/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule TouchableBounce */ 'use strict'; var NativeMethodsMixin = require('NativeMethodsMixin'); var React = require('React'); var POPAnimation = require('POPAnimation'); var Animation = require('Animation'); var Touchable = require('Touchable'); var merge = require('merge'); var copyProperties = require('copyProperties'); var onlyChild = require('onlyChild'); /** * When the scroll view is disabled, this defines how far your touch may move * off of the button, before deactivating the button. Once deactivated, try * moving it back and you'll see that the button is once again reactivated! * Move it back and forth several times while the scroll view is disabled. */ var PRESS_RECT_OFFSET = {top: 20, left: 20, right: 20, bottom: 30}; /** * Example of using the `TouchableMixin` to play well with other responder * locking views including `ScrollView`. `TouchableMixin` provides touchable * hooks (`this.touchableHandle*`) that we forward events to. In turn, * `TouchableMixin` expects us to implement some abstract methods to handle * interesting interactions such as `handleTouchablePress`. */ var TouchableBounce = React.createClass({ mixins: [Touchable.Mixin, NativeMethodsMixin], propTypes: { onPress: React.PropTypes.func, // The function passed takes a callback to start the animation which should // be run after this onPress handler is done. You can use this (for example) // to update UI before starting the animation. onPressWithCompletion: React.PropTypes.func, // the function passed is called after the animation is complete onPressAnimationComplete: React.PropTypes.func, }, getInitialState: function() { return merge(this.touchableGetInitialState(), {animationID: null}); }, bounceTo: function(value, velocity, bounciness, fromValue, callback) { if (POPAnimation) { this.state.animationID && this.removeAnimation(this.state.animationID); var anim = { property: POPAnimation.Properties.scaleXY, dynamicsTension: 0, toValue: [value, value], velocity: [velocity, velocity], springBounciness: bounciness, }; if (fromValue) { anim.fromValue = [fromValue, fromValue]; } this.state.animationID = POPAnimation.createSpringAnimation(anim); this.addAnimation(this.state.animationID, callback); } else { Animation.startAnimation(this, 300, 0, 'easeOutBack', {scaleXY: [value, value]}); if (fromValue && typeof fromValue === 'function') { callback = fromValue; } if (callback) { setTimeout(callback, 300); } } }, /** * `Touchable.Mixin` self callbacks. The mixin will invoke these if they are * defined on your component. */ touchableHandleActivePressIn: function() { this.bounceTo(0.93, 0.1, 0); }, touchableHandleActivePressOut: function() { this.bounceTo(1, 0.4, 0); }, touchableHandlePress: function() { if (this.props.onPressWithCompletion) { this.props.onPressWithCompletion( this.bounceTo.bind(this, 1, 10, 10, 0.93, this.props.onPressAnimationComplete) ); return; } this.bounceTo(1, 10, 10, undefined, this.props.onPressAnimationComplete); this.props.onPress && this.props.onPress(); }, touchableGetPressRectOffset: function() { return PRESS_RECT_OFFSET; // Always make sure to predeclare a constant! }, touchableGetHighlightDelayMS: function() { return 0; }, render: function() { // Note(vjeux): use cloneWithProps once React has been upgraded var child = onlyChild(this.props.children); copyProperties(child.props, { accessible: true, testID: this.props.testID, onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder, onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest, onResponderGrant: this.touchableHandleResponderGrant, onResponderMove: this.touchableHandleResponderMove, onResponderRelease: this.touchableHandleResponderRelease, onResponderTerminate: this.touchableHandleResponderTerminate }); return child; } }); module.exports = TouchableBounce;