565 lines
16 KiB
Objective-C
565 lines
16 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTView.h"
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#import "RCTAutoInsetsProtocol.h"
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#import "RCTConvert.h"
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#import "RCTLog.h"
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#import "UIView+React.h"
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static const RCTBorderSide RCTBorderSideCount = 4;
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@implementation UIView (RCTViewUnmounting)
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- (void)react_remountAllSubviews
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{
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// Normal views don't support unmounting, so all
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// this does is forward message to our subviews,
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// in case any of those do support it
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for (UIView *subview in self.subviews) {
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[subview react_remountAllSubviews];
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}
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}
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- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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// Even though we don't support subview unmounting
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// we do support clipsToBounds, so if that's enabled
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// we'll update the clipping
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if (self.clipsToBounds && [self.subviews count] > 0) {
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clipRect = [clipView convertRect:clipRect toView:self];
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clipRect = CGRectIntersection(clipRect, self.bounds);
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clipView = self;
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}
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// Normal views don't support unmounting, so all
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// this does is forward message to our subviews,
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// in case any of those do support it
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for (UIView *subview in self.subviews) {
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[subview react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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}
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- (UIView *)react_findClipView
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{
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UIView *testView = self;
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UIView *clipView = nil;
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CGRect clipRect = self.bounds;
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while (testView) {
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if (testView.clipsToBounds) {
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if (clipView) {
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CGRect testRect = [clipView convertRect:clipRect toView:testView];
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if (!CGRectContainsRect(testView.bounds, testRect)) {
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clipView = testView;
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clipRect = CGRectIntersection(testView.bounds, testRect);
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}
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} else {
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clipView = testView;
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clipRect = [self convertRect:self.bounds toView:clipView];
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}
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}
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testView = testView.superview;
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}
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return clipView ?: self.window;
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}
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@end
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static NSString *RCTRecursiveAccessibilityLabel(UIView *view)
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{
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NSMutableString *str = [NSMutableString stringWithString:@""];
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for (UIView *subview in view.subviews) {
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NSString *label = [subview accessibilityLabel];
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if (label) {
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[str appendString:@" "];
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[str appendString:label];
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} else {
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[str appendString:RCTRecursiveAccessibilityLabel(subview)];
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}
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}
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return str;
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}
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@implementation RCTView
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{
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NSMutableArray *_reactSubviews;
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CAShapeLayer *_borderLayers[RCTBorderSideCount];
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CGFloat _borderWidths[RCTBorderSideCount];
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}
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- (NSString *)accessibilityLabel
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{
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if (super.accessibilityLabel) {
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return super.accessibilityLabel;
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}
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return RCTRecursiveAccessibilityLabel(self);
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}
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- (void)setPointerEvents:(RCTPointerEvents)pointerEvents
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{
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_pointerEvents = pointerEvents;
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self.userInteractionEnabled = (pointerEvents != RCTPointerEventsNone);
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if (pointerEvents == RCTPointerEventsBoxNone) {
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self.accessibilityViewIsModal = NO;
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}
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}
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
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{
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switch (_pointerEvents) {
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case RCTPointerEventsNone:
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return nil;
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case RCTPointerEventsUnspecified:
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return [super hitTest:point withEvent:event];
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case RCTPointerEventsBoxOnly:
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return [super hitTest:point withEvent:event] ? self: nil;
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case RCTPointerEventsBoxNone:
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for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
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if (!subview.isHidden && subview.isUserInteractionEnabled && subview.alpha > 0) {
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CGPoint convertedPoint = [subview convertPoint:point fromView:self];
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UIView *subviewHitTestView = [subview hitTest:convertedPoint withEvent:event];
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if (subviewHitTestView != nil) {
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return subviewHitTestView;
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}
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}
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}
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return nil;
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default:
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RCTLogError(@"Invalid pointer-events specified %zd on %@", _pointerEvents, self);
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return [super hitTest:point withEvent:event];
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}
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}
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#pragma mark - Statics for dealing with layoutGuides
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+ (void)autoAdjustInsetsForView:(UIView<RCTAutoInsetsProtocol> *)parentView
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withScrollView:(UIScrollView *)scrollView
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updateOffset:(BOOL)updateOffset
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{
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UIEdgeInsets baseInset = parentView.contentInset;
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CGFloat previousInsetTop = scrollView.contentInset.top;
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CGPoint contentOffset = scrollView.contentOffset;
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if (parentView.automaticallyAdjustContentInsets) {
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UIEdgeInsets autoInset = [self contentInsetsForView:parentView];
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baseInset.top += autoInset.top;
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baseInset.bottom += autoInset.bottom;
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baseInset.left += autoInset.left;
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baseInset.right += autoInset.right;
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}
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[scrollView setContentInset:baseInset];
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[scrollView setScrollIndicatorInsets:baseInset];
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if (updateOffset) {
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// If we're adjusting the top inset, then let's also adjust the contentOffset so that the view
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// elements above the top guide do not cover the content.
