271 lines
8.0 KiB
JavaScript
271 lines
8.0 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule PushNotificationIOS
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* @flow
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*/
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'use strict';
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var Map = require('Map');
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var RCTDeviceEventEmitter = require('RCTDeviceEventEmitter');
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var RCTPushNotificationManager = require('NativeModules').PushNotificationManager;
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var invariant = require('invariant');
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var _notifHandlers = new Map();
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var _initialNotification = RCTPushNotificationManager &&
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RCTPushNotificationManager.initialNotification;
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var DEVICE_NOTIF_EVENT = 'remoteNotificationReceived';
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var NOTIF_REGISTER_EVENT = 'remoteNotificationsRegistered';
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/**
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* Handle push notifications for your app, including permission handling and
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* icon badge number.
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*
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* To get up and running, [configure your notifications with Apple](https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringPushNotifications/ConfiguringPushNotifications.html)
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* and your server-side system. To get an idea, [this is the Parse guide](https://parse.com/tutorials/ios-push-notifications).
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*/
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class PushNotificationIOS {
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_data: Object;
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_alert: string | Object;
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_sound: string;
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_badgeCount: number;
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/**
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* Schedules the localNotification for immediate presentation.
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*
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* details is an object containing:
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*
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* - `alertBody` : The message displayed in the notification alert.
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*
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*/
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static presentLocalNotification(details: Object) {
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RCTPushNotificationManager.presentLocalNotification(details);
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}
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/**
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* Schedules the localNotification for future presentation.
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*
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* details is an object containing:
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*
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* - `fireDate` : The date and time when the system should deliver the notification.
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* - `alertBody` : The message displayed in the notification alert.
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*
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*/
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static scheduleLocalNotification(details: Object) {
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RCTPushNotificationManager.scheduleLocalNotification(details);
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}
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/**
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* Sets the badge number for the app icon on the home screen
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*/
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static setApplicationIconBadgeNumber(number: number) {
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RCTPushNotificationManager.setApplicationIconBadgeNumber(number);
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}
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/**
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* Gets the current badge number for the app icon on the home screen
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*/
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static getApplicationIconBadgeNumber(callback: Function) {
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RCTPushNotificationManager.getApplicationIconBadgeNumber(callback);
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}
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/**
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* Attaches a listener to remote notification events while the app is running
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* in the foreground or the background.
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*
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* Valid events are:
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*
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* - `notification` : Fired when a remote notification is received. The
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* handler will be invoked with an instance of `PushNotificationIOS`.
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* - `register`: Fired when the user registers for remote notifications. The
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* handler will be invoked with a hex string representing the deviceToken.
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*/
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static addEventListener(type: string, handler: Function) {
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invariant(
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type === 'notification' || type === 'register',
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'PushNotificationIOS only supports `notification` and `register` events'
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);
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var listener;
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if (type === 'notification') {
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listener = RCTDeviceEventEmitter.addListener(
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DEVICE_NOTIF_EVENT,
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(notifData) => {
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handler(new PushNotificationIOS(notifData));
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}
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);
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} else if (type === 'register') {
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listener = RCTDeviceEventEmitter.addListener(
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NOTIF_REGISTER_EVENT,
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(registrationInfo) => {
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handler(registrationInfo.deviceToken);
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}
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);
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}
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_notifHandlers.set(handler, listener);
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}
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/**
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* Requests notification permissions from iOS, prompting the user's
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* dialog box. By default, it will request all notification permissions, but
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* a subset of these can be requested by passing a map of requested
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* permissions.
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* The following permissions are supported:
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*
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* - `alert`
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* - `badge`
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* - `sound`
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*
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* If a map is provided to the method, only the permissions with truthy values
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* will be requested.
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*/
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static requestPermissions(permissions?: {
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alert?: boolean,
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badge?: boolean,
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sound?: boolean
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}) {
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var requestedPermissions = {};
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if (permissions) {
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requestedPermissions = {
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alert: !!permissions.alert,
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badge: !!permissions.badge,
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sound: !!permissions.sound
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};
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} else {
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requestedPermissions = {
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alert: true,
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badge: true,
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sound: true
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};
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}
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RCTPushNotificationManager.requestPermissions(requestedPermissions);
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}
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/**
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* Unregister for all remote notifications received via Apple Push Notification service.
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*
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* You should call this method in rare circumstances only, such as when a new version of
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* the app removes support for all types of remote notifications. Users can temporarily
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* prevent apps from receiving remote notifications through the Notifications section of
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* the Settings app. Apps unregistered through this method can always re-register.
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*/
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static abandonPermissions() {
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RCTPushNotificationManager.abandonPermissions();
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}
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/**
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* See what push permissions are currently enabled. `callback` will be
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* invoked with a `permissions` object:
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*
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* - `alert` :boolean
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* - `badge` :boolean
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* - `sound` :boolean
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*/
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static checkPermissions(callback: Function) {
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invariant(
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typeof callback === 'function',
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'Must provide a valid callback'
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);
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RCTPushNotificationManager.checkPermissions(callback);
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}
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/**
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* Removes the event listener. Do this in `componentWillUnmount` to prevent
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* memory leaks
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*/
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static removeEventListener(type: string, handler: Function) {
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invariant(
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type === 'notification' || type === 'register',
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'PushNotificationIOS only supports `notification` and `register` events'
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);
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var listener = _notifHandlers.get(handler);
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if (!listener) {
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return;
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}
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listener.remove();
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_notifHandlers.delete(handler);
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}
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/**
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* An initial notification will be available if the app was cold-launched
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* from a notification.
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*
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* The first caller of `popInitialNotification` will get the initial
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* notification object, or `null`. Subsequent invocations will return null.
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*/
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static popInitialNotification() {
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var initialNotification = _initialNotification &&
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new PushNotificationIOS(_initialNotification);
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_initialNotification = null;
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return initialNotification;
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}
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/**
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* You will never need to instansiate `PushNotificationIOS` yourself.
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* Listening to the `notification` event and invoking
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* `popInitialNotification` is sufficient
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*/
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constructor(nativeNotif: Object) {
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this._data = {};
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// Extract data from Apple's `aps` dict as defined:
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// https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html
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Object.keys(nativeNotif).forEach((notifKey) => {
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var notifVal = nativeNotif[notifKey];
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if (notifKey === 'aps') {
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this._alert = notifVal.alert;
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this._sound = notifVal.sound;
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this._badgeCount = notifVal.badge;
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} else {
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this._data[notifKey] = notifVal;
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}
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});
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}
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/**
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* An alias for `getAlert` to get the notification's main message string
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*/
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getMessage(): ?string | ?Object {
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// alias because "alert" is an ambiguous name
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return this._alert;
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}
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/**
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* Gets the sound string from the `aps` object
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*/
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getSound(): ?string {
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return this._sound;
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}
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/**
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* Gets the notification's main message from the `aps` object
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*/
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getAlert(): ?string | ?Object {
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return this._alert;
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}
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/**
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* Gets the badge count number from the `aps` object
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*/
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getBadgeCount(): ?number {
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return this._badgeCount;
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}
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/**
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* Gets the data object on the notif
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*/
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getData(): ?Object {
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return this._data;
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}
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}
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module.exports = PushNotificationIOS;
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