react-native/Libraries/Animation/AnimationUtils.js

245 lines
6.0 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* The easing functions come from the the jQuery UI project.
* See http://api.jqueryui.com/easings/
* Copyright jQuery Foundation and other contributors, https://jquery.org/
* Copyright (c) 2008 George McGinley Smith
* Copyright (c) 2001 Robert Penner
*
* @providesModule AnimationUtils
* @flow
*/
'use strict';
type EasingFunction = (t: number) => number;
var defaults = {
linear: function(t: number): number {
return t;
},
easeInQuad: function(t: number): number {
return t * t;
},
easeOutQuad: function(t: number): number {
return -t * (t - 2);
},
easeInOutQuad: function(t: number): number {
t = t * 2;
if (t < 1) {
return 0.5 * t * t;
}
return -((t - 1) * (t - 3) - 1) / 2;
},
easeInCubic: function(t: number): number {
return t * t * t;
},
easeOutCubic: function(t: number): number {
t -= 1;
return t * t * t + 1;
},
easeInOutCubic: function(t: number): number {
t *= 2;
if (t < 1) {
return 0.5 * t * t * t;
}
t -= 2;
return (t * t * t + 2) / 2;
},
easeInQuart: function(t: number): number {
return t * t * t * t;
},
easeOutQuart: function(t: number): number {
t -= 1;
return -(t * t * t * t - 1);
},
easeInOutQuart: function(t: number): number {
t *= 2;
if (t < 1) {
return 0.5 * t * t * t * t;
}
t -= 2;
return -(t * t * t * t - 2) / 2;
},
easeInQuint: function(t: number): number {
return t * t * t * t * t;
},
easeOutQuint: function(t: number): number {
t -= 1;
return t * t * t * t * t + 1;
},
easeInOutQuint: function(t: number): number {
t *= 2;
if (t < 1) {
return (t * t * t * t * t) / 2;
}
t -= 2;
return (t * t * t * t * t + 2) / 2;
},
easeInSine: function(t: number): number {
return -Math.cos(t * (Math.PI / 2)) + 1;
},
easeOutSine: function(t: number): number {
return Math.sin(t * (Math.PI / 2));
},
easeInOutSine: function(t: number): number {
return -(Math.cos(Math.PI * t) - 1) / 2;
},
easeInExpo: function(t: number): number {
return (t === 0) ? 0 : Math.pow(2, 10 * (t - 1));
},
easeOutExpo: function(t: number): number {
return (t === 1) ? 1 : (-Math.pow(2, -10 * t) + 1);
},
easeInOutExpo: function(t: number): number {
if (t === 0) {
return 0;
}
if (t === 1) {
return 1;
}
t *= 2;
if (t < 1) {
return 0.5 * Math.pow(2, 10 * (t - 1));
}
return (-Math.pow(2, -10 * (t - 1)) + 2) / 2;
},
easeInCirc: function(t: number): number {
return -(Math.sqrt(1 - t * t) - 1);
},
easeOutCirc: function(t: number): number {
t -= 1;
return Math.sqrt(1 - t * t);
},
easeInOutCirc: function(t: number): number {
t *= 2;
if (t < 1) {
return -(Math.sqrt(1 - t * t) - 1) / 2;
}
t -= 2;
return (Math.sqrt(1 - t * t) + 1) / 2;
},
easeInElastic: function(t: number): number {
var s = 1.70158;
var p = 0.3;
if (t === 0) {
return 0;
}
if (t === 1) {
return 1;
}
var s = p / (2 * Math.PI) * Math.asin(1);
t -= 1;
return -(Math.pow(2, 10 * t) * Math.sin((t * 1 - s) * (2 * Math.PI) / p));
},
easeOutElastic: function(t: number): number {
var s = 1.70158;
var p = 0.3;
if (t === 0) {
return 0;
}
if (t === 1) {
return 1;
}
var s = p / (2 * Math.PI) * Math.asin(1);
return Math.pow(2, -10 * t) * Math.sin((t * 1 - s) * (2 * Math.PI) / p) + 1;
},
easeInOutElastic: function(t: number): number {
var s = 1.70158;
var p = 0.3 * 1.5;
if (t === 0) {
return 0;
}
t *= 2;
if (t === 2) {
return 1;
}
var s = p / (2 * Math.PI) * Math.asin(1);
if (t < 1) {
t -= 1;
return -(Math.pow(2, 10 * t) * Math.sin((t * 1 - s) * (2 * Math.PI) / p)) / 2;
}
t -= 1;
return Math.pow(2, -10 * t) * Math.sin((t * 1 - s) * (2 * Math.PI) / p) / 2 + 1;
},
easeInBack: function(t: number): number {
var s = 1.70158;
return t * t * ((s + 1) * t - s);
},
easeOutBack: function(t: number): number {
var s = 1.70158;
t -= 1;
return (t * t * ((s + 1) * t + s) + 1);
},
easeInOutBack: function(t: number): number {
var s = 1.70158 * 1.525;
t *= 2;
if (t < 1) {
return (t * t * ((s + 1) * t - s)) / 2;
}
t -= 2;
return (t * t * ((s + 1) * t + s) + 2) / 2;
},
easeInBounce: function(t: number): number {
return 1 - this.easeOutBounce(1 - t);
},
easeOutBounce: function(t: number): number {
if (t < (1 / 2.75)) {
return 7.5625 * t * t;
} else if (t < (2 / 2.75)) {
t -= 1.5 / 2.75;
return 7.5625 * t * t + 0.75;
} else if (t < (2.5 / 2.75)) {
t -= 2.25 / 2.75;
return 7.5625 * t * t + 0.9375;
} else {
t -= 2.625 / 2.75;
return 7.5625 * t * t + 0.984375;
}
},
easeInOutBounce: function(t: number): number {
if (t < 0.5) {
return this.easeInBounce(t * 2) / 2;
}
return this.easeOutBounce(t * 2 - 1) / 2 + 0.5;
},
};
var ticksPerSecond = 60;
var lastUsedTag = 0;
module.exports = {
/**
* Returns a new unique animation tag.
*/
allocateTag: function(): number {
return ++lastUsedTag;
},
/**
* Returns the values of the easing function at discrete ticks (60 per second).
*/
evaluateEasingFunction: function(duration: number, easing: string | EasingFunction): Array<number> {
if (typeof easing === 'string') {
easing = defaults[easing] || defaults.easeOutQuad;
}
var tickCount = Math.round(duration * ticksPerSecond / 1000);
var samples = [];
if (tickCount > 0) {
for (var i = 0; i <= tickCount; i++) {
samples.push(easing.call(defaults, i / tickCount));
}
}
return samples;
},
Defaults: defaults,
};