125 lines
4.2 KiB
JavaScript
125 lines
4.2 KiB
JavaScript
/**
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* Copyright 2004-present Facebook. All Rights Reserved.
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*
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* @providesModule TouchableBounce
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*/
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'use strict';
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var NativeMethodsMixin = require('NativeMethodsMixin');
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var React = require('React');
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var POPAnimation = require('POPAnimation');
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var Animation = require('Animation');
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var Touchable = require('Touchable');
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var merge = require('merge');
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var copyProperties = require('copyProperties');
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var onlyChild = require('onlyChild');
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/**
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* When the scroll view is disabled, this defines how far your touch may move
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* off of the button, before deactivating the button. Once deactivated, try
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* moving it back and you'll see that the button is once again reactivated!
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* Move it back and forth several times while the scroll view is disabled.
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*/
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var PRESS_RECT_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
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/**
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* Example of using the `TouchableMixin` to play well with other responder
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* locking views including `ScrollView`. `TouchableMixin` provides touchable
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* hooks (`this.touchableHandle*`) that we forward events to. In turn,
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* `TouchableMixin` expects us to implement some abstract methods to handle
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* interesting interactions such as `handleTouchablePress`.
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*/
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var TouchableBounce = React.createClass({
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mixins: [Touchable.Mixin, NativeMethodsMixin],
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propTypes: {
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onPress: React.PropTypes.func,
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// The function passed takes a callback to start the animation which should
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// be run after this onPress handler is done. You can use this (for example)
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// to update UI before starting the animation.
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onPressWithCompletion: React.PropTypes.func,
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// the function passed is called after the animation is complete
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onPressAnimationComplete: React.PropTypes.func,
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},
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getInitialState: function() {
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return merge(this.touchableGetInitialState(), {animationID: null});
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},
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bounceTo: function(value, velocity, bounciness, fromValue, callback) {
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if (POPAnimation) {
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this.state.animationID && this.removeAnimation(this.state.animationID);
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var anim = {
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property: POPAnimation.Properties.scaleXY,
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dynamicsTension: 0,
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toValue: [value, value],
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velocity: [velocity, velocity],
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springBounciness: bounciness,
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};
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if (fromValue) {
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anim.fromValue = [fromValue, fromValue];
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}
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this.state.animationID = POPAnimation.createSpringAnimation(anim);
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this.addAnimation(this.state.animationID, callback);
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} else {
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Animation.startAnimation(this, 300, 0, 'easeOutBack', {scaleXY: [value, value]});
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if (fromValue && typeof fromValue === 'function') {
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callback = fromValue;
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}
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if (callback) {
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setTimeout(callback, 300);
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}
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}
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},
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/**
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* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
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* defined on your component.
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*/
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touchableHandleActivePressIn: function() {
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this.bounceTo(0.93, 0.1, 0);
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},
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touchableHandleActivePressOut: function() {
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this.bounceTo(1, 0.4, 0);
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},
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touchableHandlePress: function() {
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if (this.props.onPressWithCompletion) {
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this.props.onPressWithCompletion(
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this.bounceTo.bind(this, 1, 10, 10, 0.93, this.props.onPressAnimationComplete)
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);
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return;
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}
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this.bounceTo(1, 10, 10, undefined, this.props.onPressAnimationComplete);
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this.props.onPress && this.props.onPress();
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},
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touchableGetPressRectOffset: function() {
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return PRESS_RECT_OFFSET; // Always make sure to predeclare a constant!
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},
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touchableGetHighlightDelayMS: function() {
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return 0;
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},
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render: function() {
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// Note(vjeux): use cloneWithProps once React has been upgraded
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var child = onlyChild(this.props.children);
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copyProperties(child.props, {
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accessible: true,
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testID: this.props.testID,
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onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
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onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest,
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onResponderGrant: this.touchableHandleResponderGrant,
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onResponderMove: this.touchableHandleResponderMove,
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onResponderRelease: this.touchableHandleResponderRelease,
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onResponderTerminate: this.touchableHandleResponderTerminate
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});
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return child;
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}
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});
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module.exports = TouchableBounce;
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