react-native/Libraries/Utilities/__tests__/MatrixMath-test.js

142 lines
5.0 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @emails oncall+react_native
*/
'use strict';
var MatrixMath = require('MatrixMath');
function degreesToRadians(degrees) {
return degrees * Math.PI / 180;
}
function convertZeroes(degrees) {
return degrees.map(value => value === -0 ? 0 : value);
}
describe('MatrixMath', () => {
it('decomposes a 4x4 matrix to produce accurate Z-axis angles', () => {
expect(MatrixMath.decomposeMatrix([
1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
]).rotationDegrees).toEqual([0, 0, 0]);
[30, 45, 60, 75, 90, 100, 115, 120, 133, 167].forEach(angle => {
var mat = MatrixMath.createRotateZ(degreesToRadians(angle));
expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
.toEqual([0, 0, angle]);
mat = MatrixMath.createRotateZ(degreesToRadians(-angle));
expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
.toEqual([0, 0, -angle]);
});
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(180))
).rotationDegrees).toEqual([0, 0, 180]);
// all values are between 0 and 180;
// change of sign and direction in the third and fourth quadrant
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(222))
).rotationDegrees).toEqual([0, 0, -138]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(270))
).rotationDegrees).toEqual([0, 0, -90]);
// 360 is expressed as 0
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(360))
).rotationDegrees).toEqual([0, 0, -0]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(33.33333333))
).rotationDegrees).toEqual([0, 0, 33.333]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(86.75309))
).rotationDegrees).toEqual([0, 0, 86.753]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(42.00000000001))
).rotationDegrees).toEqual([0, 0, 42]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(42.99999999999))
).rotationDegrees).toEqual([0, 0, 43]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(42.49999999999))
).rotationDegrees).toEqual([0, 0, 42.5]);
expect(MatrixMath.decomposeMatrix(
MatrixMath.createRotateZ(degreesToRadians(42.55555555555))
).rotationDegrees).toEqual([0, 0, 42.556]);
});
it('decomposes a 4x4 matrix to produce accurate Y-axis angles', () => {
var mat;
[30, 45, 60, 75, 90, 100, 110, 120, 133, 167].forEach(angle => {
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateYCommand(mat, degreesToRadians(angle));
expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
.toEqual([0, angle, 0]);
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateYCommand(mat, degreesToRadians(-angle));
expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
.toEqual([0, -angle, 0]);
});
// all values are between 0 and 180;
// change of sign and direction in the third and fourth quadrant
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateYCommand(mat, degreesToRadians(222));
expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
.toEqual([0, -138, 0]);
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateYCommand(mat, degreesToRadians(270));
expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
.toEqual([0, -90, 0]);
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateYCommand(mat, degreesToRadians(360));
expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
.toEqual([0, 0, 0]);
});
it('decomposes a 4x4 matrix to produce accurate X-axis angles', () => {
var mat;
[30, 45, 60, 75, 90, 100, 110, 120, 133, 167].forEach(angle => {
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateXCommand(mat, degreesToRadians(angle));
expect(convertZeroes(MatrixMath.decomposeMatrix(mat).rotationDegrees))
.toEqual([angle, 0, 0]);
});
// all values are between 0 and 180;
// change of sign and direction in the third and fourth quadrant
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateXCommand(mat, degreesToRadians(222));
expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
.toEqual([-138, 0, 0]);
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateXCommand(mat, degreesToRadians(270));
expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
.toEqual([-90, 0, 0]);
mat = MatrixMath.createIdentityMatrix();
MatrixMath.reuseRotateXCommand(mat, degreesToRadians(360));
expect(MatrixMath.decomposeMatrix(mat).rotationDegrees)
.toEqual([0, 0, 0]);
});
});