react-native/Libraries/CameraRoll/RCTAssetsLibraryImageLoader.m

169 lines
5.7 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTAssetsLibraryImageLoader.h"
#import <AssetsLibrary/AssetsLibrary.h>
#import <ImageIO/ImageIO.h>
#import <libkern/OSAtomic.h>
#import <UIKit/UIKit.h>
#import "RCTBridge.h"
#import "RCTConvert.h"
#import "RCTImageLoader.h"
#import "RCTImageUtils.h"
#import "RCTUtils.h"
static dispatch_queue_t RCTAssetsLibraryImageLoaderQueue(void);
@implementation RCTAssetsLibraryImageLoader
{
ALAssetsLibrary *_assetsLibrary;
}
RCT_EXPORT_MODULE()
@synthesize bridge = _bridge;
- (ALAssetsLibrary *)assetsLibrary
{
return _assetsLibrary ?: (_assetsLibrary = [ALAssetsLibrary new]);
}
#pragma mark - RCTImageLoader
- (BOOL)canLoadImageURL:(NSURL *)requestURL
{
return [requestURL.scheme caseInsensitiveCompare:@"assets-library"] == NSOrderedSame;
}
- (RCTImageLoaderCancellationBlock)loadImageForURL:(NSURL *)imageURL
size:(CGSize)size
scale:(CGFloat)scale
resizeMode:(UIViewContentMode)resizeMode
progressHandler:(RCTImageLoaderProgressBlock)progressHandler
completionHandler:(RCTImageLoaderCompletionBlock)completionHandler
{
__block volatile uint32_t cancelled = 0;
[[self assetsLibrary] assetForURL:imageURL resultBlock:^(ALAsset *asset) {
if (cancelled) {
return;
}
if (asset) {
// ALAssetLibrary API is async and will be multi-threaded. Loading a few full
// resolution images at once will spike the memory up to store the image data,
// and might trigger memory warnings and/or OOM crashes.
// To improve this, process the loaded asset in a serial queue.
dispatch_async(RCTAssetsLibraryImageLoaderQueue(), ^{
if (cancelled) {
return;
}
// Also make sure the image is released immediately after it's used so it
// doesn't spike the memory up during the process.
@autoreleasepool {
BOOL useMaximumSize = CGSizeEqualToSize(size, CGSizeZero);
ALAssetRepresentation *representation = [asset defaultRepresentation];
#if RCT_DEV
CGSize sizeBeingLoaded = size;
if (useMaximumSize) {
CGSize pointSize = representation.dimensions;
sizeBeingLoaded = CGSizeMake(pointSize.width * representation.scale, pointSize.height * representation.scale);
}
CGSize screenSize;
if ([[[UIDevice currentDevice] systemVersion] compare:@"8.0" options:NSNumericSearch] == NSOrderedDescending) {
screenSize = [UIScreen mainScreen].nativeBounds.size;
} else {
CGSize mainScreenSize = [UIScreen mainScreen].bounds.size;
CGFloat mainScreenScale = [[UIScreen mainScreen] scale];
screenSize = CGSizeMake(mainScreenSize.width * mainScreenScale, mainScreenSize.height * mainScreenScale);
}
CGFloat maximumPixelDimension = fmax(screenSize.width, screenSize.height);
if (sizeBeingLoaded.width > maximumPixelDimension || sizeBeingLoaded.height > maximumPixelDimension) {
RCTLogInfo(@"[PERF ASSETS] Loading %@ at size %@, which is larger than screen size %@",
representation.filename, NSStringFromCGSize(sizeBeingLoaded), NSStringFromCGSize(screenSize));
}
#endif
UIImage *image = nil;
NSError *error = nil;
if (useMaximumSize) {
image = [UIImage imageWithCGImage:representation.fullResolutionImage
scale:scale
orientation:(UIImageOrientation)representation.orientation];
} else {
NSUInteger length = (NSUInteger)representation.size;
uint8_t *buffer = (uint8_t *)malloc((size_t)length);
if ([representation getBytes:buffer
fromOffset:0
length:length
error:&error]) {
NSData *data = [[NSData alloc] initWithBytesNoCopy:buffer
length:length
freeWhenDone:YES];
image = RCTDecodeImageWithData(data, size, scale, resizeMode);
} else {
free(buffer);
}
}
completionHandler(error, image);
}
});
} else {
NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@ with no error message.", imageURL];
completionHandler(RCTErrorWithMessage(errorText), nil);
}
} failureBlock:^(NSError *loadError) {
if (cancelled) {
return;
}
NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@.\niOS Error: %@", imageURL, loadError];
completionHandler(RCTErrorWithMessage(errorText), nil);
}];
return ^{
OSAtomicOr32Barrier(1, &cancelled);
};
}
@end
@implementation RCTBridge (RCTAssetsLibraryImageLoader)
- (ALAssetsLibrary *)assetsLibrary
{
return [[self moduleForClass:[RCTAssetsLibraryImageLoader class]] assetsLibrary];
}
@end
static dispatch_queue_t RCTAssetsLibraryImageLoaderQueue(void)
{
static dispatch_queue_t queue;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
queue = dispatch_queue_create("com.facebook.RCTAssetsLibraryImageLoader", DISPATCH_QUEUE_SERIAL);
});
return queue;
}