY, CGFloat bottomLeftRadiusX, CGFloat bottomLeftRadiusY, CGFloat bottomRightRadiusX, CGFloat bottomRightRadiusY, const CGAffineTransform *transform);
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static void RCTPathAddEllipticArc(CGMutablePathRef path, const CGAffineTransform *m, CGFloat x, CGFloat y, CGFloat xRadius, CGFloat yRadius, CGFloat startAngle, CGFloat endAngle, bool clockwise);
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@implementation UIView (RCTViewUnmounting)
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- (void)react_remountAllSubviews
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{
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// Normal views don't support unmounting, so all
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// this does is forward message to our subviews,
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// in case any of those do support it
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for (UIView *subview in self.subviews) {
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[subview react_remountAllSubviews];
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}
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}
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- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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// Even though we don't support subview unmounting
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// we do support clipsToBounds, so if that's enabled
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// we'll update the clipping
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if (self.clipsToBounds && [self.subviews count] > 0) {
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clipRect = [clipView convertRect:clipRect toView:self];
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clipRect = CGRectIntersection(clipRect, self.bounds);
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clipView = self;
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}
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// Normal views don't support unmounting, so all
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// this does is forward message to our subviews,
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// in case any of those do support it
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for (UIView *subview in self.subviews) {
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[subview react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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}
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- (UIView *)react_findClipView
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{
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UIView *testView = self;
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UIView *clipView = nil;
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CGRect clipRect = self.bounds;
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while (testView) {
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if (testView.clipsToBounds) {
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if (clipView) {
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CGRect testRect = [clipView convertRect:clipRect toView:testView];
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if (!CGRectContainsRect(testView.bounds, testRect)) {
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clipView = testView;
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clipRect = CGRectIntersection(testView.bounds, testRect);
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}
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} else {
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clipView = testView;
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clipRect = [self convertRect:self.bounds toView:clipView];
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}
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}
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testView = testView.superview;
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}
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return clipView ?: self.window;
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}
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@end
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static NSString *RCTRecursiveAccessibilityLabel(UIView *view)
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{
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NSMutableString *str = [NSMutableString stringWithString:@""];
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for (UIView *subview in view.subviews) {
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NSString *label = [subview accessibilityLabel];
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if (label) {
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[str appendString:@" "];
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[str appendString:label];
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} else {
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[str appendString:RCTRecursiveAccessibilityLabel(subview)];
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}
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}
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return str;
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}
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@implementation RCTView
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{
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NSMutableArray *_reactSubviews;
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UIColor *_backgroundColor;
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}
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- (instancetype)initWithFrame:(CGRect)frame
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{
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if ((self = [super initWithFrame:frame])) {
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_borderWidth = -1;
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_borderTopWidth = -1;
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_borderRightWidth = -1;
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_borderBottomWidth = -1;
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_borderLeftWidth = -1;
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_borderTopLeftRadius = -1;
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_borderTopRightRadius = -1;
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_borderBottomLeftRadius = -1;
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_borderBottomRightRadius = -1;
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_backgroundColor = [super backgroundColor];
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[super setBackgroundColor:[UIColor clearColor]];
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}
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return self;
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}
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- (NSString *)accessibilityLabel
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{
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if (super.accessibilityLabel) {
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return super.accessibilityLabel;
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}
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return RCTRecursiveAccessibilityLabel(self);
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}
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- (void)setPointerEvents:(RCTPointerEvents)pointerEvents
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{
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_pointerEvents = pointerEvents;
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self.userInteractionEnabled = (pointerEvents != RCTPointerEventsNone);
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if (pointerEvents == RCTPointerEventsBoxNone) {
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self.accessibilityViewIsModal = NO;
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}
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}
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
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{
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switch (_pointerEvents) {
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case RCTPointerEventsNone:
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return nil;
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case RCTPointerEventsUnspecified:
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return RCTViewHitTest(self, point, event) ?: [super hitTest:point withEvent:event];
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case RCTPointerEventsBoxOnly:
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return [super hitTest:point withEvent:event] ? self: nil;
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case RCTPointerEventsBoxNone:
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return RCTViewHitTest(self, point, event);
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default:
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RCTLogError(@"Invalid pointer-events specified %zd on %@", _pointerEvents, self);
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return [super hitTest:point withEvent:event];
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}
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}
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#pragma mark - Statics for dealing with layoutGuides
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+ (void)autoAdjustInsetsForView:(UIView<RCTAutoInsetsProtocol> *)parentView
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withScrollView:(UIScrollView *)scrollView
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updateOffset:(BOOL)updateOffset
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{
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UIEdgeInsets baseInset = parentView.contentInset;
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CGFloat previousInsetTop = scrollView.contentInset.top;
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CGPoint contentOffset = scrollView.contentOffset;
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if (parentView.automaticallyAdjustContentInsets) {
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UIEdgeInsets autoInset = [self contentInsetsForView:parentView];
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baseInset.top += autoInset.top;
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baseInset.bottom += autoInset.bottom;
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baseInset.left += autoInset.left;
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baseInset.right += autoInset.right;
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}
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[scrollView setContentInset:baseInset];
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[scrollView setScrollIndicatorInsets:baseInset];
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if (updateOffset) {
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// If we're adjusting the top inset, then let's also adjust the contentOffset so that the view
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// elements above the top guide do not cover the content.
