/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule POPAnimationMixin * @flow */ 'use strict'; var POPAnimation = require('POPAnimation'); if (!POPAnimation) { // POP animation isn't available in the OSS fork - this is a temporary // workaround to enable its availability to be determined at runtime. module.exports = (null : ?{}); } else { var invariant = require('invariant'); var warning = require('warning'); var POPAnimationMixin = { /** * Different ways to interpolate between beginning and end states * of properties during animation, such as spring, linear, and decay. */ AnimationTypes: POPAnimation.Types, AnimationProperties: POPAnimation.Properties, getInitialState: function(): Object { return { _currentAnimationsByNodeHandle: {}, }; }, _ensureBookkeepingSetup: function(nodeHandle: any) { if (!this.state._currentAnimationsByNodeHandle[nodeHandle]) { this.state._currentAnimationsByNodeHandle[nodeHandle] = []; } }, /** * Start animating the View with ref `refKey`. * * @param {key} refKey The key to reference the View to be animated. * * @param {number|Object} anim Either the identifier returned by * POPAnimation.create* or an object defining all the necessary * properties of the animation you wish to start (including type, matching * an entry in AnimationTypes). * * @param {func} doneCallback A callback fired when the animation is done, and * is passed a `finished` param that indicates whether the animation * completely finished, or was interrupted. */ startAnimation: function( refKey: string, anim: number | {type: number; property: number;}, doneCallback: (finished: bool) => void ) { var animID: number = 0; if (typeof anim === 'number') { animID = anim; } else { invariant( anim instanceof Object && anim.type !== undefined && anim.property !== undefined, 'Animation definitions must specify a type of animation and a ' + 'property to animate.' ); animID = POPAnimation.createAnimation(anim.type, anim); } invariant( this.refs[refKey], 'Invalid refKey ' + refKey + ' for anim:\n' + JSON.stringify(anim) + '\nvalid refs: ' + JSON.stringify(Object.keys(this.refs)) ); var refNodeHandle = this.refs[refKey].getNodeHandle(); this.startAnimationWithNodeHandle(refNodeHandle, animID, doneCallback); }, /** * Starts an animation on a native node. * * @param {NodeHandle} nodeHandle Handle to underlying native node. * @see `startAnimation`. */ startAnimationWithNodeHandle: function( nodeHandle: any, animID: number, doneCallback: (finished: bool) => void ) { this._ensureBookkeepingSetup(nodeHandle); var animations = this.state._currentAnimationsByNodeHandle[nodeHandle]; var animIndex = animations.length; animations.push(animID); var cleanupWrapper = (finished) => { if (!this.isMounted()) { return; } animations[animIndex] = 0; // zero it out so we don't try to stop it var allDone = true; for (var ii = 0; ii < animations.length; ii++) { if (animations[ii]) { allDone = false; break; } } if (allDone) { this.state._currentAnimationsByNodeHandle[nodeHandle] = undefined; } doneCallback && doneCallback(finished); }; POPAnimation.addAnimation(nodeHandle, animID, cleanupWrapper); }, /** * Starts multiple animations with one shared callback that is called when all * animations complete. * * @param {Array(Object} animations Array of objects defining all the * animations to start, each with shape `{ref|nodeHandle, anim}`. * @param {func} onSuccess A callback fired when all animations have returned, * and is passed a finished arg that is true if all animations finished * completely. * @param {func} onFailure Not supported yet. */ startAnimations: function( animations: Array, onSuccess: (finished: boolean) => void, onFailure: () => void ) { var numReturned = 0; var numFinished = 0; var numAnimations = animations.length; var metaCallback = (finished) => { if (finished) { ++numFinished; } if (++numReturned === numAnimations) { onSuccess && onSuccess(numFinished === numAnimations); } }; animations.forEach((anim) => { warning( anim.ref != null || anim.nodeHandle != null && !anim.ref !== !anim.nodeHandle, 'Animations must be specified with either ref xor nodeHandle' ); if (anim.ref) { this.startAnimation(anim.ref, anim.anim, metaCallback); } else if (anim.nodeHandle) { this.startAnimationWithNodeHandle(anim.nodeHandle, anim.anim, metaCallback); } }); }, /** * Stop any and all animations operating on the View with native node handle * `nodeHandle`. * * @param {NodeHandle} component The instance to stop animations * on. Do not pass a composite component. */ stopNodeHandleAnimations: function(nodeHandle: any) { if (!this.state._currentAnimationsByNodeHandle[nodeHandle]) { return; } var anims = this.state._currentAnimationsByNodeHandle[nodeHandle]; for (var i = 0; i < anims.length; i++) { var anim = anims[i]; if (anim) { // Note: Converting the string key to a number `nodeHandle`. POPAnimation.removeAnimation(+nodeHandle, anim); } } this.state._currentAnimationsByNodeHandle[nodeHandle] = undefined; }, /** * Stop any and all animations operating on the View with ref `refKey`. * * @param {key} refKey The key to reference the View to be animated. */ stopAnimations: function(refKey: string) { invariant(this.refs[refKey], 'invalid ref'); this.stopNodeHandleAnimations(this.refs[refKey].getNodeHandle()); }, /** * Stop any and all animations created by this component on itself and * subviews. */ stopAllAnimations: function() { for (var nodeHandle in this.state._currentAnimationsByNodeHandle) { this.stopNodeHandleAnimations(nodeHandle); } }, /** * Animates size and position of a view referenced by `refKey` to a specific * frame. * * @param {key} refKey ref key for view to animate. * @param {Object} frame The frame to animate the view to, specified as {left, * top, width, height}. * @param {const} type What type of interpolation to use, selected from * `inperpolationTypes`. * @param {Object} event Event encapsulating synthetic and native data that * may have triggered this animation. Velocity is extracted from it if * possible and applied to the animation. * @param {func} doneCallback A callback fired when the animation is done, and * is passed a `finished` param that indicates whether the animation * completely finished, or was interrupted. */ animateToFrame: function( refKey: string, frame: {left: number; top: number; width: number; height: number;}, type: number, velocity: number, doneCallback: (finished: boolean) => void ) { var animFrame = { // Animations use a centered coordinate system. x: frame.left + frame.width / 2, y: frame.top + frame.height / 2, w: frame.width, h: frame.height }; var posAnim = POPAnimation.createAnimation(type, { property: POPAnimation.Properties.position, toValue: [animFrame.x, animFrame.y], velocity: velocity || [0, 0], }); var sizeAnim = POPAnimation.createAnimation(type, { property: POPAnimation.Properties.size, toValue: [animFrame.w, animFrame.h] }); this.startAnimation(refKey, posAnim, doneCallback); this.startAnimation(refKey, sizeAnim); }, // Cleanup any potentially leaked animations. componentWillUnmount: function() { this.stopAllAnimations(); } }; module.exports = POPAnimationMixin; }