308 lines
8.9 KiB
JavaScript
308 lines
8.9 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule ViewabilityHelper
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* @flow
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* @format
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*/
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'use strict';
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const invariant = require('fbjs/lib/invariant');
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export type ViewToken = {
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item: any,
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key: string,
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index: ?number,
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isViewable: boolean,
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section?: any,
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};
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export type ViewabilityConfigCallbackPair = {
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viewabilityConfig: ViewabilityConfig,
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onViewableItemsChanged: (info: {
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viewableItems: Array<ViewToken>,
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changed: Array<ViewToken>,
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}) => void,
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};
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export type ViewabilityConfig = {|
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/**
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* Minimum amount of time (in milliseconds) that an item must be physically viewable before the
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* viewability callback will be fired. A high number means that scrolling through content without
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* stopping will not mark the content as viewable.
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*/
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minimumViewTime?: number,
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/**
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* Percent of viewport that must be covered for a partially occluded item to count as
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* "viewable", 0-100. Fully visible items are always considered viewable. A value of 0 means
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* that a single pixel in the viewport makes the item viewable, and a value of 100 means that
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* an item must be either entirely visible or cover the entire viewport to count as viewable.
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*/
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viewAreaCoveragePercentThreshold?: number,
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/**
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* Similar to `viewAreaPercentThreshold`, but considers the percent of the item that is visible,
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* rather than the fraction of the viewable area it covers.
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*/
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itemVisiblePercentThreshold?: number,
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/**
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* Nothing is considered viewable until the user scrolls or `recordInteraction` is called after
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* render.
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*/
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waitForInteraction?: boolean,
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|};
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/**
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* A Utility class for calculating viewable items based on current metrics like scroll position and
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* layout.
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*
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* An item is said to be in a "viewable" state when any of the following
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* is true for longer than `minimumViewTime` milliseconds (after an interaction if `waitForInteraction`
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* is true):
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*
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* - Occupying >= `viewAreaCoveragePercentThreshold` of the view area XOR fraction of the item
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* visible in the view area >= `itemVisiblePercentThreshold`.
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* - Entirely visible on screen
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*/
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class ViewabilityHelper {
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_config: ViewabilityConfig;
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_hasInteracted: boolean = false;
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_lastUpdateTime: number = 0;
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_timers: Set<number> = new Set();
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_viewableIndices: Array<number> = [];
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_viewableItems: Map<string, ViewToken> = new Map();
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constructor(
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config: ViewabilityConfig = {viewAreaCoveragePercentThreshold: 0},
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) {
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this._config = config;
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}
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/**
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* Cleanup, e.g. on unmount. Clears any pending timers.
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*/
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dispose() {
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this._timers.forEach(clearTimeout);
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}
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/**
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* Determines which items are viewable based on the current metrics and config.
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*/
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computeViewableItems(
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itemCount: number,
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scrollOffset: number,
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viewportHeight: number,
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getFrameMetrics: (index: number) => ?{length: number, offset: number},
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renderRange?: {first: number, last: number}, // Optional optimization to reduce the scan size
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): Array<number> {
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const {
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itemVisiblePercentThreshold,
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viewAreaCoveragePercentThreshold,
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} = this._config;
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const viewAreaMode = viewAreaCoveragePercentThreshold != null;
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const viewablePercentThreshold = viewAreaMode
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? viewAreaCoveragePercentThreshold
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: itemVisiblePercentThreshold;
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invariant(
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viewablePercentThreshold != null &&
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(itemVisiblePercentThreshold != null) !==
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(viewAreaCoveragePercentThreshold != null),
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'Must set exactly one of itemVisiblePercentThreshold or viewAreaCoveragePercentThreshold',
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);
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const viewableIndices = [];
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if (itemCount === 0) {
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return viewableIndices;
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}
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let firstVisible = -1;
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const {first, last} = renderRange || {first: 0, last: itemCount - 1};
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invariant(
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last < itemCount,
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'Invalid render range ' + JSON.stringify({renderRange, itemCount}),
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);
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for (let idx = first; idx <= last; idx++) {
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const metrics = getFrameMetrics(idx);
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if (!metrics) {
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continue;
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}
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const top = metrics.offset - scrollOffset;
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const bottom = top + metrics.length;
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if (top < viewportHeight && bottom > 0) {
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firstVisible = idx;
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if (
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_isViewable(
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viewAreaMode,
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viewablePercentThreshold,
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top,
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bottom,
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viewportHeight,
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metrics.length,
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)
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) {
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viewableIndices.push(idx);
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}
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} else if (firstVisible >= 0) {
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break;
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}
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}
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return viewableIndices;
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}
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/**
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* Figures out which items are viewable and how that has changed from before and calls
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* `onViewableItemsChanged` as appropriate.