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// This is generally only needed when your views are initially laid out, for
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// manual changes to contentOffset, you can optionally disable this step
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CGFloat currentInsetTop = scrollView.contentInset.top;
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if (currentInsetTop != previousInsetTop) {
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contentOffset.y -= (currentInsetTop - previousInsetTop);
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scrollView.contentOffset = contentOffset;
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}
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}
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}
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+ (UIEdgeInsets)contentInsetsForView:(UIView *)view
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{
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while (view) {
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UIViewController *controller = view.backingViewController;
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if (controller) {
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return (UIEdgeInsets){
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controller.topLayoutGuide.length, 0,
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controller.bottomLayoutGuide.length, 0
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};
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}
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view = view.superview;
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}
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return UIEdgeInsetsZero;
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}
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#pragma mark - View unmounting
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- (void)react_remountAllSubviews
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{
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if (_reactSubviews) {
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NSInteger index = 0;
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for (UIView *view in _reactSubviews) {
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if (view.superview != self) {
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if (index < [self subviews].count) {
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[self insertSubview:view atIndex:index];
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} else {
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[self addSubview:view];
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}
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[view react_remountAllSubviews];
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}
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index++;
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}
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} else {
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// If react_subviews is nil, we must already be showing all subviews
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[super react_remountAllSubviews];
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}
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}
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- (void)remountSubview:(UIView *)view
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{
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// Calculate insertion index for view
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NSInteger index = 0;
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for (UIView *subview in _reactSubviews) {
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if (subview == view) {
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[self insertSubview:view atIndex:index];
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break;
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}
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if (subview.superview) {
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// View is mounted, so bump the index
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index++;
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}
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}
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}
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- (void)mountOrUnmountSubview:(UIView *)view withClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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if (view.clipsToBounds) {
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// View has cliping enabled, so we can easily test if it is partially
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// or completely within the clipRect, and mount or unmount it accordingly
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if (CGRectIntersectsRect(clipRect, view.frame)) {
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// View is at least partially visible, so remount it if unmounted
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if (view.superview == nil) {
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[self remountSubview:view];
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}
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// Then test its subviews
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if (CGRectContainsRect(clipRect, view.frame)) {
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[view react_remountAllSubviews];
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} else {
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[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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} else if (view.superview) {
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// View is completely outside the clipRect, so unmount it
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[view removeFromSuperview];
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}
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} else {
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// View has clipping disabled, so there's no way to tell if it has
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// any visible subviews without an expensive recursive test, so we'll
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// just add it.
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if (view.superview == nil) {
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[self remountSubview:view];
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}
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// Check if subviews need to be mounted/unmounted
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[view react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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}
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- (void)react_updateClippedSubviewsWithClipRect:(CGRect)clipRect relativeToView:(UIView *)clipView
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{
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// TODO (#5906496): for scrollviews (the primary use-case) we could
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// optimize this by only doing a range check along the scroll axis,
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// instead of comparing the whole frame
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if (_reactSubviews == nil) {
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// Use default behavior if unmounting is disabled
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return [super react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView];
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}
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if ([_reactSubviews count] == 0) {
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// Do nothing if we have no subviews
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return;
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}
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if (CGSizeEqualToSize(self.bounds.size, CGSizeZero)) {
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// Do nothing if layout hasn't happened yet
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return;
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}
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// Convert clipping rect to local coordinates
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clipRect = [clipView convertRect:clipRect toView:self];
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clipView = self;
