/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule PushNotificationIOS * @flow */ 'use strict'; var Map = require('Map'); var RCTDeviceEventEmitter = require('RCTDeviceEventEmitter'); var RCTPushNotificationManager = require('NativeModules').PushNotificationManager; var invariant = require('invariant'); var _notifHandlers = new Map(); var _initialNotification = RCTPushNotificationManager && RCTPushNotificationManager.initialNotification; var DEVICE_NOTIF_EVENT = 'remoteNotificationReceived'; var NOTIF_REGISTER_EVENT = 'remoteNotificationsRegistered'; /** * Handle push notifications for your app, including permission handling and * icon badge number. * * To get up and running, [configure your notifications with Apple](https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/ConfiguringPushNotifications/ConfiguringPushNotifications.html) * and your server-side system. To get an idea, [this is the Parse guide](https://parse.com/tutorials/ios-push-notifications). */ class PushNotificationIOS { _data: Object; _alert: string | Object; _sound: string; _badgeCount: number; /** * Schedules the localNotification for immediate presentation. * * details is an object containing: * * - `alertBody` : The message displayed in the notification alert. * */ static presentLocalNotification(details: Object) { RCTPushNotificationManager.presentLocalNotification(details); } /** * Schedules the localNotification for future presentation. * * details is an object containing: * * - `fireDate` : The date and time when the system should deliver the notification. * - `alertBody` : The message displayed in the notification alert. * */ static scheduleLocalNotification(details: Object) { RCTPushNotificationManager.scheduleLocalNotification(details); } /** * Sets the badge number for the app icon on the home screen */ static setApplicationIconBadgeNumber(number: number) { RCTPushNotificationManager.setApplicationIconBadgeNumber(number); } /** * Gets the current badge number for the app icon on the home screen */ static getApplicationIconBadgeNumber(callback: Function) { RCTPushNotificationManager.getApplicationIconBadgeNumber(callback); } /** * Attaches a listener to remote notification events while the app is running * in the foreground or the background. * * Valid events are: * * - `notification` : Fired when a remote notification is received. The * handler will be invoked with an instance of `PushNotificationIOS`. * - `register`: Fired when the user registers for remote notifications. The * handler will be invoked with a hex string representing the deviceToken. */ static addEventListener(type: string, handler: Function) { invariant( type === 'notification' || type === 'register', 'PushNotificationIOS only supports `notification` and `register` events' ); var listener; if (type === 'notification') { listener = RCTDeviceEventEmitter.addListener( DEVICE_NOTIF_EVENT, (notifData) => { handler(new PushNotificationIOS(notifData)); } ); } else if (type === 'register') { listener = RCTDeviceEventEmitter.addListener( NOTIF_REGISTER_EVENT, (registrationInfo) => { handler(registrationInfo.deviceToken); } ); } _notifHandlers.set(handler, listener); } /** * Requests notification permissions from iOS, prompting the user's * dialog box. By default, it will request all notification permissions, but * a subset of these can be requested by passing a map of requested * permissions. * The following permissions are supported: * * - `alert` * - `badge` * - `sound` * * If a map is provided to the method, only the permissions with truthy values * will be requested. */ static requestPermissions(permissions?: { alert?: boolean, badge?: boolean, sound?: boolean }) { var requestedPermissions = {}; if (permissions) { requestedPermissions = { alert: !!permissions.alert, badge: !!permissions.badge, sound: !!permissions.sound }; } else { requestedPermissions = { alert: true, badge: true, sound: true }; } RCTPushNotificationManager.requestPermissions(requestedPermissions); } /** * Unregister for all remote notifications received via Apple Push Notification service. * * You should call this method in rare circumstances only, such as when a new version of * the app removes support for all types of remote notifications. Users can temporarily * prevent apps from receiving remote notifications through the Notifications section of * the Settings app. Apps unregistered through this method can always re-register. */ static abandonPermissions() { RCTPushNotificationManager.abandonPermissions(); } /** * See what push permissions are currently enabled. `callback` will be * invoked with a `permissions` object: * * - `alert` :boolean * - `badge` :boolean * - `sound` :boolean */ static checkPermissions(callback: Function) { invariant( typeof callback === 'function', 'Must provide a valid callback' ); RCTPushNotificationManager.checkPermissions(callback); } /** * Removes the event listener. Do this in `componentWillUnmount` to prevent * memory leaks */ static removeEventListener(type: string, handler: Function) { invariant( type === 'notification' || type === 'register', 'PushNotificationIOS only supports `notification` and `register` events' ); var listener = _notifHandlers.get(handler); if (!listener) { return; } listener.remove(); _notifHandlers.delete(handler); } /** * An initial notification will be available if the app was cold-launched * from a notification. * * The first caller of `popInitialNotification` will get the initial * notification object, or `null`. Subsequent invocations will return null. */ static popInitialNotification() { var initialNotification = _initialNotification && new PushNotificationIOS(_initialNotification); _initialNotification = null; return initialNotification; } /** * You will never need to instansiate `PushNotificationIOS` yourself. * Listening to the `notification` event and invoking * `popInitialNotification` is sufficient */ constructor(nativeNotif: Object) { this._data = {}; // Extract data from Apple's `aps` dict as defined: // https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html Object.keys(nativeNotif).forEach((notifKey) => { var notifVal = nativeNotif[notifKey]; if (notifKey === 'aps') { this._alert = notifVal.alert; this._sound = notifVal.sound; this._badgeCount = notifVal.badge; } else { this._data[notifKey] = notifVal; } }); } /** * An alias for `getAlert` to get the notification's main message string */ getMessage(): ?string | ?Object { // alias because "alert" is an ambiguous name return this._alert; } /** * Gets the sound string from the `aps` object */ getSound(): ?string { return this._sound; } /** * Gets the notification's main message from the `aps` object */ getAlert(): ?string | ?Object { return this._alert; } /** * Gets the badge count number from the `aps` object */ getBadgeCount(): ?number { return this._badgeCount; } /** * Gets the data object on the notif */ getData(): ?Object { return this._data; } } module.exports = PushNotificationIOS;