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*/
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onUpdate(
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itemCount: number,
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scrollOffset: number,
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viewportHeight: number,
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getFrameMetrics: (index: number) => ?{length: number, offset: number},
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createViewToken: (index: number, isViewable: boolean) => ViewToken,
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onViewableItemsChanged: ({
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viewableItems: Array<ViewToken>,
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changed: Array<ViewToken>,
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}) => void,
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renderRange?: {first: number, last: number}, // Optional optimization to reduce the scan size
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): void {
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const updateTime = Date.now();
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if (this._lastUpdateTime === 0 && itemCount > 0 && getFrameMetrics(0)) {
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// Only count updates after the first item is rendered and has a frame.
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this._lastUpdateTime = updateTime;
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}
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const updateElapsed = this._lastUpdateTime
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? updateTime - this._lastUpdateTime
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: 0;
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if (this._config.waitForInteraction && !this._hasInteracted) {
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return;
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}
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let viewableIndices = [];
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if (itemCount) {
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viewableIndices = this.computeViewableItems(
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itemCount,
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scrollOffset,
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viewportHeight,
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getFrameMetrics,
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renderRange,
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);
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}
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if (
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this._viewableIndices.length === viewableIndices.length &&
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this._viewableIndices.every((v, ii) => v === viewableIndices[ii])
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) {
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// We might get a lot of scroll events where visibility doesn't change and we don't want to do
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// extra work in those cases.
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return;
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}
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this._viewableIndices = viewableIndices;
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this._lastUpdateTime = updateTime;
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if (
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this._config.minimumViewTime &&
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updateElapsed < this._config.minimumViewTime
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) {
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const handle = setTimeout(() => {
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this._timers.delete(handle);
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this._onUpdateSync(
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viewableIndices,
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onViewableItemsChanged,
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createViewToken,
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);
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}, this._config.minimumViewTime);
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this._timers.add(handle);
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} else {
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this._onUpdateSync(
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viewableIndices,
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onViewableItemsChanged,
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createViewToken,
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);
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}
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}
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/**
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* Records that an interaction has happened even if there has been no scroll.
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*/
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recordInteraction() {
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this._hasInteracted = true;
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}
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_onUpdateSync(
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viewableIndicesToCheck,
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onViewableItemsChanged,
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createViewToken,
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) {
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// Filter out indices that have gone out of view since this call was scheduled.
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viewableIndicesToCheck = viewableIndicesToCheck.filter(ii =>
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this._viewableIndices.includes(ii),
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);
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const prevItems = this._viewableItems;
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const nextItems = new Map(
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viewableIndicesToCheck.map(ii => {
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const viewable = createViewToken(ii, true);
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return [viewable.key, viewable];
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}),
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);
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const changed = [];
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for (const [key, viewable] of nextItems) {
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if (!prevItems.has(key)) {
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changed.push(viewable);
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}
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}
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for (const [key, viewable] of prevItems) {
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if (!nextItems.has(key)) {
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changed.push({...viewable, isViewable: false});
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}
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}
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if (changed.length > 0) {
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this._viewableItems = nextItems;
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onViewableItemsChanged({
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viewableItems: Array.from(nextItems.values()),
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changed,
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viewabilityConfig: this._config,
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});
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}
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}
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}
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function _isViewable(
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viewAreaMode: boolean,
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viewablePercentThreshold: number,
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top: number,
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bottom: number,
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viewportHeight: number,
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itemLength: number,
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): boolean {
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if (_isEntirelyVisible(top, bottom, viewportHeight)) {
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return true;
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} else {
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const pixels = _getPixelsVisible(top, bottom, viewportHeight);
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const percent =
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100 * (viewAreaMode ? pixels / viewportHeight : pixels / itemLength);
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return percent >= viewablePercentThreshold;
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}
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}
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function _getPixelsVisible(
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top: number,
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bottom: number,
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viewportHeight: number,
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): number {
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const visibleHeight = Math.min(bottom, viewportHeight) - Math.max(top, 0);
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return Math.max(0, visibleHeight);
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}
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function _isEntirelyVisible(
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top: number,
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bottom: number,
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viewportHeight: number,
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): boolean {
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return top >= 0 && bottom <= viewportHeight && bottom > top;
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}
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module.exports = ViewabilityHelper;
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