react-native/Libraries/JavaScriptAppEngine/System/JSTimers/JSTimersExecution.js

129 lines
3.9 KiB
JavaScript

/**
* Copyright 2004-present Facebook. All Rights Reserved.
*
* @providesModule JSTimersExecution
*/
'use strict';
var invariant = require('invariant');
var keyMirror = require('keyMirror');
var performanceNow = require('performanceNow');
var warning = require('warning');
/**
* JS implementation of timer functions. Must be completely driven by an
* external clock signal, all that's stored here is timerID, timer type, and
* callback.
*/
var JSTimersExecution = {
GUID: 1,
Type: keyMirror({
setTimeout: null,
setInterval: null,
requestAnimationFrame: null,
setImmediate: null,
}),
// Parallel arrays:
callbacks: [],
types: [],
timerIDs: [],
immediates: [],
/**
* Calls the callback associated with the ID. Also unregister that callback
* if it was a one time timer (setTimeout), and not unregister it if it was
* recurring (setInterval).
*/
callTimer: function(timerID) {
warning(timerID <= JSTimersExecution.GUID, 'Tried to call timer with ID ' + timerID + ' but no such timer exists');
var timerIndex = JSTimersExecution.timerIDs.indexOf(timerID);
// timerIndex of -1 means that no timer with that ID exists. There are
// two situations when this happens, when a garbage timer ID was given
// and when a previously existing timer was deleted before this callback
// fired. In both cases we want to ignore the timer id, but in the former
// case we warn as well.
if (timerIndex === -1) {
return;
}
var type = JSTimersExecution.types[timerIndex];
var callback = JSTimersExecution.callbacks[timerIndex];
// Clear the metadata
if (type === JSTimersExecution.Type.setTimeout ||
type === JSTimersExecution.Type.setImmediate ||
type === JSTimersExecution.Type.requestAnimationFrame) {
JSTimersExecution._clearIndex(timerIndex);
}
try {
if (type === JSTimersExecution.Type.setTimeout ||
type === JSTimersExecution.Type.setInterval ||
type === JSTimersExecution.Type.setImmediate) {
callback();
} else if (type === JSTimersExecution.Type.requestAnimationFrame) {
var currentTime = performanceNow();
callback(currentTime);
} else {
console.error('Tried to call a callback with invalid type: ' + type);
return;
}
} catch (e) {
// Don't rethrow so that we can run every other timer.
JSTimersExecution.errors = JSTimersExecution.errors || [];
JSTimersExecution.errors.push(e);
}
},
/**
* This is called from the native side. We are passed an array of timerIDs,
* and
*/
callTimers: function(timerIDs) {
invariant(timerIDs.length !== 0, 'Probably shouldn\'t call "callTimers" with no timerIDs');
JSTimersExecution.errors = null;
timerIDs.forEach(JSTimersExecution.callTimer);
var errors = JSTimersExecution.errors;
if (errors) {
var errorCount = errors.length;
if (errorCount > 1) {
// Throw all the other errors in a setTimeout, which will throw each
// error one at a time
for (var ii = 1; ii < errorCount; ii++) {
require('JSTimers').setTimeout(
((error) => { throw error; }).bind(null, errors[ii]),
0
);
}
}
throw errors[0];
}
},
/**
* This is called after we execute any command we receive from native but
* before we hand control back to native.
*/
callImmediates: function() {
JSTimersExecution.errors = null;
while (JSTimersExecution.immediates.length !== 0) {
JSTimersExecution.callTimer(JSTimersExecution.immediates.shift());
}
if (JSTimersExecution.errors) {
JSTimersExecution.errors.forEach((error) =>
require('JSTimers').setTimeout(() => { throw error; }, 0)
);
}
},
_clearIndex: function(i) {
JSTimersExecution.timerIDs[i] = null;
JSTimersExecution.callbacks[i] = null;
JSTimersExecution.types[i] = null;
},
};
module.exports = JSTimersExecution;