react-native/Libraries/CustomComponents/NavigationExperimental/NavigationPointerEventsCont...

159 lines
5.0 KiB
JavaScript

/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* Facebook, Inc. ("Facebook") owns all right, title and interest, including
* all intellectual property and other proprietary rights, in and to the React
* Native CustomComponents software (the "Software"). Subject to your
* compliance with these terms, you are hereby granted a non-exclusive,
* worldwide, royalty-free copyright license to (1) use and copy the Software;
* and (2) reproduce and distribute the Software as part of your own software
* ("Your Software"). Facebook reserves all rights not expressly granted to
* you in this license agreement.
*
* THE SOFTWARE AND DOCUMENTATION, IF ANY, ARE PROVIDED "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES (INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE) ARE DISCLAIMED.
* IN NO EVENT SHALL FACEBOOK OR ITS AFFILIATES, OFFICERS, DIRECTORS OR
* EMPLOYEES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* @providesModule NavigationPointerEventsContainer
* @flow
*/
'use strict';
const React = require('React');
const NavigationAnimatedValueSubscription = require('NavigationAnimatedValueSubscription');
const invariant = require('fbjs/lib/invariant');
import type {
NavigationSceneRendererProps,
} from 'NavigationTypeDefinition';
type Props = NavigationSceneRendererProps;
const MIN_POSITION_OFFSET = 0.01;
/**
* Create a higher-order component that automatically computes the
* `pointerEvents` property for a component whenever navigation position
* changes.
*/
function create(
Component: ReactClass<any>,
): ReactClass<any> {
class Container extends React.Component<any, Props, any> {
_component: any;
_onComponentRef: (view: any) => void;
_onPositionChange: (data: {value: number}) => void;
_pointerEvents: string;
_positionListener: ?NavigationAnimatedValueSubscription;
props: Props;
constructor(props: Props, context: any) {
super(props, context);
this._pointerEvents = this._computePointerEvents();
}
componentWillMount(): void {
this._onPositionChange = this._onPositionChange.bind(this);
this._onComponentRef = this._onComponentRef.bind(this);
}
componentDidMount(): void {
this._bindPosition(this.props);
}
componentWillUnmount(): void {
this._positionListener && this._positionListener.remove();
}
componentWillReceiveProps(nextProps: Props): void {
this._bindPosition(nextProps);
}
render(): React.Element<any> {
this._pointerEvents = this._computePointerEvents();
return (
<Component
{...this.props}
pointerEvents={this._pointerEvents}
onComponentRef={this._onComponentRef}
/>
);
}
_onComponentRef(component: any): void {
this._component = component;
if (component) {
invariant(
typeof component.setNativeProps === 'function',
'component must implement method `setNativeProps`',
);
}
}
_bindPosition(props: NavigationSceneRendererProps): void {
this._positionListener && this._positionListener.remove();
this._positionListener = new NavigationAnimatedValueSubscription(
props.position,
this._onPositionChange,
);
}
_onPositionChange(): void {
if (this._component) {
const pointerEvents = this._computePointerEvents();
if (this._pointerEvents !== pointerEvents) {
this._pointerEvents = pointerEvents;
this._component.setNativeProps({pointerEvents});
}
}
}
_computePointerEvents(): string {
const {
navigationState,
position,
scene,
} = this.props;
if (scene.isStale || navigationState.index !== scene.index) {
// The scene isn't focused.
return scene.index > navigationState.index ?
'box-only' :
'none';
}
const offset = position.__getAnimatedValue() - navigationState.index;
if (Math.abs(offset) > MIN_POSITION_OFFSET) {
// The positon is still away from scene's index.
// Scene's children should not receive touches until the position
// is close enough to scene's index.
return 'box-only';
}
return 'auto';
}
}
return Container;
}
module.exports = {
create,
};