react-native/React/Fabric/Utils/MessageQueueEventBeat.mm
Valentin Shergin 5f4aa6ae42 Fabric: Proper failCallback handling in EventBeatBasedExecutor
Summary: That's why we need the previous three diffs. Synchonous executor deadlocks if the beat is missing.

Reviewed By: sahrens

Differential Revision: D10081501

fbshipit-source-id: 9986d0a1844e642048b6f37a1fcb5f623a267663
2018-10-08 14:46:48 -07:00

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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "MessageQueueEventBeat.h"
namespace facebook {
namespace react {
MessageQueueEventBeat::MessageQueueEventBeat(const std::shared_ptr<MessageQueueThread> &messageQueueThread):
messageQueueThread_(messageQueueThread) {
mainRunLoopObserver_ =
CFRunLoopObserverCreateWithHandler(
NULL /* allocator */,
kCFRunLoopBeforeWaiting /* activities */,
true /* repeats */,
0 /* order */,
^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
// Note: We only `induce` beat here; actual beat will be performed on
// a different thread.
this->induce();
}
);
assert(mainRunLoopObserver_);
CFRunLoopAddObserver(CFRunLoopGetMain(), mainRunLoopObserver_, kCFRunLoopCommonModes);
}
MessageQueueEventBeat::~MessageQueueEventBeat() {
CFRunLoopRemoveObserver(CFRunLoopGetMain(), mainRunLoopObserver_, kCFRunLoopCommonModes);
CFRelease(mainRunLoopObserver_);
}
void MessageQueueEventBeat::induce() const {
if (!isRequested_ || isBusy_) {
return;
}
#ifndef NDEBUG
// We do a trick here.
// If `wasExecuted` was destroyed before set to `true`,
// it means that the execution block was deallocated not being executed.
// This indicates that `messageQueueThread_` is being deallocated.
// This trick is quite expensive due to deallocation and messing with atomic
// counters. Seems we need this only for making hot-reloading mechanism
// thread-safe. Hence, let's leave it to be DEBUG-only for now.
auto wasExecuted = std::shared_ptr<bool>(new bool {false}, [this](bool *wasExecuted) {
if (!*wasExecuted && failCallback_) {
failCallback_();
}
delete wasExecuted;
});
#endif
isBusy_ = true;
messageQueueThread_->runOnQueue([=]() mutable {
this->beat();
isBusy_ = false;
#ifndef NDEBUG
*wasExecuted = true;
#endif
});
}
} // namespace react
} // namespace facebook