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// This is generally only needed when your views are initially laid out, for
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// manual changes to contentOffset, you can optionally disable this step
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CGFloat currentInsetTop = scrollView.contentInset.top;
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if (currentInsetTop != previousInsetTop) {
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contentOffset.y -= (currentInsetTop - previousInsetTop);
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scrollView.contentOffset = contentOffset;
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}
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}
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}
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+ (UIEdgeInsets)contentInsetsForView:(UIView *)view
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{
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while (view) {
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UIViewController *controller = view.backingViewController;
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if (controller) {
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return (UIEdgeInsets){
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controller.topLayoutGuide.length, 0,
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controller.bottomLayoutGuide.length, 0
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};
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}
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view = view.superview;
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}
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return UIEdgeInsetsZero;
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}
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#pragma mark - View unmounting
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- (void)react_remountAllSubviews
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{
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if (_reactSubviews) {
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NSInteger index = 0;
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for (UIView *view in _reactSubviews) {
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if (view.superview != self) {
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if (index < [self subviews].count) {
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[self insertSubview:view atIndex:index];
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} else {
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[self addSubview:view];
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}
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[view react_remountAllSubviews];
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}
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index++;
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}
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} else {
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// If react_subviews is nil, we must already be showing all subviews
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[super react_remountAllSubviews];
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}
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}
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- (void)remountSubview:(UIView *)view
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{
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// Calculate insertion index for view
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NSInteger index = 0;
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for (UIView *subview in _reactSubviews) {
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if (subview == view) {
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[self insertSubview:view atIndex:index];
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break;
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}
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if (subview.superview) {
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// View is mounted, so bump the index
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index++;
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}
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}
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}
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- (void)mountOrUnmountSubview:(UIView *)view withClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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if (view.clipsToBounds) {
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// View has cliping enabled, so we can easily test if it is partially
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// or completely within the clipRect, and mount or unmount it accordingly
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if (CGRectIntersectsRect(clipRect, view.frame)) {
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// View is at least partially visible, so remount it if unmounted
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if (view.superview == nil) {
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[self remountSubview:view];
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}
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// Then test its subviews
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if (CGRectContainsRect(clipRect, view.frame)) {
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[view react_remountAllSubviews];
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} else {
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[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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} else if (view.superview) {
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// View is completely outside the clipRect, so unmount it
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[view removeFromSuperview];
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}
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} else {
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// View has clipping disabled, so there's no way to tell if it has
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// any visible subviews without an expensive recursive test, so we'll
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// just add it.
