react-native/Libraries/vendor/react/browser/eventPlugins/ResponderEventPlugin.js

600 lines
25 KiB
JavaScript

/**
* Copyright 2013-2014 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* @providesModule ResponderEventPlugin
*/
'use strict';
var EventConstants = require('EventConstants');
var EventPluginUtils = require('EventPluginUtils');
var EventPropagators = require('EventPropagators');
var NodeHandle = require('NodeHandle');
var ReactInstanceHandles = require('ReactInstanceHandles');
var ResponderSyntheticEvent = require('ResponderSyntheticEvent');
var ResponderTouchHistoryStore = require('ResponderTouchHistoryStore');
var accumulate = require('accumulate');
var invariant = require('invariant');
var keyOf = require('keyOf');
var isStartish = EventPluginUtils.isStartish;
var isMoveish = EventPluginUtils.isMoveish;
var isEndish = EventPluginUtils.isEndish;
var executeDirectDispatch = EventPluginUtils.executeDirectDispatch;
var hasDispatches = EventPluginUtils.hasDispatches;
var executeDispatchesInOrderStopAtTrue =
EventPluginUtils.executeDispatchesInOrderStopAtTrue;
/**
* ID of element that should respond to touch/move types of interactions, as
* indicated explicitly by relevant callbacks.
*/
var responderID = null;
/**
* Count of current touches. A textInput should become responder iff the
* the selection changes while there is a touch on the screen.
*/
var trackedTouchCount = 0;
/**
* Last reported number of active touches.
*/
var previousActiveTouches = 0;
var changeResponder = function(nextResponderID) {
var oldResponderID = responderID;
responderID = nextResponderID;
if (ResponderEventPlugin.GlobalResponderHandler !== null) {
ResponderEventPlugin.GlobalResponderHandler.onChange(
oldResponderID,
nextResponderID
);
}
};
var eventTypes = {
/**
* On a `touchStart`/`mouseDown`, is it desired that this element become the
* responder?
*/
startShouldSetResponder: {
phasedRegistrationNames: {
bubbled: keyOf({onStartShouldSetResponder: null}),
captured: keyOf({onStartShouldSetResponderCapture: null})
}
},
/**
* On a `scroll`, is it desired that this element become the responder? This
* is usually not needed, but should be used to retroactively infer that a
* `touchStart` had occured during momentum scroll. During a momentum scroll,
* a touch start will be immediately followed by a scroll event if the view is
* currently scrolling.
*
* TODO: This shouldn't bubble.
*/
scrollShouldSetResponder: {
phasedRegistrationNames: {
bubbled: keyOf({onScrollShouldSetResponder: null}),
captured: keyOf({onScrollShouldSetResponderCapture: null})
}
},
/**
* On text selection change, should this element become the responder? This
* is needed for text inputs or other views with native selection, so the
* JS view can claim the responder.
*
* TODO: This shouldn't bubble.
*/
selectionChangeShouldSetResponder: {
phasedRegistrationNames: {
bubbled: keyOf({onSelectionChangeShouldSetResponder: null}),
captured: keyOf({onSelectionChangeShouldSetResponderCapture: null})
}
},
/**
* On a `touchMove`/`mouseMove`, is it desired that this element become the
* responder?
*/
moveShouldSetResponder: {
phasedRegistrationNames: {
bubbled: keyOf({onMoveShouldSetResponder: null}),
captured: keyOf({onMoveShouldSetResponderCapture: null})
}
},
/**
* Direct responder events dispatched directly to responder. Do not bubble.
*/
responderStart: {registrationName: keyOf({onResponderStart: null})},
responderMove: {registrationName: keyOf({onResponderMove: null})},
responderEnd: {registrationName: keyOf({onResponderEnd: null})},
responderRelease: {registrationName: keyOf({onResponderRelease: null})},
responderTerminationRequest: {
registrationName: keyOf({onResponderTerminationRequest: null})
},
responderGrant: {registrationName: keyOf({onResponderGrant: null})},
responderReject: {registrationName: keyOf({onResponderReject: null})},
responderTerminate: {registrationName: keyOf({onResponderTerminate: null})}
};
/**
*
* Responder System:
* ----------------
*
* - A global, solitary "interaction lock" on a view.
