892212bad2
Summary: @public This should fix #18403. When the user is inputting in Chinese/Japanese with <TextInput> in a controlled manner, the RCTBaseTextInputView will compare the JS-generated attributed string against the TextInputView attributed string and repeatedly overwrite the TextInputView one. This is because the native TextInputView will provide extra styling to show that some text is provisional. My solution is to do a plain text string comparison at this point, like how we do for dictation. Expected behavior when typing in a language that has "multistage" text input: For instance, in Chinese/Japanese it's common to type out the pronunciation for a word and then choose the appropriate word from above the keyboard. In this model, the "pronunciation" shows up in the text box first and then is replaced with the chosen word. Using the word Japan which is written 日本 but first typed as にほん. It takes 4 key-presses to get to 日本, since に, ほ, ん, are all typed and then 日本 is selected. So here is what should happen: 1. enter に, onChange fires with 'に', markedTextRange covers 'に' 2. enter ほ, onChange fires with 'にほ', markedTextRange covers 'にほ' 3. enter ん, onChange fires with 'にほん', markedTextRange covers 'にほん' 4. user selects 日本 from the menu above the keyboard (provided by the keyboard/OS), onChange fires with '日本', markedTextRange is removed previously we were overwriting the attributed text which would remove the markedTextRange, preventing the user from selecting 日本 from above the keyboard. Cheekily, I've also fixed an issue with secure text entry as it's the same type of problem. Reviewed By: PeteTheHeat Differential Revision: D9002295 fbshipit-source-id: 7304ede055f301dab9ce1ea70f65308f2a4b4a8f |
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.. | ||
RNTester | ||
RNTester-tvOS | ||
RNTester.xcodeproj | ||
RNTesterIntegrationTests | ||
RNTesterPods.xcodeproj | ||
RNTesterUnitTests | ||
android/app | ||
js | ||
.gitignore | ||
Podfile | ||
Podfile.lock | ||
README.md |
README.md
RNTester
The RNTester showcases React Native views and modules.
Running this app
Before running the app, make sure you ran:
git clone https://github.com/facebook/react-native.git
cd react-native
npm install
Running on iOS
Mac OS and Xcode are required.
- Open
RNTester/RNTester.xcodeproj
in Xcode - Hit the Run button
See Running on device if you want to use a physical device.
Running on iOS with CocoaPods
Similar to above, you can build the app via Xcode with help of CocoaPods.
- Install CocoaPods
- Run
cd RNTester; pod install
- Open the generated
RNTesterPods.xcworkspace
(this is not checked in). Do not openRNTesterPods.xcodeproj
directly.
Running on Android
You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.
Start an Android emulator (Genymotion is recommended).
cd react-native
./gradlew :RNTester:android:app:installDebug
./scripts/packager.sh
Note: Building for the first time can take a while.
Open the RNTester app in your emulator.
See Running on Device in case you want to use a physical device.
Running with Buck
Follow the same setup as running with gradle.
Install Buck from here.
Run the following commands from the react-native folder:
./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch rntester
buck install -r rntester
./scripts/packager.sh
Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).
Built from source
Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.
This is different from apps created using react-native init
which have a dependency on a specific version of React Native JS and native code, declared in a package.json
file (and build.gradle
for Android apps).