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if (view.superview == nil) {
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[self remountSubview:view];
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}
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// Check if subviews need to be mounted/unmounted
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[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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}
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- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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// TODO (#5906496): for scrollviews (the primary use-case) we could
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// optimize this by only doing a range check along the scroll axis,
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// instead of comparing the whole frame
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if (_reactSubviews == nil) {
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// Use default behavior if unmounting is disabled
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return [super react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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if ([_reactSubviews count] == 0) {
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// Do nothing if we have no subviews
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return;
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}
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if (CGSizeEqualToSize(self.bounds.size, CGSizeZero)) {
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// Do nothing if layout hasn't happened yet
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return;
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}
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// Convert clipping rect to local coordinates
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clipRect = [clipView convertRect:clipRect toView:self];
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clipView = self;
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if (self.clipsToBounds) {
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clipRect = CGRectIntersection(clipRect, self.bounds);
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}
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// Mount / unmount views
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for (UIView *view in _reactSubviews) {
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[self mountOrUnmountSubview:view withClipRect:clipRect relativeToView:clipView];
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}
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}
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- (void)setRemoveClippedSubviews:(BOOL)removeClippedSubviews
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{
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if (removeClippedSubviews && !_reactSubviews) {
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_reactSubviews = [self.subviews mutableCopy];
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} else if (!removeClippedSubviews && _reactSubviews) {
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[self react_remountAllSubviews];
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_reactSubviews = nil;
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}
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}
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- (BOOL)removeClippedSubviews
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{
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return _reactSubviews != nil;
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}
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- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
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{
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if (_reactSubviews == nil) {
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[self insertSubview:view atIndex:atIndex];
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} else {
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[_reactSubviews insertObject:view atIndex:atIndex];
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// Find a suitable view to use for clipping
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UIView *clipView = [self react_findClipView];
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if (clipView) {
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// If possible, don't add subviews if they are clipped
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[self mountOrUnmountSubview:view withClipRect:clipView.bounds relativeToView:clipView];
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} else {
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// Fallback if we can't find a suitable clipView
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[self remountSubview:view];
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}
