react-native/React/Views/RCTView.m

565 lines
16 KiB
Objective-C

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTView.h"
#import "RCTAutoInsetsProtocol.h"
#import "RCTConvert.h"
#import "RCTLog.h"
#import "UIView+React.h"
static const RCTBorderSide RCTBorderSideCount = 4;
@implementation UIView (RCTViewUnmounting)
- (void)react_remountAllSubviews
{
// Normal views don't support unmounting, so all
// this does is forward message to our subviews,
// in case any of those do support it
for (UIView *subview in self.subviews) {
[subview react_remountAllSubviews];
}
}
- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
{
// Even though we don't support subview unmounting
// we do support clipsToBounds, so if that's enabled
// we'll update the clipping
if (self.clipsToBounds && [self.subviews count] > 0) {
clipRect = [clipView convertRect:clipRect toView:self];
clipRect = CGRectIntersection(clipRect, self.bounds);
clipView = self;
}
// Normal views don't support unmounting, so all
// this does is forward message to our subviews,
// in case any of those do support it
for (UIView *subview in self.subviews) {
[subview react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
}
- (UIView *)react_findClipView
{
UIView *testView = self;
UIView *clipView = nil;
CGRect clipRect = self.bounds;
while (testView) {
if (testView.clipsToBounds) {
if (clipView) {
CGRect testRect = [clipView convertRect:clipRect toView:testView];
if (!CGRectContainsRect(testView.bounds, testRect)) {
clipView = testView;
clipRect = CGRectIntersection(testView.bounds, testRect);
}
} else {
clipView = testView;
clipRect = [self convertRect:self.bounds toView:clipView];
}
}
testView = testView.superview;
}
return clipView ?: self.window;
}
@end
static NSString *RCTRecursiveAccessibilityLabel(UIView *view)
{
NSMutableString *str = [NSMutableString stringWithString:@""];
for (UIView *subview in view.subviews) {
NSString *label = [subview accessibilityLabel];
if (label) {
[str appendString:@" "];
[str appendString:label];
} else {
[str appendString:RCTRecursiveAccessibilityLabel(subview)];
}
}
return str;
}
@implementation RCTView
{
NSMutableArray *_reactSubviews;
CAShapeLayer *_borderLayers[RCTBorderSideCount];
CGFloat _borderWidths[RCTBorderSideCount];
}
- (NSString *)accessibilityLabel
{
if (super.accessibilityLabel) {
return super.accessibilityLabel;
}
return RCTRecursiveAccessibilityLabel(self);
}
- (void)setPointerEvents:(RCTPointerEvents)pointerEvents
{
_pointerEvents = pointerEvents;
self.userInteractionEnabled = (pointerEvents != RCTPointerEventsNone);
if (pointerEvents == RCTPointerEventsBoxNone) {
self.accessibilityViewIsModal = NO;
}
}
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
switch (_pointerEvents) {
case RCTPointerEventsNone:
return nil;
case RCTPointerEventsUnspecified:
return [super hitTest:point withEvent:event];
case RCTPointerEventsBoxOnly:
return [super hitTest:point withEvent:event] ? self: nil;
case RCTPointerEventsBoxNone:
for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
if (!subview.isHidden && subview.isUserInteractionEnabled && subview.alpha > 0) {
CGPoint convertedPoint = [subview convertPoint:point fromView:self];
UIView *subviewHitTestView = [subview hitTest:convertedPoint withEvent:event];
if (subviewHitTestView != nil) {
return subviewHitTestView;
}
}
}
return nil;
default:
RCTLogError(@"Invalid pointer-events specified %zd on %@", _pointerEvents, self);
return [super hitTest:point withEvent:event];
}
}
#pragma mark - Statics for dealing with layoutGuides
+ (void)autoAdjustInsetsForView:(UIView<RCTAutoInsetsProtocol> *)parentView
withScrollView:(UIScrollView *)scrollView
updateOffset:(BOOL)updateOffset
{
UIEdgeInsets baseInset = parentView.contentInset;
CGFloat previousInsetTop = scrollView.contentInset.top;
CGPoint contentOffset = scrollView.contentOffset;
if (parentView.automaticallyAdjustContentInsets) {
UIEdgeInsets autoInset = [self contentInsetsForView:parentView];
baseInset.top += autoInset.top;
baseInset.bottom += autoInset.bottom;
baseInset.left += autoInset.left;
baseInset.right += autoInset.right;
}
[scrollView setContentInset:baseInset];
[scrollView setScrollIndicatorInsets:baseInset];
if (updateOffset) {
// If we're adjusting the top inset, then let's also adjust the contentOffset so that the view
// elements above the top guide do not cover the content.
