react-native/ReactCommon/fabric/events/EventEmitter.h

83 lines
2.4 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <mutex>
#include <folly/dynamic.h>
#include <fabric/events/EventDispatcher.h>
#include <fabric/events/primitives.h>
namespace facebook {
namespace react {
class EventEmitter;
using SharedEventEmitter = std::shared_ptr<const EventEmitter>;
/*
* Base class for all particular typed event handlers.
* Stores a pointer to `EventTarget` identifying a particular component and
* a weak pointer to `EventDispatcher` which is responsible for delivering the event.
*
* Note: Retaining an `EventTarget` does *not* guarantee that actual event target
* exists and/or valid in JavaScript realm. The `EventTarget` retains an `EventTargetWrapper`
* which wraps JavaScript object in `unsafe-unretained` manner. Retaining
* the `EventTarget` *does* indicate that we can use that to get an actual
* JavaScript object from that in the future *ensuring safety beforehand somehow*;
* JSI maintains `WeakObject` object as long as we retain the `EventTarget`.
* All `EventTarget` instances must be deallocated before stopping JavaScript machine.
*/
class EventEmitter {
/*
* We have to repeat `Tag` type definition here because `events` module does
* not depend on `core` module (and should not).
*/
using Tag = int32_t;
public:
static std::recursive_mutex &DispatchMutex();
EventEmitter(
SharedEventTarget eventTarget,
Tag tag,
WeakEventDispatcher eventDispatcher
);
virtual ~EventEmitter() = default;
/*
* Indicates that an event can be delivered to `eventTarget`.
* Callsite must acquire `DispatchMutex` to access those methods.
* The `setEnabled` operation is not guaranteed: the `EventEmitter` cannot
* be re-enabled after disabling; in this case, the method does nothing.
*/
void setEnabled(bool enabled) const;
bool getEnabled() const;
protected:
/*
* Initates an event delivery process.
* Is used by particular subclasses only.
*/
void dispatchEvent(
const std::string &type,
const folly::dynamic &payload = folly::dynamic::object(),
const EventPriority &priority = EventPriority::AsynchronousBatched
) const;
private:
mutable SharedEventTarget eventTarget_;
Tag tag_;
WeakEventDispatcher eventDispatcher_;
};
} // namespace react
} // namespace facebook