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}
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}
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- (void)removeReactSubview:(UIView *)subview
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{
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[_reactSubviews removeObject:subview];
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[subview removeFromSuperview];
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}
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- (NSArray *)reactSubviews
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{
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// The _reactSubviews array is only used when we have hidden
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// offscreen views. If _reactSubviews is nil, we can assume
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// that [self reactSubviews] and [self subviews] are the same
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return _reactSubviews ?: [self subviews];
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}
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- (void)updateClippedSubviews
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{
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// Find a suitable view to use for clipping
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UIView *clipView = [self react_findClipView];
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if (clipView) {
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[self react_updateClippedSubviewsWithClipRect:clipView.bounds relativeToView:clipView];
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}
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}
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- (void)layoutSubviews
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{
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// TODO (#5906496): this a nasty performance drain, but necessary
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// to prevent gaps appearing when the loading spinner disappears.
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// We might be able to fix this another way by triggering a call
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// to updateClippedSubviews manually after loading
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[super layoutSubviews];
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if (_reactSubviews) {
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[self updateClippedSubviews];
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}
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}
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#pragma mark - Borders
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- (UIColor *)backgroundColor
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{
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return _backgroundColor;
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}
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- (void)setBackgroundColor:(UIColor *)backgroundColor
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{
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if ([_backgroundColor isEqual:backgroundColor]) {
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return;
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}
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_backgroundColor = backgroundColor;
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[self.layer setNeedsDisplay];
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}
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- (UIImage *)generateBorderImage:(out CGRect *)contentsCenter
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{
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const CGFloat maxRadius = MIN(self.bounds.size.height, self.bounds.size.width);
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const CGFloat radius = MAX(0, _borderRadius);
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const CGFloat topLeftRadius = MIN(_borderTopLeftRadius >= 0 ? _borderTopLeftRadius : radius, maxRadius);
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const CGFloat topRightRadius = MIN(_borderTopRightRadius >= 0 ? _borderTopRightRadius : radius, maxRadius);
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const CGFloat bottomLeftRadius = MIN(_borderBottomLeftRadius >= 0 ? _borderBottomLeftRadius : radius, maxRadius);
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const CGFloat bottomRightRadius = MIN(_borderBottomRightRadius >= 0 ? _borderBottomRightRadius : radius, maxRadius);
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const CGFloat borderWidth = MAX(0, _borderWidth);
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const CGFloat topWidth = _borderTopWidth >= 0 ? _borderTopWidth : borderWidth;
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const CGFloat rightWidth = _borderRightWidth >= 0 ? _borderRightWidth : borderWidth;
