mirror of
https://github.com/status-im/react-native.git
synced 2025-02-23 14:48:25 +00:00
Summary: That's why we need the previous three diffs. Synchonous executor deadlocks if the beat is missing. Reviewed By: sahrens Differential Revision: D10081501 fbshipit-source-id: 9986d0a1844e642048b6f37a1fcb5f623a267663
72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
/**
|
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
#include "MessageQueueEventBeat.h"
|
|
|
|
namespace facebook {
|
|
namespace react {
|
|
|
|
MessageQueueEventBeat::MessageQueueEventBeat(const std::shared_ptr<MessageQueueThread> &messageQueueThread):
|
|
messageQueueThread_(messageQueueThread) {
|
|
|
|
mainRunLoopObserver_ =
|
|
CFRunLoopObserverCreateWithHandler(
|
|
NULL /* allocator */,
|
|
kCFRunLoopBeforeWaiting /* activities */,
|
|
true /* repeats */,
|
|
0 /* order */,
|
|
^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
|
|
// Note: We only `induce` beat here; actual beat will be performed on
|
|
// a different thread.
|
|
this->induce();
|
|
}
|
|
);
|
|
|
|
assert(mainRunLoopObserver_);
|
|
|
|
CFRunLoopAddObserver(CFRunLoopGetMain(), mainRunLoopObserver_, kCFRunLoopCommonModes);
|
|
}
|
|
|
|
MessageQueueEventBeat::~MessageQueueEventBeat() {
|
|
CFRunLoopRemoveObserver(CFRunLoopGetMain(), mainRunLoopObserver_, kCFRunLoopCommonModes);
|
|
CFRelease(mainRunLoopObserver_);
|
|
}
|
|
|
|
void MessageQueueEventBeat::induce() const {
|
|
if (!isRequested_ || isBusy_) {
|
|
return;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// We do a trick here.
|
|
// If `wasExecuted` was destroyed before set to `true`,
|
|
// it means that the execution block was deallocated not being executed.
|
|
// This indicates that `messageQueueThread_` is being deallocated.
|
|
// This trick is quite expensive due to deallocation and messing with atomic
|
|
// counters. Seems we need this only for making hot-reloading mechanism
|
|
// thread-safe. Hence, let's leave it to be DEBUG-only for now.
|
|
auto wasExecuted = std::shared_ptr<bool>(new bool {false}, [this](bool *wasExecuted) {
|
|
if (!*wasExecuted && failCallback_) {
|
|
failCallback_();
|
|
}
|
|
delete wasExecuted;
|
|
});
|
|
#endif
|
|
|
|
isBusy_ = true;
|
|
messageQueueThread_->runOnQueue([=]() mutable {
|
|
this->beat();
|
|
isBusy_ = false;
|
|
#ifndef NDEBUG
|
|
*wasExecuted = true;
|
|
#endif
|
|
});
|
|
}
|
|
|
|
} // namespace react
|
|
} // namespace facebook
|