// This is generally only needed when your views are initially laid out, for
// manual changes to contentOffset, you can optionally disable this step
CGFloat currentInsetTop = scrollView.contentInset.top;
if (currentInsetTop != previousInsetTop) {
contentOffset.y -= (currentInsetTop - previousInsetTop);
scrollView.contentOffset = contentOffset;
}
}
}
+ (UIEdgeInsets)contentInsetsForView:(UIView *)view
{
while (view) {
UIViewController *controller = view.backingViewController;
if (controller) {
return (UIEdgeInsets){
controller.topLayoutGuide.length, 0,
controller.bottomLayoutGuide.length, 0
};
}
view = view.superview;
}
return UIEdgeInsetsZero;
}
#pragma mark - View unmounting
- (void)react_remountAllSubviews
{
if (_reactSubviews) {
NSInteger index = 0;
for (UIView *view in _reactSubviews) {
if (view.superview != self) {
if (index < [self subviews].count) {
[self insertSubview:view atIndex:index];
} else {
[self addSubview:view];
}
[view react_remountAllSubviews];
}
index++;
}
} else {
// If react_subviews is nil, we must already be showing all subviews
[super react_remountAllSubviews];
}
}
- (void)remountSubview:(UIView *)view
{
// Calculate insertion index for view
NSInteger index = 0;
for (UIView *subview in _reactSubviews) {
if (subview == view) {
[self insertSubview:view atIndex:index];
break;
}
if (subview.superview) {
// View is mounted, so bump the index
index++;
}
}
}
- (void)mountOrUnmountSubview:(UIView *)view withClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
{
if (view.clipsToBounds) {
// View has cliping enabled, so we can easily test if it is partially
// or completely within the clipRect, and mount or unmount it accordingly
if (CGRectIntersectsRect(clipRect, view.frame)) {
// View is at least partially visible, so remount it if unmounted
if (view.superview == nil) {
[self remountSubview:view];
}
// Then test its subviews
if (CGRectContainsRect(clipRect, view.frame)) {
[view react_remountAllSubviews];
} else {
[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
} else if (view.superview) {
// View is completely outside the clipRect, so unmount it
[view removeFromSuperview];
}
} else {
// View has clipping disabled, so there's no way to tell if it has
// any visible subviews without an expensive recursive test, so we'll
// just add it.
