/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule TouchableBounce * @flow */ 'use strict'; var Animated = require('Animated'); var EdgeInsetsPropType = require('EdgeInsetsPropType'); var NativeMethodsMixin = require('NativeMethodsMixin'); var React = require('React'); var Touchable = require('Touchable'); type Event = Object; type State = { animationID: ?number; scale: Animated.Value; }; var PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30}; /** * Example of using the `TouchableMixin` to play well with other responder * locking views including `ScrollView`. `TouchableMixin` provides touchable * hooks (`this.touchableHandle*`) that we forward events to. In turn, * `TouchableMixin` expects us to implement some abstract methods to handle * interesting interactions such as `handleTouchablePress`. */ var TouchableBounce = React.createClass({ mixins: [Touchable.Mixin, NativeMethodsMixin], propTypes: { onPress: React.PropTypes.func, onPressIn: React.PropTypes.func, onPressOut: React.PropTypes.func, // The function passed takes a callback to start the animation which should // be run after this onPress handler is done. You can use this (for example) // to update UI before starting the animation. onPressWithCompletion: React.PropTypes.func, // the function passed is called after the animation is complete onPressAnimationComplete: React.PropTypes.func, /** * When the scroll view is disabled, this defines how far your touch may * move off of the button, before deactivating the button. Once deactivated, * try moving it back and you'll see that the button is once again * reactivated! Move it back and forth several times while the scroll view * is disabled. Ensure you pass in a constant to reduce memory allocations. */ pressRetentionOffset: EdgeInsetsPropType, /** * This defines how far your touch can start away from the button. This is * added to `pressRetentionOffset` when moving off of the button. * ** NOTE ** * The touch area never extends past the parent view bounds and the Z-index * of sibling views always takes precedence if a touch hits two overlapping * views. */ hitSlop: EdgeInsetsPropType, }, getInitialState: function(): State { return { ...this.touchableGetInitialState(), scale: new Animated.Value(1), }; }, bounceTo: function( value: number, velocity: number, bounciness: number, callback?: ?Function ) { Animated.spring(this.state.scale, { toValue: value, velocity, bounciness, }).start(callback); }, /** * `Touchable.Mixin` self callbacks. The mixin will invoke these if they are * defined on your component. */ touchableHandleActivePressIn: function(e: Event) { this.bounceTo(0.93, 0.1, 0); this.props.onPressIn && this.props.onPressIn(e); }, touchableHandleActivePressOut: function(e: Event) { this.bounceTo(1, 0.4, 0); this.props.onPressOut && this.props.onPressOut(e); }, touchableHandlePress: function(e: Event) { var onPressWithCompletion = this.props.onPressWithCompletion; if (onPressWithCompletion) { onPressWithCompletion(() => { this.state.scale.setValue(0.93); this.bounceTo(1, 10, 10, this.props.onPressAnimationComplete); }); return; } this.bounceTo(1, 10, 10, this.props.onPressAnimationComplete); this.props.onPress && this.props.onPress(e); }, touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET { return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET; }, touchableGetHitSlop: function(): ?Object { return this.props.hitSlop; }, touchableGetHighlightDelayMS: function(): number { return 0; }, render: function(): ReactElement { return ( {this.props.children} ); } }); module.exports = TouchableBounce;