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Reviewed By: mkonicek Differential Revision: D4689779 fbshipit-source-id: 9bc2c1447bd64ec392adef772b1189a782f83545
183 lines
5.5 KiB
JavaScript
183 lines
5.5 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @flow
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*/
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'use strict';
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const readline = require('readline');
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const throttle = require('lodash/throttle');
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const tty = require('tty');
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const util = require('util');
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/**
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* Clear some text that was previously printed on an interactive stream,
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* without trailing newline character (so we have to move back to the
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* beginning of the line).
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*/
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function clearStringBackwards(stream: tty.WriteStream, str: string): void {
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readline.moveCursor(stream, -stream.columns, 0);
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readline.clearLine(stream, 0);
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let lineCount = (str.match(/\n/g) || []).length;
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while (lineCount > 0) {
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readline.moveCursor(stream, 0, -1);
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readline.clearLine(stream, 0);
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--lineCount;
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}
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}
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/**
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* Cut a string into an array of string of the specific maximum size. A newline
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* ends a chunk immediately (it's not included in the "." RexExp operator), and
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* is not included in the result.
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*/
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function chunkString(str: string, size: number): Array<string> {
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return str.match(new RegExp(`.{1,${size}}`, 'g')) || [];
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}
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/**
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* Get the stream as a TTY if it effectively looks like a valid TTY.
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*/
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function getTTYStream(stream: net$Socket): ?tty.WriteStream {
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if (
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stream instanceof tty.WriteStream &&
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stream.isTTY &&
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stream.columns >= 1
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) {
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return stream;
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}
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return null;
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}
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/**
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* We don't just print things to the console, sometimes we also want to show
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* and update progress. This utility just ensures the output stays neat: no
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* missing newlines, no mangled log lines.
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*
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* const terminal = Terminal.default;
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* terminal.status('Updating... 38%');
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* terminal.log('warning: Something happened.');
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* terminal.status('Updating, done.');
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* terminal.persistStatus();
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*
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* The final output:
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*
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* warning: Something happened.
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* Updating, done.
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*
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* Without the status feature, we may get a mangled output:
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*
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* Updating... 38%warning: Something happened.
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* Updating, done.
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*
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* This is meant to be user-readable and TTY-oriented. We use stdout by default
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* because it's more about status information than diagnostics/errors (stderr).
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*
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* Do not add any higher-level functionality in this class such as "warning" and
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* "error" printers, as it is not meant for formatting/reporting. It has the
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* single responsibility of handling status messages.
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*/
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class Terminal {
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_logLines: Array<string>;
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_nextStatusStr: string;
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_scheduleUpdate: () => void;
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_statusStr: string;
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_stream: net$Socket;
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constructor(stream: net$Socket) {
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this._logLines = [];
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this._nextStatusStr = '';
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this._scheduleUpdate = throttle(this._update, 0);
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this._statusStr = '';
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this._stream = stream;
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}
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/**
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* Clear and write the new status, logging in bulk in-between. Doing this in a
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* throttled way (in a different tick than the calls to `log()` and
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* `status()`) prevents us from repeatedly rewriting the status in case
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* `terminal.log()` is called several times.
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*/
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_update(): void {
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const {_statusStr, _stream} = this;
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const ttyStream = getTTYStream(_stream);
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if (_statusStr === this._nextStatusStr && this._logLines.length === 0) {
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return;
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}
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if (ttyStream != null) {
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clearStringBackwards(ttyStream, _statusStr);
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}
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this._logLines.forEach(line => {
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_stream.write(line);
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_stream.write('\n');
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});
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this._logLines = [];
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if (ttyStream != null) {
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this._nextStatusStr = chunkString(this._nextStatusStr, ttyStream.columns).join('\n');
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_stream.write(this._nextStatusStr);
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}
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this._statusStr = this._nextStatusStr;
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}
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/**
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* Shows some text that is meant to be overriden later. Return the previous
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* status that was shown and is no more. Calling `status()` with no argument
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* removes the status altogether. The status is never shown in a
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* non-interactive terminal: for example, if the output is redirected to a
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* file, then we don't care too much about having a progress bar.
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*/
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status(format: string, ...args: Array<mixed>): string {
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const {_nextStatusStr} = this;
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this._nextStatusStr = util.format(format, ...args);
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this._scheduleUpdate();
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return _nextStatusStr;
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}
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/**
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* Similar to `console.log`, except it moves the status/progress text out of
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* the way correctly. In non-interactive terminals this is the same as
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* `console.log`.
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*/
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log(format: string, ...args: Array<mixed>): void {
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this._logLines.push(util.format(format, ...args));
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this._scheduleUpdate();
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}
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/**
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* Log the current status and start from scratch. This is useful if the last
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* status was the last one of a series of updates.
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*/
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persistStatus(): void {
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this.log(this._nextStatusStr);
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this._nextStatusStr = '';
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}
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}
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/**
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* On the same pattern as node.js `console` module, we export the stdout-based
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* terminal at the top-level, but provide access to the Terminal class as a
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* field (so it can be used, for instance, with stderr).
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*/
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class GlobalTerminal extends Terminal {
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Terminal: Class<Terminal>;
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constructor() {
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/* $FlowFixMe: Flow is wrong, Node.js docs specify that process.stdout is an
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* instance of a net.Socket (a local socket, not network). */
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super(process.stdout);
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this.Terminal = Terminal;
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}
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}
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module.exports = new GlobalTerminal();
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