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const CGFloat bottomWidth = _borderBottomWidth >= 0 ? _borderBottomWidth : borderWidth;
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const CGFloat leftWidth = _borderLeftWidth >= 0 ? _borderLeftWidth : borderWidth;
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const CGFloat innerTopLeftRadiusX = MAX(0, topLeftRadius - leftWidth);
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const CGFloat innerTopLeftRadiusY = MAX(0, topLeftRadius - topWidth);
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const CGFloat innerTopRightRadiusX = MAX(0, topRightRadius - rightWidth);
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const CGFloat innerTopRightRadiusY = MAX(0, topRightRadius - topWidth);
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const CGFloat innerBottomLeftRadiusX = MAX(0, bottomLeftRadius - leftWidth);
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const CGFloat innerBottomLeftRadiusY = MAX(0, bottomLeftRadius - bottomWidth);
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const CGFloat innerBottomRightRadiusX = MAX(0, bottomRightRadius - rightWidth);
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const CGFloat innerBottomRightRadiusY = MAX(0, bottomRightRadius - bottomWidth);
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const UIEdgeInsets edgeInsets = UIEdgeInsetsMake(topWidth + MAX(innerTopLeftRadiusY, innerTopRightRadiusY), leftWidth + MAX(innerTopLeftRadiusX, innerBottomLeftRadiusX), bottomWidth + MAX(innerBottomLeftRadiusY, innerBottomRightRadiusY), rightWidth + + MAX(innerBottomRightRadiusX, innerTopRightRadiusX));
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const CGSize size = CGSizeMake(edgeInsets.left + 1 + edgeInsets.right, edgeInsets.top + 1 + edgeInsets.bottom);
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UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
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CGContextRef ctx = UIGraphicsGetCurrentContext();
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const CGRect rect = {CGPointZero, size};
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CGPathRef path = RCTPathCreateWithRoundedRect(rect, topLeftRadius, topLeftRadius, topRightRadius, topRightRadius, bottomLeftRadius, bottomLeftRadius, bottomRightRadius, bottomRightRadius, NULL);
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if (_backgroundColor) {
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CGContextSaveGState(ctx);
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CGContextAddPath(ctx, path);
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CGContextSetFillColorWithColor(ctx, _backgroundColor.CGColor);
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CGContextFillPath(ctx);
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CGContextRestoreGState(ctx);
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}
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CGContextAddPath(ctx, path);
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CGPathRelease(path);
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BOOL hasRadius = topLeftRadius > 0 || topRightRadius > 0 || bottomLeftRadius > 0 || bottomRightRadius > 0;
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if (hasRadius && topWidth > 0 && rightWidth > 0 && bottomWidth > 0 && leftWidth > 0) {
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const UIEdgeInsets insetEdgeInsets = UIEdgeInsetsMake(topWidth, leftWidth, bottomWidth, rightWidth);
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const CGRect insetRect = UIEdgeInsetsInsetRect(rect, insetEdgeInsets);
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CGPathRef insetPath = RCTPathCreateWithRoundedRect(insetRect, innerTopLeftRadiusX, innerTopLeftRadiusY, innerTopRightRadiusX, innerTopRightRadiusY, innerBottomLeftRadiusX, innerBottomLeftRadiusY, innerBottomRightRadiusX, innerBottomRightRadiusY, NULL);
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CGContextAddPath(ctx, insetPath);
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CGPathRelease(insetPath);
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}
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CGContextEOClip(ctx);
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BOOL hasEqualColor = !_borderTopColor && !_borderRightColor && !_borderBottomColor && !_borderLeftColor;
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BOOL hasEqualBorder = _borderWidth >= 0 && _borderTopWidth < 0 && _borderRightWidth < 0 && _borderBottomWidth < 0 && _borderLeftWidth < 0;
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if (!hasRadius && hasEqualBorder && hasEqualColor) {
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CGContextSetStrokeColorWithColor(ctx, _borderColor);
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CGContextSetLineWidth(ctx, 2 * _borderWidth);
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CGContextClipToRect(ctx, rect);
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CGContextStrokeRect(ctx, rect);
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} else if (!hasRadius && hasEqualColor) {
