/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule ViewabilityHelper * @flow */ 'use strict'; const invariant = require('fbjs/lib/invariant'); export type ViewToken = {item: any, key: string, index: ?number, isViewable: boolean, section?: any}; export type ViewabilityConfig = {| /** * Minimum amount of time (in milliseconds) that an item must be physically viewable before the * viewability callback will be fired. A high number means that scrolling through content without * stopping will not mark the content as viewable. */ minimumViewTime?: number, /** * Percent of viewport that must be covered for a partially occluded item to count as * "viewable", 0-100. Fully visible items are always considered viewable. A value of 0 means * that a single pixel in the viewport makes the item viewable, and a value of 100 means that * an item must be either entirely visible or cover the entire viewport to count as viewable. */ viewAreaCoveragePercentThreshold?: number, /** * Similar to `viewAreaPercentThreshold`, but considers the percent of the item that is visible, * rather than the fraction of the viewable area it covers. */ itemVisiblePercentThreshold?: number, /** * Nothing is considered viewable until the user scrolls or `recordInteraction` is called after * render. */ waitForInteraction?: boolean, |}; /** * A Utility class for calculating viewable items based on current metrics like scroll position and * layout. * * An item is said to be in a "viewable" state when any of the following * is true for longer than `minimumViewTime` milliseconds (after an interaction if `waitForInteraction` * is true): * * - Occupying >= `viewAreaCoveragePercentThreshold` of the view area XOR fraction of the item * visible in the view area >= `itemVisiblePercentThreshold`. * - Entirely visible on screen */ class ViewabilityHelper { _config: ViewabilityConfig; _hasInteracted: boolean = false; _lastUpdateTime: number = 0; _timers: Set = new Set(); _viewableIndices: Array = []; _viewableItems: Map = new Map(); constructor(config: ViewabilityConfig = {viewAreaCoveragePercentThreshold: 0}) { this._config = config; } /** * Cleanup, e.g. on unmount. Clears any pending timers. */ dispose() { this._timers.forEach(clearTimeout); } /** * Determines which items are viewable based on the current metrics and config. */ computeViewableItems( itemCount: number, scrollOffset: number, viewportHeight: number, getFrameMetrics: (index: number) => ?{length: number, offset: number}, renderRange?: {first: number, last: number}, // Optional optimization to reduce the scan size ): Array { const {itemVisiblePercentThreshold, viewAreaCoveragePercentThreshold} = this._config; const viewAreaMode = viewAreaCoveragePercentThreshold != null; const viewablePercentThreshold = viewAreaMode ? viewAreaCoveragePercentThreshold : itemVisiblePercentThreshold; invariant( viewablePercentThreshold != null && (itemVisiblePercentThreshold != null) !== (viewAreaCoveragePercentThreshold != null), 'Must set exactly one of itemVisiblePercentThreshold or viewAreaCoveragePercentThreshold', ); const viewableIndices = []; if (itemCount === 0) { return viewableIndices; } let firstVisible = -1; const {first, last} = renderRange || {first: 0, last: itemCount - 1}; invariant( last < itemCount, 'Invalid render range ' + JSON.stringify({renderRange, itemCount}) ); for (let idx = first; idx <= last; idx++) { const metrics = getFrameMetrics(idx); if (!metrics) { continue; } const top = metrics.offset - scrollOffset; const bottom = top + metrics.length; if ((top < viewportHeight) && (bottom > 0)) { firstVisible = idx; if (_isViewable( viewAreaMode, viewablePercentThreshold, top, bottom, viewportHeight, metrics.length, )) { viewableIndices.push(idx); } } else if (firstVisible >= 0) { break; } } return viewableIndices; } /** * Figures out which items are viewable and how that has changed from before and calls * `onViewableItemsChanged` as appropriate. */ onUpdate( itemCount: number, scrollOffset: number, viewportHeight: number, getFrameMetrics: (index: number) => ?{length: number, offset: number}, createViewToken: (index: number, isViewable: boolean) => ViewToken, onViewableItemsChanged: ({viewableItems: Array, changed: Array}) => void, renderRange?: {first: number, last: number}, // Optional optimization to reduce the scan size ): void { const updateTime = Date.now(); if (this._lastUpdateTime === 0 && itemCount > 0 && getFrameMetrics(0)) { // Only count updates after the first item is rendered and has a frame. this._lastUpdateTime = updateTime; } const updateElapsed = this._lastUpdateTime ? updateTime - this._lastUpdateTime : 0; if (this._config.waitForInteraction && !this._hasInteracted) { return; } let viewableIndices = []; if (itemCount) { viewableIndices = this.computeViewableItems( itemCount, scrollOffset, viewportHeight, getFrameMetrics, renderRange, ); } if (this._viewableIndices.length === viewableIndices.length && this._viewableIndices.every((v, ii) => v === viewableIndices[ii])) { // We might get a lot of scroll events where visibility doesn't change and we don't want to do // extra work in those cases. return; } this._viewableIndices = viewableIndices; this._lastUpdateTime = updateTime; if (this._config.minimumViewTime && updateElapsed < this._config.minimumViewTime) { const handle = setTimeout( () => { this._timers.delete(handle); this._onUpdateSync(viewableIndices, onViewableItemsChanged, createViewToken); }, this._config.minimumViewTime, ); this._timers.add(handle); } else { this._onUpdateSync(viewableIndices, onViewableItemsChanged, createViewToken); } } /** * Records that an interaction has happened even if there has been no scroll. */ recordInteraction() { this._hasInteracted = true; } _onUpdateSync(viewableIndicesToCheck, onViewableItemsChanged, createViewToken) { // Filter out indices that have gone out of view since this call was scheduled. viewableIndicesToCheck = viewableIndicesToCheck.filter( (ii) => this._viewableIndices.includes(ii) ); const prevItems = this._viewableItems; const nextItems = new Map( viewableIndicesToCheck.map(ii => { const viewable = createViewToken(ii, true); return [viewable.key, viewable]; }) ); const changed = []; for (const [key, viewable] of nextItems) { if (!prevItems.has(key)) { changed.push(viewable); } } for (const [key, viewable] of prevItems) { if (!nextItems.has(key)) { changed.push({...viewable, isViewable: false}); } } if (changed.length > 0) { this._viewableItems = nextItems; onViewableItemsChanged({viewableItems: Array.from(nextItems.values()), changed}); } } } function _isViewable( viewAreaMode: boolean, viewablePercentThreshold: number, top: number, bottom: number, viewportHeight: number, itemLength: number, ): bool { if (_isEntirelyVisible(top, bottom, viewportHeight)) { return true; } else { const pixels = _getPixelsVisible(top, bottom, viewportHeight); const percent = 100 * (viewAreaMode ? pixels / viewportHeight : pixels / itemLength); return percent >= viewablePercentThreshold; } } function _getPixelsVisible( top: number, bottom: number, viewportHeight: number ): number { const visibleHeight = Math.min(bottom, viewportHeight) - Math.max(top, 0); return Math.max(0, visibleHeight); } function _isEntirelyVisible( top: number, bottom: number, viewportHeight: number ): bool { return top >= 0 && bottom <= viewportHeight && bottom > top; } module.exports = ViewabilityHelper;