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if (self.clipsToBounds) {
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clipRect = CGRectIntersection(clipRect, self.bounds);
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}
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// Mount / unmount views
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for (UIView *view in _reactSubviews) {
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[self mountOrUnmountSubview:view withClipRect:clipRect relativeToView:clipView];
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}
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}
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- (void)setRemoveClippedSubviews:(BOOL)removeClippedSubviews
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{
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if (removeClippedSubviews && !_reactSubviews) {
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_reactSubviews = [self.subviews mutableCopy];
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} else if (!removeClippedSubviews && _reactSubviews) {
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[self react_remountAllSubviews];
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_reactSubviews = nil;
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}
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}
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- (BOOL)removeClippedSubviews
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{
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return _reactSubviews != nil;
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}
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- (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex
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{
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if (_reactSubviews == nil) {
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[self insertSubview:view atIndex:atIndex];
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} else {
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[_reactSubviews insertObject:view atIndex:atIndex];
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// Find a suitable view to use for clipping
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UIView *clipView = [self react_findClipView];
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if (clipView) {
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// If possible, don't add subviews if they are clipped
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[self mountOrUnmountSubview:view withClipRect:clipView.bounds relativeToView:clipView];
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} else {
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// Fallback if we can't find a suitable clipView
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[self remountSubview:view];
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}
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}
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}
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- (void)removeReactSubview:(UIView *)subview
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{
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[_reactSubviews removeObject:subview];
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[subview removeFromSuperview];
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}
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- (NSArray *)reactSubviews
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{
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// The _reactSubviews array is only used when we have hidden
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// offscreen views. If _reactSubviews is nil, we can assume
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// that [self reactSubviews] and [self subviews] are the same
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return _reactSubviews ?: [self subviews];
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}
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- (void)updateClippedSubviews
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{
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// Find a suitable view to use for clipping
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UIView *clipView = [self react_findClipView];
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if (clipView) {
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[self react_updateClippedSubviewsWithClipRect:clipView.bounds relativeToView:clipView];
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}
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}
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- (void)layoutSubviews
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{
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// TODO (#5906496): this a nasty performance drain, but necessary
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// to prevent gaps appearing when the loading spinner disappears.
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// We might be able to fix this another way by triggering a call
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// to updateClippedSubviews manually after loading
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[super layoutSubviews];
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if (_reactSubviews) {
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[self updateClippedSubviews];
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}
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for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
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if (_borderLayers[side]) [self updatePathForShapeLayerForSide:side];
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}
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}
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- (void)layoutSublayersOfLayer:(CALayer *)layer
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{
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[super layoutSublayersOfLayer:layer];
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const CGRect bounds = layer.bounds;
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for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
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_borderLayers[side].frame = bounds;
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}
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}
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- (BOOL)getTrapezoidPoints:(CGPoint[4])outPoints forSide:(RCTBorderSide)side
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{
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const CGRect bounds = self.layer.bounds;
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const CGFloat minX = CGRectGetMinX(bounds);
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const CGFloat maxX = CGRectGetMaxX(bounds);
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const CGFloat minY = CGRectGetMinY(bounds);
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const CGFloat maxY = CGRectGetMaxY(bounds);
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#define BW(SIDE) [self borderWidthForSide:RCTBorderSide##SIDE]
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switch (side) {
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case RCTBorderSideRight:
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outPoints[0] = CGPointMake(maxX - BW(Right), maxY - BW(Bottom));
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outPoints[1] = CGPointMake(maxX - BW(Right), minY + BW(Top));
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outPoints[2] = CGPointMake(maxX, minY);
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outPoints[3] = CGPointMake(maxX, maxY);
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break;
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case RCTBorderSideBottom:
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outPoints[0] = CGPointMake(minX + BW(Left), maxY - BW(Bottom));
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outPoints[1] = CGPointMake(maxX - BW(Right), maxY - BW(Bottom));
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outPoints[2] = CGPointMake(maxX, maxY);
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outPoints[3] = CGPointMake(minX, maxY);
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break;
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case RCTBorderSideLeft:
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outPoints[0] = CGPointMake(minX + BW(Left), minY + BW(Top));
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outPoints[1] = CGPointMake(minX + BW(Left), maxY - BW(Bottom));
