321 lines
7.6 KiB
C++
321 lines
7.6 KiB
C++
// Copyright 2004-present Facebook. All Rights Reserved.
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#include "CxxMessageQueue.h"
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#include <folly/AtomicIntrusiveLinkedList.h>
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#include <unordered_map>
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#include <mutex>
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#include <queue>
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#include <glog/logging.h>
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namespace facebook {
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namespace react {
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using detail::BinarySemaphore;
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using detail::EventFlag;
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using clock = std::chrono::steady_clock;
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using time_point = clock::time_point;
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static_assert(std::is_same<time_point, EventFlag::time_point>::value, "");
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namespace {
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time_point now() {
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return clock::now();
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}
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class Task {
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public:
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static Task* create(std::function<void()>&& func) {
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return new Task{std::move(func), false, time_point()};
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}
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static Task* createSync(std::function<void()>&& func) {
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return new Task{std::move(func), true, time_point()};
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}
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static Task* createDelayed(std::function<void()>&& func, time_point startTime) {
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return new Task{std::move(func), false, startTime};
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}
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std::function<void()> func;
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// This flag is just to mark that the task is expected to be synchronous. If
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// a synchronous task races with stopping the queue, the thread waiting on
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// the synchronous task might never resume. We use this flag to detect this
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// case and throw an error.
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bool sync;
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time_point startTime;
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folly::AtomicIntrusiveLinkedListHook<Task> hook;
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// Should this sort consider id also?
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struct Compare {
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bool operator()(const Task* a, const Task* b) {
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return a->startTime > b->startTime;
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}
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};
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};
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class DelayedTaskQueue {
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public:
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~DelayedTaskQueue() {
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while (!queue_.empty()) {
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delete queue_.top();
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queue_.pop();
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}
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}
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void process() {
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while (!queue_.empty()) {
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Task* d = queue_.top();
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if (now() < d->startTime) {
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break;
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}
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auto owned = std::unique_ptr<Task>(queue_.top());
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queue_.pop();
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owned->func();
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}
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}
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void push(Task* t) {
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queue_.push(t);
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}
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bool empty() {
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return queue_.empty();
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}
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time_point nextTime() {
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return queue_.top()->startTime;
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}
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private:
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std::priority_queue<Task*, std::vector<Task*>, Task::Compare> queue_;
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};
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}
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class CxxMessageQueue::QueueRunner {
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public:
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~QueueRunner() {
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queue_.sweep([] (Task* t) {
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delete t;
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});
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}
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void enqueue(std::function<void()>&& func) {
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enqueueTask(Task::create(std::move(func)));
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}
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void enqueueDelayed(std::function<void()>&& func, uint64_t delayMs) {
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if (delayMs) {
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enqueueTask(Task::createDelayed(std::move(func), now() + std::chrono::milliseconds(delayMs)));
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} else {
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enqueue(std::move(func));
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}
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}
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void enqueueSync(std::function<void()>&& func) {
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EventFlag done;
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enqueueTask(Task::createSync([&] () mutable {
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func();
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done.set();
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}));
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if (stopped_) {
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// If this queue is stopped_, the sync task might never actually run.
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throw std::runtime_error("Stopped within enqueueSync.");
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}
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done.wait();
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}
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void stop() {
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stopped_ = true;
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pending_.set();
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}
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bool isStopped() {
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return stopped_;
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}
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void quitSynchronous() {
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stop();
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finished_.wait();
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}
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void run() {
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// If another thread stops this one, then the acquire-release on pending_
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// ensures that we read stopped some time after it was set (and other
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// threads just have to deal with the fact that we might run a task "after"
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// they stop us).
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//
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// If we are stopped on this thread, then memory order doesn't really
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// matter reading stopped_.
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while (!stopped_.load(std::memory_order_relaxed)) {
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sweep();
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if (delayed_.empty()) {
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pending_.wait();
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} else {
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pending_.wait_until(delayed_.nextTime());
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}
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}
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// This sweep is just to catch erroneous enqueueSync. That is, there could
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// be a task marked sync that another thread is waiting for, but we'll
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// never actually run it.
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sweep();
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finished_.set();
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}
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// We are processing two queues, the posted tasks (queue_) and the delayed
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// tasks (delayed_). Delayed tasks first go into posted tasks, and then are
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// moved to the delayed queue if we pop them before the time they are
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// scheduled for.
