5903949ad6
Summary: This uses `[UIImage imageNamed:]` to load local assets that are bundled using `require('../image/path.png')` and makes sure it is done synchronously on the main queue to prevent images from flickering. This improves user experience a lot when using large local images and prevents icon flickers to match the behaviour of most native apps. This adds to methods to the ImageLoader protocol, one to tell if the image loader must be executed on the url cache queue and one to tell if the result of the image loader should be cached. I then use these to make the LocalImageLoader bypass the url cache queue and avoid caching images twice. Note that this doesn't affect debug builds since images are loaded from the packager. I'm not sure if we want to still support async loading of local images as I'm not sure how much of a perf difference this will make. Maybe someone at fb can benchmark this see how it affects your apps but there wasn't a noticeable one in mine. Also I only enabled this for loading png and jpg im Closes https://github.com/facebook/react-native/pull/8102 Reviewed By: bnham Differential Revision: D3433647 Pulled By: javache fbshipit-source-id: 37bd6aff20c0465c163db3cdbcaeaedff55f7b1f |
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.. | ||
UIExplorer | ||
UIExplorer.xcodeproj | ||
UIExplorerIntegrationTests | ||
UIExplorerUnitTests | ||
android/app | ||
js | ||
README.md |
README.md
UIExplorer
The UIExplorer is a sample app that showcases React Native views and modules.
Running this app
Before running the app, make sure you ran:
git clone https://github.com/facebook/react-native.git
cd react-native
npm install
Running on iOS
Mac OS and Xcode are required.
- Open
Examples/UIExplorer/UIExplorer.xcodeproj
in Xcode - Hit the Run button
See Running on device if you want to use a physical device.
Running on Android
You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.
Start an Android emulator (Genymotion is recommended).
cd react-native
./gradlew :Examples:UIExplorer:android:app:installDebug
./packager/packager.sh
Note: Building for the first time can take a while.
Open the UIExplorer app in your emulator.
See Running on Device in case you want to use a physical device.
Running with Buck
Follow the same setup as running with gradle.
Install Buck from here.
Run the following commands from the react-native folder:
./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch uiexplorer
buck install -r uiexplorer
./packager/packager.sh
Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).
Built from source
Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.
This is different from apps created using react-native init
which have a dependency on a specific version of React Native JS and native code, declared in a package.json
file (and build.gradle
for Android apps).