* - If a `NodeHandle` becomes the responder, it should convey visual feedback
* immediately to indicate so, either by highlighting or moving accordingly.
* - To be the responder means, that touches are exclusively important to that
* responder view, and no other view.
* - While touches are still occuring, the responder lock can be transfered to
* a new view, but only to increasingly "higher" views (meaning ancestors of
* the current responder).
*
* Responder being granted:
* ------------------------
*
* - Touch starts, moves, and scrolls can cause an ID to become the responder.
* - We capture/bubble `startShouldSetResponder`/`moveShouldSetResponder` to
* the "appropriate place".
* - If nothing is currently the responder, the "appropriate place" is the
* initiating event's `targetID`.
* - If something *is* already the responder, the "appropriate place" is the
* first common ancestor of the event target and the current `responderID`.
* - Some negotiation happens: See the timing diagram below.
* - Scrolled views automatically become responder. The reasoning is that a
* platform scroll view that isn't built on top of the responder system has
* began scrolling, and the active responder must now be notified that the
* interaction is no longer locked to it - the system has taken over.
*
* - Responder being released:
* As soon as no more touches that *started* inside of descendents of the
* *current* responderID, an `onResponderRelease` event is dispatched to the
* current responder, and the responder lock is released.
*
* TODO:
* - on "end", a callback hook for `onResponderEndShouldRemainResponder` that
* determines if the responder lock should remain.
* - If a view shouldn't "remain" the responder, any active touches should by
* default be considered "dead" and do not influence future negotiations or
* bubble paths. It should be as if those touches do not exist.
* -- For multitouch: Usually a translate-z will choose to "remain" responder
* after one out of many touches ended. For translate-y, usually the view
* doesn't wish to "remain" responder after one of many touches end.
* - Consider building this on top of a `stopPropagation` model similar to
* `W3C` events.
* - Ensure that `onResponderTerminate` is called on touch cancels, whether or
* not `onResponderTerminationRequest` returns `true` or `false`.
*
*/
/* Negotiation Performed
+-----------------------+
/ \
Process low level events to + Current Responder + wantsResponderID
determine who to perform negot-| (if any exists at all) |
iation/transition | Otherwise just pass through|
-------------------------------+----------------------------+------------------+
Bubble to find first ID | |
to return true:wantsResponderID| |
| |
+-------------+ | |
| onTouchStart| | |
+------+------+ none | |
| return| |
+-----------v-------------+true| +------------------------+ |
|onStartShouldSetResponder|----->|onResponderStart (cur) |<-----------+
+-----------+-------------+ | +------------------------+ | |
| | | +--------+-------+
| returned true for| false:REJECT +-------->|onResponderReject
| wantsResponderID | | | +----------------+
| (now attempt | +------------------+-----+ |
| handoff) | | onResponder | |
+------------------->| TerminationRequest| |
| +------------------+-----+ |
| | | +----------------+
| true:GRANT +-------->|onResponderGrant|
| | +--------+-------+
| +------------------------+ | |
| | onResponderTerminate |<-----------+
| +------------------+-----+ |
| | | +----------------+
| +-------->|onResponderStart|
| | +----------------+
Bubble to find first ID | |
to return true:wantsResponderID| |
| |
+-------------+ | |
| onTouchMove | | |
+------+------+ none | |
| return| |
+-----------v-------------+true| +------------------------+ |
|onMoveShouldSetResponder |----->|onResponderMove (cur) |<-----------+
+-----------+-------------+ | +------------------------+ | |
| | | +--------+-------+
| returned true for| false:REJECT +-------->|onResponderRejec|
| wantsResponderID | | | +----------------+
| (now attempt | +------------------+-----+ |
| handoff) | | onResponder | |
+------------------->| TerminationRequest| |
| +------------------+-----+ |
| | | +----------------+
| true:GRANT +-------->|onResponderGrant|
| | +--------+-------+
| +------------------------+ | |
| | onResponderTerminate |<-----------+
| +------------------+-----+ |
| | | +----------------+
| +-------->|onResponderMove |
| | +----------------+
| |
| |
Some active touch started| |
inside current responder | +------------------------+ |
+------------------------->| onResponderEnd | |
| | +------------------------+ |
+---+---------+ | |
| onTouchEnd | | |
+---+---------+ | |
| | +------------------------+ |
+------------------------->| onResponderEnd | |
No active touches started| +-----------+------------+ |
inside current responder | | |
| v |
| +------------------------+ |
| | onResponderRelease | |
| +------------------------+ |
| |
+ + */
/**
* A note about event ordering in the `EventPluginHub`.