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CGContextSetFillColorWithColor(ctx, _borderColor);
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CGContextAddRect(ctx, rect);
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const CGRect insetRect = UIEdgeInsetsInsetRect(rect, edgeInsets);
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CGContextAddRect(ctx, insetRect);
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CGContextEOFillPath(ctx);
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} else {
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BOOL didSet = NO;
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CGPoint topLeft;
|
|
if (innerTopLeftRadiusX > 0 && innerTopLeftRadiusY > 0) {
|
|
CGPoint points[2];
|
|
RCTEllipseGetIntersectionsWithLine(CGRectMake(leftWidth, topWidth, 2 * innerTopLeftRadiusX, 2 * innerTopLeftRadiusY), CGPointMake(0, 0), CGPointMake(leftWidth, topWidth), points);
|
|
if (!isnan(points[1].x) && !isnan(points[1].y)) {
|
|
topLeft = points[1];
|
|
didSet = YES;
|
|
}
|
|
}
|
|
|
|
if (!didSet) {
|
|
topLeft = CGPointMake(leftWidth, topWidth);
|
|
}
|
|
|
|
didSet = NO;
|
|
CGPoint bottomLeft;
|
|
if (innerBottomLeftRadiusX > 0 && innerBottomLeftRadiusY > 0) {
|
|
CGPoint points[2];
|
|
RCTEllipseGetIntersectionsWithLine(CGRectMake(leftWidth, (size.height - bottomWidth) - 2 * innerBottomLeftRadiusY, 2 * innerBottomLeftRadiusX, 2 * innerBottomLeftRadiusY), CGPointMake(0, size.height), CGPointMake(leftWidth, size.height - bottomWidth), points);
|
|
if (!isnan(points[1].x) && !isnan(points[1].y)) {
|
|
bottomLeft = points[1];
|
|
didSet = YES;
|
|
}
|
|
}
|
|
|
|
if (!didSet) {
|
|
bottomLeft = CGPointMake(leftWidth, size.height - bottomWidth);
|
|
}
|
|
|
|
didSet = NO;
|
|
CGPoint topRight;
|
|
if (innerTopRightRadiusX > 0 && innerTopRightRadiusY > 0) {
|
|
CGPoint points[2];
|
|
RCTEllipseGetIntersectionsWithLine(CGRectMake((size.width - rightWidth) - 2 * innerTopRightRadiusX, topWidth, 2 * innerTopRightRadiusX, 2 * innerTopRightRadiusY), CGPointMake(size.width, 0), CGPointMake(size.width - rightWidth, topWidth), points);
|
|
if (!isnan(points[0].x) && !isnan(points[0].y)) {
|
|
topRight = points[0];
|
|
didSet = YES;
|
|
}
|
|
}
|
|
|
|
if (!didSet) {
|
|
topRight = CGPointMake(size.width - rightWidth, topWidth);
|
|
}
|
|
|
|
didSet = NO;
|
|
CGPoint bottomRight;
|
|
if (innerBottomRightRadiusX > 0 && innerBottomRightRadiusY > 0) {
|
|
CGPoint points[2];
|
|
RCTEllipseGetIntersectionsWithLine(CGRectMake((size.width - rightWidth) - 2 * innerBottomRightRadiusX, (size.height - bottomWidth) - 2 * innerBottomRightRadiusY, 2 * innerBottomRightRadiusX, 2 * innerBottomRightRadiusY), CGPointMake(size.width, size.height), CGPointMake(size.width - rightWidth, size.height - bottomWidth), points);
|
|
if (!isnan(points[0].x) && !isnan(points[0].y)) {
|
|
bottomRight = points[0];
|
|
didSet = YES;
|
|
}
|
|
}
|
|
|
|
if (!didSet) {
|
|
bottomRight = CGPointMake(size.width - rightWidth, size.height - bottomWidth);
|
|
}
|
|
|
|
// RIGHT
|
|
if (rightWidth > 0) {
|
|
CGContextSaveGState(ctx);
|
|
|
|
const CGPoint points[] = {
|
|
CGPointMake(size.width, 0),
|
|
topRight,
|
|
bottomRight,
|
|
CGPointMake(size.width, size.height),
|
|
};
|
|
|
|
CGContextSetFillColorWithColor(ctx, _borderRightColor ?: _borderColor);
|
|
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
|
|
CGContextFillPath(ctx);
|
|
|
|
CGContextRestoreGState(ctx);
|
|
}
|
|
|
|
// BOTTOM
|
|
if (bottomWidth > 0) {
|
|
CGContextSaveGState(ctx);
|
|
|
|
const CGPoint points[] = {
|
|
CGPointMake(0, size.height),
|
|
bottomLeft,
|
|
bottomRight,
|
|
CGPointMake(size.width, size.height),
|
|
};
|
|
|
|
CGContextSetFillColorWithColor(ctx, _borderBottomColor ?: _borderColor);
|
|
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
|
|
CGContextFillPath(ctx);
|
|
|
|
CGContextRestoreGState(ctx);
|
|
}
|
|
|
|
// LEFT
|
|
if (leftWidth > 0) {
|
|
CGContextSaveGState(ctx);
|
|
|
|
const CGPoint points[] = {
|
|
CGPointMake(0, 0),
|
|
topLeft,
|
|
bottomLeft,
|
|
CGPointMake(0, size.height),
|
|
};
|
|
|
|
CGContextSetFillColorWithColor(ctx, _borderLeftColor ?: _borderColor);
|
|
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
|
|
CGContextFillPath(ctx);
|
|
|
|
CGContextRestoreGState(ctx);
|
|
}
|
|
|
|
// TOP
|
|
if (topWidth > 0) {
|
|
CGContextSaveGState(ctx);
|
|
|
|
const CGPoint points[] = {
|
|
CGPointMake(0, 0),
|
|
topLeft,
|
|
topRight,
|
|
CGPointMake(size.width, 0),
|
|
};
|
|
|
|
CGContextSetFillColorWithColor(ctx, _borderTopColor ?: _borderColor);
|
|
CGContextAddLines(ctx, points, sizeof(points)/sizeof(*points));
|
|
CGContextFillPath(ctx);
|
|
|
|
CGContextRestoreGState(ctx);
|
|
}
|
|
}
|
|
|
|
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
|
|
UIGraphicsEndImageContext();
|
|
|
|
*contentsCenter = CGRectMake(edgeInsets.left / size.width, edgeInsets.top / size.height, 1.0 / size.width, 1.0 / size.height);
|
|
return [image resizableImageWithCapInsets:edgeInsets];
|
|
}
|
|
|
|
- (void)displayLayer:(CALayer *)layer
|
|
{
|
|
CGRect contentsCenter;
|
|
