44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <folly/FBVector.h>
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#include <memory>
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namespace facebook {
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namespace react {
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class ShadowNode;
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class IFabricPlatformUIOperationManager;
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typedef std::shared_ptr<const ShadowNode> ShadowNodeRef;
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typedef folly::fbvector<const ShadowNodeRef> ShadowNodeSet;
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typedef std::shared_ptr<const ShadowNodeSet> ShadowNodeSetRef;
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class FabricUIManager {
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public:
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FabricUIManager(const std::shared_ptr<IFabricPlatformUIOperationManager> &platformUIOperationManager);
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ShadowNodeRef createNode(int reactTag, std::string viewName, int rootTag, folly::dynamic props, void *instanceHandle);
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ShadowNodeRef cloneNode(const ShadowNodeRef &node);
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ShadowNodeRef cloneNodeWithNewChildren(const ShadowNodeRef &node);
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ShadowNodeRef cloneNodeWithNewProps(const ShadowNodeRef &node, folly::dynamic props);
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ShadowNodeRef cloneNodeWithNewChildrenAndProps(const ShadowNodeRef &node, folly::dynamic newProps);
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void appendChild(const ShadowNodeRef &parentNode, const ShadowNodeRef &childNode);
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ShadowNodeSetRef createChildSet(int rootTag);
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void appendChildToSet(const ShadowNodeSetRef &childSet, const ShadowNodeRef &childNode);
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void completeRoot(int rootTag, const ShadowNodeSetRef &childSet);
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private:
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std::shared_ptr<IFabricPlatformUIOperationManager> platformUIOperationManager_;
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};
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} // namespace react
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} // namespace facebook
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