*
* Suppose plugins are injected in the following order:
*
* `[R, S, C]`
*
* To help illustrate the example, assume `S` is `SimpleEventPlugin` (for
* `onClick` etc) and `R` is `ResponderEventPlugin`.
*
* "Deferred-Dispatched Events":
*
* - The current event plugin system will traverse the list of injected plugins,
* in order, and extract events by collecting the plugin's return value of
* `extractEvents()`.
* - These events that are returned from `extractEvents` are "deferred
* dispatched events".
* - When returned from `extractEvents`, deferred-dispatched events contain an
* "accumulation" of deferred dispatches.
* - These deferred dispatches are accumulated/collected before they are
* returned, but processed at a later time by the `EventPluginHub` (hence the
* name deferred).
*
* In the process of returning their deferred-dispatched events, event plugins
* themselves can dispatch events on-demand without returning them from
* `extractEvents`. Plugins might want to do this, so that they can use event
* dispatching as a tool that helps them decide which events should be extracted
* in the first place.
*
* "On-Demand-Dispatched Events":
*
* - On-demand-dispatched events are not returned from `extractEvents`.
* - On-demand-dispatched events are dispatched during the process of returning
* the deferred-dispatched events.
* - They should not have side effects.
* - They should be avoided, and/or eventually be replaced with another
* abstraction that allows event plugins to perform multiple "rounds" of event
* extraction.
*
* Therefore, the sequence of event dispatches becomes:
*
* - `R`s on-demand events (if any) (dispatched by `R` on-demand)
* - `S`s on-demand events (if any) (dispatched by `S` on-demand)
* - `C`s on-demand events (if any) (dispatched by `C` on-demand)
* - `R`s extracted events (if any) (dispatched by `EventPluginHub`)
* - `S`s extracted events (if any) (dispatched by `EventPluginHub`)
* - `C`s extracted events (if any) (dispatched by `EventPluginHub`)
*
* In the case of `ResponderEventPlugin`: If the `startShouldSetResponder`
* on-demand dispatch returns `true` (and some other details are satisfied) the
* `onResponderGrant` deferred dispatched event is returned from
* `extractEvents`. The sequence of dispatch executions in this case
* will appear as follows:
*
* - `startShouldSetResponder` (`ResponderEventPlugin` dispatches on-demand)
* - `touchStartCapture` (`EventPluginHub` dispatches as usual)
* - `touchStart` (`EventPluginHub` dispatches as usual)
* - `responderGrant/Reject` (`EventPluginHub` dispatches as usual)
*
* @param {string} topLevelType Record from `EventConstants`.
* @param {string} topLevelTargetID ID of deepest React rendered element.
* @param {object} nativeEvent Native browser event.
* @return {*} An accumulation of synthetic events.
*/
function setResponderAndExtractTransfer(
topLevelType,
topLevelTargetID,
nativeEvent) {
var shouldSetEventType =
isStartish(topLevelType) ? eventTypes.startShouldSetResponder :
isMoveish(topLevelType) ? eventTypes.moveShouldSetResponder :
topLevelType === EventConstants.topLevelTypes.topSelectionChange ?
eventTypes.selectionChangeShouldSetResponder :
eventTypes.scrollShouldSetResponder;
// TODO: stop one short of the the current responder.
var bubbleShouldSetFrom = !responderID ?
topLevelTargetID :
ReactInstanceHandles._getFirstCommonAncestorID(responderID, topLevelTargetID);
// When capturing/bubbling the "shouldSet" event, we want to skip the target
// (deepest ID) if it happens to be the current responder. The reasoning:
// It's strange to get an `onMoveShouldSetResponder` when you're *already*
// the responder.