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// As we pop things from queue_, before dealing with that thing, we run any
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// delayed tasks whose scheduled time has arrived.
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void sweep() {
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queue_.sweep([this] (Task* t) {
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std::unique_ptr<Task> owned(t);
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if (stopped_.load(std::memory_order_relaxed)) {
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if (t->sync) {
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throw std::runtime_error("Sync task posted while stopped.");
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}
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return;
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}
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delayed_.process();
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if (t->startTime != time_point() && now() <= t->startTime) {
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delayed_.push(owned.release());
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} else {
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t->func();
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}
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});
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delayed_.process();
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}
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void bindToThisThread() {
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// TODO: handle nested runloops (either allow them or throw an exception).
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if (tid_ != std::thread::id{}) {
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throw std::runtime_error("Message queue already bound to thread.");
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}
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tid_ = std::this_thread::get_id();
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}
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bool isOnQueue() {
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return std::this_thread::get_id() == tid_;
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}
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private:
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void enqueueTask(Task* task) {
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if (queue_.insertHead(task)) {
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pending_.set();
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}
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}
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std::thread::id tid_;
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folly::AtomicIntrusiveLinkedList<Task, &Task::hook> queue_;
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std::atomic_bool stopped_{false};
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DelayedTaskQueue delayed_;
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BinarySemaphore pending_;
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EventFlag finished_;
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};
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CxxMessageQueue::CxxMessageQueue() : qr_(new QueueRunner()) {
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}
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CxxMessageQueue::~CxxMessageQueue() {
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// TODO(cjhopman): Add detach() so that the queue doesn't have to be
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// explicitly stopped.
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if (!qr_->isStopped()) {
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LOG(FATAL) << "Queue not stopped.";
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}
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}
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void CxxMessageQueue::runOnQueue(std::function<void()>&& func) {
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qr_->enqueue(std::move(func));
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}
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void CxxMessageQueue::runOnQueueDelayed(std::function<void()>&& func, uint64_t delayMs) {
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qr_->enqueueDelayed(std::move(func), delayMs);
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}
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void CxxMessageQueue::runOnQueueSync(std::function<void()>&& func) {
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if (isOnQueue()) {
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func();
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return;
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}
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qr_->enqueueSync(std::move(func));
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}
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void CxxMessageQueue::quitSynchronous() {
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if (isOnQueue()) {
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qr_->stop();
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} else {
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qr_->quitSynchronous();
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}
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}
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bool CxxMessageQueue::isOnQueue() {
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return qr_->isOnQueue();
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}
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namespace {
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struct MQRegistry {
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std::weak_ptr<CxxMessageQueue> find(std::thread::id tid) {
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std::lock_guard<std::mutex> g(lock_);
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auto iter = registry_.find(tid);
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if (iter == registry_.end()) return std::weak_ptr<CxxMessageQueue>();
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return iter->second;
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}
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void registerQueue(std::thread::id tid, std::weak_ptr<CxxMessageQueue> mq) {
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std::lock_guard<std::mutex> g(lock_);
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registry_[tid] = mq;
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}
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void unregister(std::thread::id tid) {
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std::lock_guard<std::mutex> g(lock_);
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registry_.erase(tid);
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}
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private:
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std::mutex lock_;
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std::unordered_map<std::thread::id, std::weak_ptr<CxxMessageQueue>> registry_;
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};
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MQRegistry& getMQRegistry() {
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static MQRegistry* mq_registry = new MQRegistry();
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return *mq_registry;
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}
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}
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std::shared_ptr<CxxMessageQueue> CxxMessageQueue::current() {
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auto tid = std::this_thread::get_id();
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return getMQRegistry().find(tid).lock();
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}
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std::function<void()> CxxMessageQueue::getUnregisteredRunLoop() {
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return [capture=qr_] {
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capture->bindToThisThread();
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capture->run();
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};
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}
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std::function<void()> CxxMessageQueue::getRunLoop(std::shared_ptr<CxxMessageQueue> mq) {
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return [capture=mq->qr_, weakMq=std::weak_ptr<CxxMessageQueue>(mq)] {
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capture->bindToThisThread();
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auto tid = std::this_thread::get_id();
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getMQRegistry().registerQueue(tid, weakMq);
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capture->run();
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getMQRegistry().unregister(tid);
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};
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}
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} // namespace react
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} // namespace facebook
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