#!/usr/bin/env node /** * Copyright (c) 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * The examples provided by Facebook are for non-commercial testing and * evaluation purposes only. * * Facebook reserves all rights not expressly granted. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL * FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * @flow */ 'use strict'; /* eslint-env node */ const WebSocket = require('ws'); console.log(`\ WebSocket integration test server This will send each incoming message back, with the string '_response' appended. An incoming message of 'exit' will shut down the server. `); const server = new WebSocket.Server({port: 5555}); server.on('connection', (ws) => { ws.on('message', (message) => { console.log('Received message:', message); if (message === 'exit') { console.log('WebSocket integration test server exit'); process.exit(0); } console.log('Cookie:', ws.upgradeReq.headers.cookie); ws.send(message + '_response'); }); ws.send('hello'); });