var skipOverBubbleShouldSetFrom = bubbleShouldSetFrom === responderID;
var shouldSetEvent = ResponderSyntheticEvent.getPooled(
shouldSetEventType,
bubbleShouldSetFrom,
nativeEvent
);
shouldSetEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
if (skipOverBubbleShouldSetFrom) {
EventPropagators.accumulateTwoPhaseDispatchesSkipTarget(shouldSetEvent);
} else {
EventPropagators.accumulateTwoPhaseDispatches(shouldSetEvent);
}
var wantsResponderID = executeDispatchesInOrderStopAtTrue(shouldSetEvent);
if (!shouldSetEvent.isPersistent()) {
shouldSetEvent.constructor.release(shouldSetEvent);
}
if (!wantsResponderID || wantsResponderID === responderID) {
return null;
}
var extracted;
var grantEvent = ResponderSyntheticEvent.getPooled(
eventTypes.responderGrant,
wantsResponderID,
nativeEvent
);
grantEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
EventPropagators.accumulateDirectDispatches(grantEvent);
if (responderID) {
var terminationRequestEvent = ResponderSyntheticEvent.getPooled(
eventTypes.responderTerminationRequest,
responderID,
nativeEvent
);
terminationRequestEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
EventPropagators.accumulateDirectDispatches(terminationRequestEvent);
var shouldSwitch = !hasDispatches(terminationRequestEvent) ||
executeDirectDispatch(terminationRequestEvent);
if (!terminationRequestEvent.isPersistent()) {
terminationRequestEvent.constructor.release(terminationRequestEvent);
}
if (shouldSwitch) {
var terminateType = eventTypes.responderTerminate;
var terminateEvent = ResponderSyntheticEvent.getPooled(
terminateType,
responderID,
nativeEvent
);
terminateEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
EventPropagators.accumulateDirectDispatches(terminateEvent);
extracted = accumulate(extracted, [grantEvent, terminateEvent]);
changeResponder(wantsResponderID);
} else {
var rejectEvent = ResponderSyntheticEvent.getPooled(
eventTypes.responderReject,
wantsResponderID,
nativeEvent
);
rejectEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
EventPropagators.accumulateDirectDispatches(rejectEvent);
extracted = accumulate(extracted, rejectEvent);
}
} else {
extracted = accumulate(extracted, grantEvent);
changeResponder(wantsResponderID);
}
return extracted;
}
/**
* A transfer is a negotiation between a currently set responder and the next
* element to claim responder status. Any start event could trigger a transfer
* of responderID. Any move event could trigger a transfer.
*
* @param {string} topLevelType Record from `EventConstants`.
* @return {boolean} True if a transfer of responder could possibly occur.
*/
function canTriggerTransfer(topLevelType, topLevelTargetID) {
return topLevelTargetID && (
topLevelType === EventConstants.topLevelTypes.topScroll ||
(trackedTouchCount > 0 &&
topLevelType === EventConstants.topLevelTypes.topSelectionChange) ||
isStartish(topLevelType) ||
isMoveish(topLevelType)
);
}
/**
* Returns whether or not this touch end event makes it such that there are no
* longer any touches that started inside of the current `responderID`.
*
* @param {NativeEvent} nativeEvent Native touch end event.
* @return {bool} Whether or not this touch end event ends the responder.
*/
function noResponderTouches(nativeEvent) {
var touches = nativeEvent.touches;
if (!touches || touches.length === 0) {
return true;
}
for (var i = 0; i < touches.length; i++) {
var activeTouch = touches[i];
var target = activeTouch.target;
if (target !== null && target !== undefined && target !== 0) {
// Is the original touch location inside of the current responder?
var commonAncestor =
ReactInstanceHandles._getFirstCommonAncestorID(
responderID,
NodeHandle.getRootNodeID(target)
);
if (commonAncestor === responderID) {
return false;
}
}
}
return true;
}
var ResponderEventPlugin = {
getResponderID: function() {
return responderID;
},
eventTypes: eventTypes,
/**
* We must be resilient to `topLevelTargetID` being `undefined` on
* `touchMove`, or `touchEnd`. On certain platforms, this means that a native
* scroll has assumed control and the original touch targets are destroyed.
