react-native/Examples/Movies
Maxime Lapointe d56530d7d5 Reworking keyboardShouldPersistTaps to have a middle ground
Summary:
Right now, the ScrollView's keyboard hiding behavior is either all or nothing: Hide the keyboard on any tap, or do nothing ever. This PR introduces a third mode to keyboardShouldPersistTaps which is much closer to what I consider should be the default.

In the new behavior, the tap responding is done in the bubbling phase (instead of the capture phase like =true). As a result, a child can handle the tap. If no child does, then the ScrollView will receive the tap and will hide the keyboard. As a result, changing TextInput focus works as a user expects, with a single tap and without keyboard hiding. But taping on Text or on the empty part of the ScrollView hides the keyboard and removes the focus.

You can view the behavior in a monkey patched ScrollView demo on rnplay:
https://rnplay.org/apps/E90UYw
https://rnplay.org/apps/UGzhKA

In order to have a uniform props set, i added 3 values to the keyboardShouldPersistTaps:
'never' and 'always' are the same as false and true.
'handled' is the new behavior.

I don't
Closes https://github.com/facebook/react-native/pull/10628

Differential Revision: D4294945

Pulled By: ericvicenti

fbshipit-source-id: 1a753014156cac1a23fabfa8e1faa9a768868ef2
2016-12-07 21:43:35 -08:00
..
Movies Changed JS location of examples to source from RCTBundleURLProvider instead. 2016-07-15 10:13:29 -07:00
Movies.xcodeproj Redo exported headers and include paths for opensource 2016-12-07 15:28:29 -08:00
__tests__ Update Jest APIs on fbsource 2016-04-27 19:16:32 -07:00
android/app Fix Examples/{UIExplorer,Movies} 2016-06-20 08:43:29 -07:00
MovieCell.js Convert from React.createClass to ES6 classes 2016-07-26 01:13:31 -07:00
MovieScreen.js Convert from React.createClass to ES6 classes 2016-07-26 01:13:31 -07:00
MoviesApp.android.js Kill require('image!...') 2016-11-22 21:13:52 -08:00
MoviesApp.ios.js Convert from React.createClass to ES6 classes 2016-07-26 01:13:31 -07:00
README.md Consolidate Running on Device (Android|iOS) Guides into one 2016-11-06 21:13:32 -08:00
SearchBar.android.js Kill require('image!...') 2016-11-22 21:13:52 -08:00
SearchBar.ios.js Convert from React.createClass to ES6 classes 2016-07-26 01:13:31 -07:00
SearchScreen.js Reworking keyboardShouldPersistTaps to have a middle ground 2016-12-07 21:43:35 -08:00
getImageSource.js [React Native] Sync from github 2015-03-27 22:09:11 -08:00
getStyleFromScore.js Fix up this pattern var React = require('react-native'); 2016-04-08 20:37:22 -07:00
getTextFromScore.js [React Native] Sync from github 2015-03-27 22:09:11 -08:00

README.md

Movies app

The Movies app is a demonstration of basic concepts, such as fetching data, rendering a list of data including images, and navigating between different screens.

Running this app

Before running the app, make sure you ran:

git clone https://github.com/facebook/react-native.git
cd react-native
npm install

Running on iOS

Mac OS and Xcode are required.

  • Open Examples/Movies/Movies.xcodeproj in Xcode
  • Hit the Run button

See Running on device if you want to use a physical device.

Running on Android

You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.

Start an Android emulator (Genymotion is recommended).

cd react-native
./gradlew :Examples:Movies:android:app:installDebug
./packager/packager.sh

Note: Building for the first time can take a while.

Open the Movies app in your emulator.

See Running on Device in case you want to use a physical device.

Running with Buck

Follow the same setup as running with gradle.

Install Buck from here.

Run the following commands from the react-native folder:

./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch movies
buck install -r movies
./packager/packager.sh

Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).

Built from source

Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.

This is different from apps created using react-native init which have a dependency on a specific version of React Native JS and native code, declared in a package.json file (and build.gradle for Android apps).