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outPoints[2] = CGPointMake(minX, maxY);
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outPoints[3] = CGPointMake(minX, minY);
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break;
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case RCTBorderSideTop:
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outPoints[0] = CGPointMake(maxX - BW(Right), minY + BW(Top));
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outPoints[1] = CGPointMake(minX + BW(Left), minY + BW(Top));
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outPoints[2] = CGPointMake(minX, minY);
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outPoints[3] = CGPointMake(maxX, minY);
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break;
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}
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return YES;
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}
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- (CAShapeLayer *)createShapeLayerIfNotExistsForSide:(RCTBorderSide)side
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{
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CAShapeLayer *borderLayer = _borderLayers[side];
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if (!borderLayer) {
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borderLayer = [CAShapeLayer layer];
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borderLayer.fillColor = self.layer.borderColor;
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[self.layer addSublayer:borderLayer];
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_borderLayers[side] = borderLayer;
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}
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return borderLayer;
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}
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- (void)updatePathForShapeLayerForSide:(RCTBorderSide)side
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{
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CAShapeLayer *borderLayer = [self createShapeLayerIfNotExistsForSide:side];
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CGPoint trapezoidPoints[4];
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[self getTrapezoidPoints:trapezoidPoints forSide:side];
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CGMutablePathRef path = CGPathCreateMutable();
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CGPathAddLines(path, NULL, trapezoidPoints, 4);
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CGPathCloseSubpath(path);
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borderLayer.path = path;
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CGPathRelease(path);
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}
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- (void)updateBorderLayers
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{
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BOOL widthsAndColorsSame = YES;
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CGFloat width = _borderWidths[0];
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CGColorRef color = _borderLayers[0].fillColor;
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for (RCTBorderSide side = 1; side < RCTBorderSideCount; side++) {
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CAShapeLayer *layer = _borderLayers[side];
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if (_borderWidths[side] != width || (layer && !CGColorEqualToColor(layer.fillColor, color))) {
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widthsAndColorsSame = NO;
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break;
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}
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}
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if (widthsAndColorsSame) {
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// Set main layer border
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if (width) {
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_borderWidth = self.layer.borderWidth = width;
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}
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if (color) {
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self.layer.borderColor = color;
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}
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// Remove border layers
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for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
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[_borderLayers[side] removeFromSuperlayer];
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_borderLayers[side] = nil;
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}
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} else {
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// Clear main layer border
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self.layer.borderWidth = 0;
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// Set up border layers
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for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
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[self updatePathForShapeLayerForSide:side];
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}
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}
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}
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- (CGFloat)borderWidthForSide:(RCTBorderSide)side
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{
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return _borderWidths[side] ?: _borderWidth;
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}
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- (void)setBorderWidth:(CGFloat)width forSide:(RCTBorderSide)side
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{
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_borderWidths[side] = width;
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[self updateBorderLayers];
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}
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#define BORDER_WIDTH(SIDE) \
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- (CGFloat)border##SIDE##Width { return [self borderWidthForSide:RCTBorderSide##SIDE]; } \
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- (void)setBorder##SIDE##Width:(CGFloat)width { [self setBorderWidth:width forSide:RCTBorderSide##SIDE]; }
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BORDER_WIDTH(Top)
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BORDER_WIDTH(Right)
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BORDER_WIDTH(Bottom)
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BORDER_WIDTH(Left)
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- (CGColorRef)borderColorForSide:(RCTBorderSide)side
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{
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return _borderLayers[side].fillColor ?: self.layer.borderColor;
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}
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- (void)setBorderColor:(CGColorRef)color forSide:(RCTBorderSide)side
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{
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[self createShapeLayerIfNotExistsForSide:side].fillColor = color;
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|
[self updateBorderLayers];
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|
}
|
|
|
|
#define BORDER_COLOR(SIDE) \
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|
- (CGColorRef)border##SIDE##Color { return [self borderColorForSide:RCTBorderSide##SIDE]; } \
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|
- (void)setBorder##SIDE##Color:(CGColorRef)color { [self setBorderColor:color forSide:RCTBorderSide##SIDE]; }
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|
|
|
BORDER_COLOR(Top)
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|
BORDER_COLOR(Right)
|
|
BORDER_COLOR(Bottom)
|
|
BORDER_COLOR(Left)
|
|
|
|
- (void)setBorderWidth:(CGFloat)borderWidth
|
|
{
|
|
_borderWidth = borderWidth;
|
|
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
|
|
_borderWidths[side] = borderWidth;
|
|
}
|
|
[self updateBorderLayers];
|
|
}
|
|
|
|
- (void)setBorderColor:(CGColorRef)borderColor
|
|
{
|
|
self.layer.borderColor = borderColor;
|
|
for (RCTBorderSide side = 0; side < RCTBorderSideCount; side++) {
|
|
_borderLayers[side].fillColor = borderColor;
|
|
}
|
|
[self updateBorderLayers];
|
|
}
|
|
|
|
- (CGColorRef)borderColor
|
|
{
|
|
return self.layer.borderColor;
|
|
}
|
|
|
|
@end
|