*
* @param {string} topLevelType Record from `EventConstants`.
* @param {DOMEventTarget} topLevelTarget The listening component root node.
* @param {string} topLevelTargetID ID of `topLevelTarget`.
* @param {object} nativeEvent Native browser event.
* @return {*} An accumulation of synthetic events.
* @see {EventPluginHub.extractEvents}
*/
extractEvents: function(
topLevelType,
topLevelTarget,
topLevelTargetID,
nativeEvent) {
if (isStartish(topLevelType)) {
trackedTouchCount += 1;
} else if (isEndish(topLevelType)) {
trackedTouchCount -= 1;
invariant(
trackedTouchCount >= 0,
'Ended a touch event which was not counted in trackedTouchCount.'
);
}
ResponderTouchHistoryStore.recordTouchTrack(topLevelType, nativeEvent);
var extracted = canTriggerTransfer(topLevelType, topLevelTargetID) ?
setResponderAndExtractTransfer(topLevelType, topLevelTargetID, nativeEvent) :
null;
// Responder may or may not have transfered on a new touch start/move.
// Regardless, whoever is the responder after any potential transfer, we
// direct all touch start/move/ends to them in the form of
// `onResponderMove/Start/End`. These will be called for *every* additional
// finger that move/start/end, dispatched directly to whoever is the
// current responder at that moment, until the responder is "released".
//
// These multiple individual change touch events are are always bookended
// by `onResponderGrant`, and one of
// (`onResponderRelease/onResponderTerminate`).
var isResponderTouchStart = responderID && isStartish(topLevelType);
var isResponderTouchMove = responderID && isMoveish(topLevelType);
var isResponderTouchEnd = responderID && isEndish(topLevelType);
var incrementalTouch =
isResponderTouchStart ? eventTypes.responderStart :
isResponderTouchMove ? eventTypes.responderMove :
isResponderTouchEnd ? eventTypes.responderEnd :
null;
if (incrementalTouch) {
var gesture =
ResponderSyntheticEvent.getPooled(incrementalTouch, responderID, nativeEvent);
gesture.touchHistory = ResponderTouchHistoryStore.touchHistory;
EventPropagators.accumulateDirectDispatches(gesture);
extracted = accumulate(extracted, gesture);
}
var isResponderTerminate =
responderID &&
topLevelType === EventConstants.topLevelTypes.topTouchCancel;
var isResponderRelease =
responderID &&
!isResponderTerminate &&
isEndish(topLevelType) &&
noResponderTouches(nativeEvent);
var finalTouch =
isResponderTerminate ? eventTypes.responderTerminate :
isResponderRelease ? eventTypes.responderRelease :
null;
if (finalTouch) {
var finalEvent =
ResponderSyntheticEvent.getPooled(finalTouch, responderID, nativeEvent);
finalEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
EventPropagators.accumulateDirectDispatches(finalEvent);
extracted = accumulate(extracted, finalEvent);
changeResponder(null);
}
var numberActiveTouches =
ResponderTouchHistoryStore.touchHistory.numberActiveTouches;
if (ResponderEventPlugin.GlobalInteractionHandler &&
numberActiveTouches !== previousActiveTouches) {
ResponderEventPlugin.GlobalInteractionHandler.onChange(
numberActiveTouches
);
}
previousActiveTouches = numberActiveTouches;
return extracted;
},
GlobalResponderHandler: null,
GlobalInteractionHandler: null,
injection: {
/**
* @param {{onChange: (ReactID, ReactID) => void} GlobalResponderHandler
* Object that handles any change in responder. Use this to inject
* integration with an existing touch handling system etc.
*/
injectGlobalResponderHandler: function(GlobalResponderHandler) {
ResponderEventPlugin.GlobalResponderHandler = GlobalResponderHandler;
},
/**
* @param {{onChange: (numberActiveTouches) => void} GlobalInteractionHandler
* Object that handles any change in the number of active touches.
*/
injectGlobalInteractionHandler: function(GlobalInteractionHandler) {
ResponderEventPlugin.GlobalInteractionHandler = GlobalInteractionHandler;
},
}
};
module.exports = ResponderEventPlugin;