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28649b8cf0
Summary:Per offline discussion with ericvicenti, we'd like to reudce the complexity by keeping <NavigationCard /> nothing more than just a simple `<Animated.View />`, which helps us to avoid over generalize the styles, gestures of what the Navigation card needs to be. The proposalis to use the same props (NavigationSceneRendererProps) that is used to render the scene to generate the style and pan handlers needed for the navigation card. No behavior changes, just implementation details clean up work. Reviewed By: ericvicenti Differential Revision: D3037225 fb-gh-sync-id: f6e718a282d25a319f5d8efd3e2ffebc66b2c8cb shipit-source-id: f6e718a282d25a319f5d8efd3e2ffebc66b2c8cb
206 lines
4.8 KiB
JavaScript
206 lines
4.8 KiB
JavaScript
/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule NavigationLinearPanResponder
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* @flow
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* @typechecks
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*/
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'use strict';
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const Animated = require('Animated');
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const NavigationAbstractPanResponder = require('NavigationAbstractPanResponder');
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const clamp = require('clamp');
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import type {
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NavigationPanPanHandlers,
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NavigationSceneRendererProps,
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} from 'NavigationTypeDefinition';
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/**
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* The duration of the card animation in milliseconds.
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*/
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const ANIMATION_DURATION = 250;
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/**
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* The threshold to invoke the `onNavigate` action.
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* For instance, `1 / 3` means that moving greater than 1 / 3 of the width of
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* the view will navigate.
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*/
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const POSITION_THRESHOLD = 1 / 3;
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/**
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* The threshold (in pixels) to start the gesture action.
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*/
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const RESPOND_THRESHOLD = 15;
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/**
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* The threshold (in pixels) to finish the gesture action.
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*/
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const DISTANCE_THRESHOLD = 100;
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/**
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* Primitive gesture directions.
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*/
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const Directions = {
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'HORIZONTAL': 'horizontal',
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'VERTICAL': 'vertical',
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};
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export type NavigationGestureDirection = 'horizontal' | 'vertical';
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/**
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* Primitive gesture actions.
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*/
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const Actions = {
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// The gesture to navigate backward.
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// This is done by swiping from the left to the right or from the top to the
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// bottom.
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BACK: {type: 'back'},
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};
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/**
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* Pan responder that handles the One-dimensional gesture (horizontal or
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* vertical).
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*/
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class NavigationLinearPanResponder extends NavigationAbstractPanResponder {
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_isResponding: boolean;
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_isVertical: boolean;
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_props: NavigationSceneRendererProps;
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_startValue: number;
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constructor(
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direction: NavigationGestureDirection,
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props: NavigationSceneRendererProps,
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) {
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super();
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this._isResponding = false;
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this._isVertical = direction === Directions.VERTICAL;
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this._props = props;
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this._startValue = 0;
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}
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onMoveShouldSetPanResponder(event: any, gesture: any): boolean {
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const props = this._props;
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if (props.navigationState.index !== props.scene.index) {
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return false;
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}
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const layout = props.layout;
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const isVertical = this._isVertical;
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const axis = isVertical ? 'dy' : 'dx';
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const index = props.navigationState.index;
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const distance = isVertical ?
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layout.height.__getValue() :
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layout.width.__getValue();
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return (
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Math.abs(gesture[axis]) > RESPOND_THRESHOLD &&
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distance > 0 &&
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index > 0
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);
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}
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onPanResponderGrant(): void {
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this._isResponding = false;
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this._props.position.stopAnimation((value: number) => {
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this._isResponding = true;
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this._startValue = value;
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});
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}
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onPanResponderMove(event: any, gesture: any): void {
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if (!this._isResponding) {
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return;
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}
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const props = this._props;
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const layout = props.layout;
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const isVertical = this._isVertical;
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const axis = isVertical ? 'dy' : 'dx';
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const index = props.navigationState.index;
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const distance = isVertical ?
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layout.height.__getValue() :
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layout.width.__getValue();
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const value = clamp(
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index - 1,
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this._startValue - (gesture[axis] / distance),
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index
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);
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props.position.setValue(value);
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}
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onPanResponderRelease(event: any, gesture: any): void {
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if (!this._isResponding) {
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return;
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}
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this._isResponding = false;
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const props = this._props;
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const isVertical = this._isVertical;
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const axis = isVertical ? 'dy' : 'dx';
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const index = props.navigationState.index;
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const distance = gesture[axis];
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props.position.stopAnimation((value: number) => {
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this._reset();
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if (distance > DISTANCE_THRESHOLD || value <= index - POSITION_THRESHOLD) {
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props.onNavigate(Actions.BACK);
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}
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});
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}
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onPanResponderTerminate(): void {
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this._isResponding = false;
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this._reset();
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}
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_reset(): void {
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const props = this._props;
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Animated.timing(
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props.position,
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{
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toValue: props.navigationState.index,
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duration: ANIMATION_DURATION,
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}
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).start();
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}
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}
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function createPanHandlers(
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direction: NavigationGestureDirection,
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props: NavigationSceneRendererProps,
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): NavigationPanPanHandlers {
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const responder = new NavigationLinearPanResponder(direction, props);
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return responder.panHandlers;
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}
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function forHorizontal(
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props: NavigationSceneRendererProps,
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): NavigationPanPanHandlers {
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return createPanHandlers(Directions.HORIZONTAL, props);
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}
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function forVertical(
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props: NavigationSceneRendererProps,
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): NavigationPanPanHandlers {
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return createPanHandlers(Directions.VERTICAL, props);
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}
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module.exports = {
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Actions,
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Directions,
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forHorizontal,
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forVertical,
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};
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