UIImage *image = [self generateBorderImage:&contentsCenter];
|
|
|
|
if (RCTRunningInTestEnvironment()) {
|
|
const CGSize size = self.bounds.size;
|
|
UIGraphicsBeginImageContextWithOptions(size, NO, image.scale);
|
|
[image drawInRect:(CGRect){CGPointZero, size}];
|
|
image = UIGraphicsGetImageFromCurrentImageContext();
|
|
UIGraphicsEndImageContext();
|
|
|
|
contentsCenter = CGRectMake(0, 0, 1, 1);
|
|
}
|
|
|
|
layer.contents = (id)image.CGImage;
|
|
layer.contentsCenter = contentsCenter;
|
|
layer.contentsScale = image.scale;
|
|
layer.magnificationFilter = kCAFilterNearest;
|
|
}
|
|
|
|
#pragma mark Border Color
|
|
|
|
#define setBorderColor(side) \
|
|
- (void)setBorder##side##Color:(CGColorRef)border##side##Color \
|
|
{ \
|
|
if (CGColorEqualToColor(_border##side##Color, border##side##Color)) { \
|
|
return; \
|
|
} \
|
|
_border##side##Color = border##side##Color; \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderColor()
|
|
setBorderColor(Top)
|
|
setBorderColor(Right)
|
|
setBorderColor(Bottom)
|
|
setBorderColor(Left)
|
|
|
|
#pragma mark - Border Width
|
|
|
|
#define setBorderWidth(side) \
|
|
- (void)setBorder##side##Width:(CGFloat)border##side##Width \
|
|
{ \
|
|
if (_border##side##Width == border##side##Width) { \
|
|
return; \
|
|
} \
|
|
_border##side##Width = border##side##Width; \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderWidth()
|
|
setBorderWidth(Top)
|
|
setBorderWidth(Right)
|
|
setBorderWidth(Bottom)
|
|
setBorderWidth(Left)
|
|
|
|
#define setBorderRadius(side) \
|
|
- (void)setBorder##side##Radius:(CGFloat)border##side##Radius \
|
|
{ \
|
|
if (_border##side##Radius == border##side##Radius) { \
|
|
return; \
|
|
} \
|
|
_border##side##Radius = border##side##Radius; \
|
|
[self.layer setNeedsDisplay]; \
|
|
}
|
|
|
|
setBorderRadius()
|
|
setBorderRadius(TopLeft)
|
|
setBorderRadius(TopRight)
|
|
setBorderRadius(BottomLeft)
|
|
setBorderRadius(BottomRight)
|
|
|
|
@end
|
|
|
|
static void RCTPathAddEllipticArc(CGMutablePathRef path, const CGAffineTransform *m, CGFloat x, CGFloat y, CGFloat xRadius, CGFloat yRadius, CGFloat startAngle, CGFloat endAngle, bool clockwise)
|
|
{
|
|
CGFloat xScale = 1, yScale = 1, radius = 0;
|
|
if (xRadius != 0) {
|
|
xScale = 1;
|
|
yScale = yRadius / xRadius;
|
|
radius = xRadius;
|
|
} else if (yRadius != 0) {
|
|
xScale = xRadius / yRadius;
|
|
yScale = 1;
|
|
radius = yRadius;
|
|
}
|
|
|
|
CGAffineTransform t = CGAffineTransformMakeTranslation(x, y);
|
|
t = CGAffineTransformScale(t, xScale, yScale);
|
|
if (m != NULL) {
|
|
t = CGAffineTransformConcat(t, *m);
|
|
}
|
|
|
|
CGPathAddArc(path, &t, 0, 0, radius, startAngle, endAngle, clockwise);
|
|
}
|
|
|
|
static CGPathRef RCTPathCreateWithRoundedRect(CGRect rect, CGFloat topLeftRadiusX, CGFloat topLeftRadiusY, CGFloat topRightRadiusX, CGFloat topRightRadiusY, CGFloat bottomLeftRadiusX, CGFloat bottomLeftRadiusY, CGFloat bottomRightRadiusX, CGFloat bottomRightRadiusY, const CGAffineTransform *transform)
|
|
{
|
|
const CGFloat minX = CGRectGetMinX(rect);
|
|
const CGFloat minY = CGRectGetMinY(rect);
|
|
const CGFloat maxX = CGRectGetMaxX(rect);
|
|
const CGFloat maxY = CGRectGetMaxY(rect);
|
|
|
|
CGMutablePathRef path = CGPathCreateMutable();
|
|
RCTPathAddEllipticArc(path, transform, minX + topLeftRadiusX, minY + topLeftRadiusY, topLeftRadiusX, topLeftRadiusY, M_PI, 3 * M_PI_2, false);
|
|
RCTPathAddEllipticArc(path, transform, maxX - topRightRadiusX, minY + topRightRadiusY, topRightRadiusX, topRightRadiusY, 3 * M_PI_2, 0, false);
|
|
RCTPathAddEllipticArc(path, transform, maxX - bottomRightRadiusX, maxY - bottomRightRadiusY, bottomRightRadiusX, bottomRightRadiusY, 0, M_PI_2, false);
|
|
RCTPathAddEllipticArc(path, transform, minX + bottomLeftRadiusX, maxY - bottomLeftRadiusY, bottomLeftRadiusX, bottomLeftRadiusY, M_PI_2, M_PI, false);
|
|
CGPathCloseSubpath(path);
|
|
return path;
|
|
}
|
|
|
|
static BOOL RCTEllipseGetIntersectionsWithLine(CGRect ellipseBoundingRect, CGPoint p1, CGPoint p2, CGPoint intersections[2])
|
|
{
|
|
const CGFloat ellipseCenterX = CGRectGetMidX(ellipseBoundingRect);
|
|
const CGFloat ellipseCenterY = CGRectGetMidY(ellipseBoundingRect);
|
|
|
|
// ellipseBoundingRect.origin.x -= ellipseCenterX;
|
|
// ellipseBoundingRect.origin.y -= ellipseCenterY;
|
|
|
|
p1.x -= ellipseCenterX;
|
|
p1.y -= ellipseCenterY;
|
|
|
|
p2.x -= ellipseCenterX;
|
|
p2.y -= ellipseCenterY;
|
|
|
|
const CGFloat m = (p2.y - p1.y) / (p2.x - p1.x);
|
|
const CGFloat a = ellipseBoundingRect.size.width / 2;
|
|
const CGFloat b = ellipseBoundingRect.size.height / 2;
|
|
const CGFloat c = p1.y - m * p1.x;
|
|
const CGFloat A = (b * b + a * a * m * m);
|
|
const CGFloat B = 2 * a * a * c * m;
|
|
const CGFloat D = sqrt((a * a * (b * b - c * c)) / A + pow(B / (2 * A), 2));
|
|
|
|
const CGFloat x_ = -B / (2 * A);
|
|
const CGFloat x1 = x_ + D;
|
|
const CGFloat x2 = x_ - D;
|
|
const CGFloat y1 = m * x1 + c;
|
|
const CGFloat y2 = m * x2 + c;
|
|
|
|
intersections[0] = CGPointMake(x1 + ellipseCenterX, y1 + ellipseCenterY);
|
|
intersections[1] = CGPointMake(x2 + ellipseCenterX, y2 + ellipseCenterY);
|
|
return YES;
|
|
}
|