166 lines
4.5 KiB
C++
166 lines
4.5 KiB
C++
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <fabric/graphics/Color.h>
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#include <fabric/graphics/Geometry.h>
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namespace facebook {
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namespace react {
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#pragma mark - Color
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inline void fromDynamic(const folly::dynamic &value, SharedColor &result) {
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float red;
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float green;
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float blue;
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float alpha;
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if (value.isNumber()) {
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auto argb = value.asInt();
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float ratio = 256;
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alpha = ((argb >> 24) & 0xFF) / ratio;
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red = ((argb >> 16) & 0xFF) / ratio;
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green = ((argb >> 8) & 0xFF) / ratio;
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blue = (argb & 0xFF) / ratio;
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} else if (value.isArray()) {
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auto size = value.size();
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assert(size == 3 || size == 4);
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red = value[0].asDouble();
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green = value[1].asDouble();
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blue = value[2].asDouble();
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alpha = size == 4 ? value[3].asDouble() : 1.0;
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} else {
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abort();
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}
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result = colorFromComponents({red, green, blue, alpha});
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}
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inline std::string toString(const SharedColor &value) {
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ColorComponents components = colorComponentsFromColor(value);
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const float ratio = 256;
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return "rgba(" +
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folly::to<std::string>(round(components.red * ratio)) + ", " +
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folly::to<std::string>(round(components.green * ratio)) + ", " +
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folly::to<std::string>(round(components.blue * ratio)) + ", " +
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folly::to<std::string>(round(components.alpha * ratio)) + ")";
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}
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#pragma mark - Geometry
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inline void fromDynamic(const folly::dynamic &value, Point &result) {
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if (value.isObject()) {
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result = Point {(Float)value["x"].asDouble(), (Float)value["y"].asDouble()};
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return;
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}
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if (value.isArray()) {
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result = Point {(Float)value[0].asDouble(), (Float)value[1].asDouble()};
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return;
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}
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abort();
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}
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inline void fromDynamic(const folly::dynamic &value, Size &result) {
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if (value.isObject()) {
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result = Size {(Float)value["width"].asDouble(), (Float)value["height"].asDouble()};
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return;
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}
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if (value.isArray()) {
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result = Size {(Float)value[0].asDouble(), (Float)value[1].asDouble()};
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return;
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}
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abort();
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}
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inline void fromDynamic(const folly::dynamic &value, EdgeInsets &result) {
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if (value.isNumber()) {
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const Float number = value.asDouble();
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result = EdgeInsets {number, number, number, number};
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return;
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}
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if (value.isObject()) {
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result = EdgeInsets {
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(Float)value["top"].asDouble(),
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(Float)value["left"].asDouble(),
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(Float)value["bottom"].asDouble(),
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(Float)value["right"].asDouble()
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};
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return;
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}
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if (value.isArray()) {
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result = EdgeInsets {
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(Float)value[0].asDouble(),
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(Float)value[1].asDouble(),
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(Float)value[2].asDouble(),
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(Float)value[3].asDouble()
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};
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return;
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}
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abort();
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}
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inline void fromDynamic(const folly::dynamic &value, CornerInsets &result) {
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if (value.isNumber()) {
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const Float number = value.asDouble();
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result = CornerInsets {number, number, number, number};
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return;
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}
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if (value.isObject()) {
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result = CornerInsets {
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(Float)value["topLeft"].asDouble(),
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(Float)value["topRight"].asDouble(),
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(Float)value["bottomLeft"].asDouble(),
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(Float)value["bottomRight"].asDouble()
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};
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return;
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}
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if (value.isArray()) {
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result = CornerInsets {
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(Float)value[0].asDouble(),
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(Float)value[1].asDouble(),
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(Float)value[2].asDouble(),
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(Float)value[3].asDouble()
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};
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return;
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}
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abort();
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}
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inline std::string toString(const Point &point) {
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return "{" + folly::to<std::string>(point.x) + ", " + folly::to<std::string>(point.y) + "}";
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}
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inline std::string toString(const Size &size) {
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return "{" + folly::to<std::string>(size.width) + ", " + folly::to<std::string>(size.height) + "}";
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}
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inline std::string toString(const Rect &rect) {
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return "{" + toString(rect.origin) + ", " + toString(rect.size) + "}";
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}
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inline std::string toString(const EdgeInsets &edgeInsets) {
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return "{" +
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folly::to<std::string>(edgeInsets.left) + ", " +
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folly::to<std::string>(edgeInsets.top) + ", " +
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folly::to<std::string>(edgeInsets.right) + ", " +
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folly::to<std::string>(edgeInsets.bottom) + "}";
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}
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inline std::string toString(const CornerInsets &cornerInsets) {
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return "{" +
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folly::to<std::string>(cornerInsets.topLeft) + ", " +
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folly::to<std::string>(cornerInsets.topRight) + ", " +
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folly::to<std::string>(cornerInsets.bottomLeft) + ", " +
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folly::to<std::string>(cornerInsets.bottomRight) + "}";
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}
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} // namespace react
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} // namespace facebook
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