if (view.superview == nil) {
[self remountSubview:view];
}
// Check if subviews need to be mounted/unmounted
[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
}
- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
{
// TODO (#5906496): for scrollviews (the primary use-case) we could
// optimize this by only doing a range check along the scroll axis,
// instead of comparing the whole frame
if (_reactSubviews == nil) {
// Use default behavior if unmounting is disabled
return [super react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
}
if ([_reactSubviews count] == 0) {
// Do nothing if we have no subviews
return;
}
if (CGSizeEqualToSize(self.bounds.size, CGSizeZero)) {
// Do nothing if layout hasn't happened yet
return;
}
// Convert clipping rect to local coordinates
clipRect = [clipView convertRect:clipRect toView:self];
clipView = self;
if (self.clipsToBounds) {
clipRect = CGRectIntersection(clipRect, self.bounds);
}
// Mount / unmount views
for (UIView *view in _reactSubviews) {
[self mountOrUnmountSubview:view withClipRect:clipRect relativeToView:clipView];
}
}
- (void)setRemoveClippedSubviews:(BOOL)removeClippedSubviews
{
if (removeClippedSubviews && !_reactSubviews) {
_reactSubviews = [self.subviews mutableCopy];
} else if (!removeClippedSubviews && _reactSubviews) {
[self react_remountAllSubviews];
_reactSubviews = nil;
}
}
- (BOOL)removeClippedSubviews
{
return _reactSubviews != nil;
}
- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
{
if (_reactSubviews == nil) {
[self insertSubview:view atIndex:atIndex];
} else {
[_reactSubviews insertObject:view atIndex:atIndex];
// Find a suitable view to use for clipping
UIView *clipView = [self react_findClipView];
if (clipView) {
// If possible, don't add subviews if they are clipped
[self mountOrUnmountSubview:view withClipRect:clipView.bounds relativeToView:clipView];
} else {
// Fallback if we can't find a suitable clipView
[self remountSubview:view];
}
}
}
- (void)removeReactSubview:(UIView *)subview
{
[_reactSubviews removeObject:subview];
[subview removeFromSuperview];
}
- (NSArray *)reactSubviews
{
// The _reactSubviews array is only used when we have hidden
// offscreen views. If _reactSubviews is nil, we can assume
// that [self reactSubviews] and [self subviews] are the same
return _reactSubviews ?: [self subviews];
}
- (void)updateClippedSubviews
{
// Find a suitable view to use for clipping
UIView *clipView = [self react_findClipView];
if (clipView) {
[self react_updateClippedSubviewsWithClipRect:clipView.bounds relativeToView:clipView];
}
}
- (void)layoutSubviews
{
// TODO (#5906496): this a nasty performance drain, but necessary
// to prevent gaps appearing when the loading spinner disappears.
// We might be able to fix this another way by triggering a call
// to updateClippedSubviews manually after loading
[super layoutSubviews];
if (_reactSubviews) {
[self updateClippedSubviews];
}
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
if (_borderLayers[side]) [self updatePathForShapeLayerForSide:side];
}
}
- (void)layoutSublayersOfLayer:(CALayer *)layer
{
[super layoutSublayersOfLayer:layer];
const CGRect bounds = layer.bounds;
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
_borderLayers[side].frame = bounds;
}
}
- (BOOL)getTrapezoidPoints:(CGPoint[4])outPoints forSide:(RCTBorderSide)side
{
const CGRect bounds = self.layer.bounds;
const CGFloat minX = CGRectGetMinX(bounds);
const CGFloat maxX = CGRectGetMaxX(bounds);
const CGFloat minY = CGRectGetMinY(bounds);
const CGFloat maxY = CGRectGetMaxY(bounds);
#define BW(SIDE) [self borderWidthForSide:RCTBorderSide##SIDE]
switch (side) {
case RCTBorderSideRight:
outPoints[0] = CGPointMake(maxX - BW(Right), maxY - BW(Bottom));
outPoints[1] = CGPointMake(maxX - BW(Right), minY + BW(Top));
outPoints[2] = CGPointMake(maxX, minY);
outPoints[3] = CGPointMake(maxX, maxY);
break;
case RCTBorderSideBottom:
outPoints[0] = CGPointMake(minX + BW(Left), maxY - BW(Bottom));
outPoints[1] = CGPointMake(maxX - BW(Right), maxY - BW(Bottom));
outPoints[2] = CGPointMake(maxX, maxY);
outPoints[3] = CGPointMake(minX, maxY);
break;
case RCTBorderSideLeft:
outPoints[0] = CGPointMake(minX + BW(Left), minY + BW(Top));
outPoints[1] = CGPointMake(minX + BW(Left), maxY - BW(Bottom));
outPoints[2] = CGPointMake(minX, maxY);
outPoints[3] = CGPointMake(minX, minY);
break;
case RCTBorderSideTop:
outPoints[0] = CGPointMake(maxX - BW(Right), minY + BW(Top));
outPoints[1] = CGPointMake(minX + BW(Left), minY + BW(Top));
outPoints[2] = CGPointMake(minX, minY);
outPoints[3] = CGPointMake(maxX, minY);
break;
}
return YES;
}
- (CAShapeLayer *)createShapeLayerIfNotExistsForSide:(RCTBorderSide)side
{
CAShapeLayer *borderLayer = _borderLayers[side];
if (!borderLayer) {
borderLayer = [CAShapeLayer layer];
borderLayer.fillColor = self.layer.borderColor;
[self.layer addSublayer:borderLayer];
_borderLayers[side] = borderLayer;
}
return borderLayer;
}
- (void)updatePathForShapeLayerForSide:(RCTBorderSide)side
{
CAShapeLayer *borderLayer = [self createShapeLayerIfNotExistsForSide:side];
CGPoint trapezoidPoints[4];
[self getTrapezoidPoints:trapezoidPoints forSide:side];
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddLines(path, NULL, trapezoidPoints, 4);
CGPathCloseSubpath(path);
borderLayer.path = path;
CGPathRelease(path);
}
- (void)updateBorderLayers
{
BOOL widthsAndColorsSame = YES;
CGFloat width = _borderWidths[0];
CGColorRef color = _borderLayers[0].fillColor;
for (RCTBorderSide side = 1; side < RCTBorderSideCount; side++) {
CAShapeLayer *layer = _borderLayers[side];
if (_borderWidths[side] != width || (layer && !CGColorEqualToColor(layer.fillColor, color))) {
widthsAndColorsSame = NO;
break;
}
}
if (widthsAndColorsSame) {
// Set main layer border
if (width) {
_borderWidth = self.layer.borderWidth = width;
}
if (color) {
self.layer.borderColor = color;
}
// Remove border layers
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
[_borderLayers[side] removeFromSuperlayer];
_borderLayers[side] = nil;
}
} else {
// Clear main layer border
self.layer.borderWidth = 0;
// Set up border layers
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
[self updatePathForShapeLayerForSide:side];
}
}
}
- (CGFloat)borderWidthForSide:(RCTBorderSide)side
{
return _borderWidths[side] ?: _borderWidth;
}
- (void)setBorderWidth:(CGFloat)width forSide:(RCTBorderSide)side
{
_borderWidths[side] = width;
[self updateBorderLayers];
}
#define BORDER_WIDTH(SIDE) \
- (CGFloat)border##SIDE##Width { return [self borderWidthForSide:RCTBorderSide##SIDE]; } \
- (void)setBorder##SIDE##Width:(CGFloat)width { [self setBorderWidth:width forSide:RCTBorderSide##SIDE]; }
BORDER_WIDTH(Top)
BORDER_WIDTH(Right)
BORDER_WIDTH(Bottom)
BORDER_WIDTH(Left)
- (CGColorRef)borderColorForSide:(RCTBorderSide)side
{
return _borderLayers[side].fillColor ?: self.layer.borderColor;
}
- (void)setBorderColor:(CGColorRef)color forSide:(RCTBorderSide)side
{
[self createShapeLayerIfNotExistsForSide:side].fillColor = color;
[self updateBorderLayers];
}
#define BORDER_COLOR(SIDE) \
- (CGColorRef)border##SIDE##Color { return [self borderColorForSide:RCTBorderSide##SIDE]; } \
- (void)setBorder##SIDE##Color:(CGColorRef)color { [self setBorderColor:color forSide:RCTBorderSide##SIDE]; }
BORDER_COLOR(Top)
BORDER_COLOR(Right)
BORDER_COLOR(Bottom)
BORDER_COLOR(Left)
- (void)setBorderWidth:(CGFloat)borderWidth
{
_borderWidth = borderWidth;
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
_borderWidths[side] = borderWidth;
}
[self updateBorderLayers];
}
- (void)setBorderColor:(CGColorRef)borderColor
{
self.layer.borderColor = borderColor;
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
_borderLayers[side].fillColor = borderColor;
}
[self updateBorderLayers];
}
- (CGColorRef)borderColor
{
return self.layer.borderColor;
}
@end