/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include #include #include #include namespace facebook { namespace react { /* * Event Beat serves two interleaving purposes: synchronization of event queues * and ensuring that event dispatching happens on propper threads. */ class EventBeat { public: virtual ~EventBeat() = default; using BeatCallback = std::function; using FailCallback = std::function; /* * Communicates to the Beat that a consumer is waiting for the coming beat. * A consumer must request coming beat after the previous beat happened * to receive a next coming one. */ virtual void request() const; /* * Induces the next beat to happen as soon as possible. If the method * is called on the proper thread, the beat must happen synchronously. * Subclasses might override this method to implement specific * out-of-turn beat scheduling. * Some types of Event Beats do not support inducing, hence the default * implementation does nothing. * Receiver might ignore the call if a beat was not requested. */ virtual void induce() const; /* * Sets the beat callback function. * The callback is must be called on the proper thread. */ void setBeatCallback(const BeatCallback &beatCallback); /* * Sets the fail callback function. * Called in case if the beat cannot be performed anymore because of * some external circumstances (e.g. execution thread is beling destructed). * The callback can be called on any thread. */ void setFailCallback(const FailCallback &failCallback); protected: /* * Should be used by sublasses to send a beat. * Receiver might ignore the call if a beat was not requested. */ void beat(jsi::Runtime &runtime) const; BeatCallback beatCallback_; FailCallback failCallback_; mutable std::atomic isRequested_{false}; }; using EventBeatFactory = std::function()>; } // namespace react } // namespace facebook