/** * https://github.com/arian/cubic-bezier * * MIT License * * Copyright (c) 2013 Arian Stolwijk * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * @providesModule bezier * @nolint */ module.exports = function(x1, y1, x2, y2, epsilon){ var curveX = function(t){ var v = 1 - t; return 3 * v * v * t * x1 + 3 * v * t * t * x2 + t * t * t; }; var curveY = function(t){ var v = 1 - t; return 3 * v * v * t * y1 + 3 * v * t * t * y2 + t * t * t; }; var derivativeCurveX = function(t){ var v = 1 - t; return 3 * (2 * (t - 1) * t + v * v) * x1 + 3 * (- t * t * t + 2 * v * t) * x2; }; return function(t){ var x = t, t0, t1, t2, x2, d2, i; // First try a few iterations of Newton's method -- normally very fast. for (t2 = x, i = 0; i < 8; i++){ x2 = curveX(t2) - x; if (Math.abs(x2) < epsilon) return curveY(t2); d2 = derivativeCurveX(t2); if (Math.abs(d2) < 1e-6) break; t2 = t2 - x2 / d2; } t0 = 0, t1 = 1, t2 = x; if (t2 < t0) return curveY(t0); if (t2 > t1) return curveY(t1); // Fallback to the bisection method for reliability. while (t0 < t1){ x2 = curveX(t2); if (Math.abs(x2 - x) < epsilon) return curveY(t2); if (x > x2) t0 = t2; else t1 = t2; t2 = (t1 - t0) * .5 + t0; } // Failure return curveY(t2); }; };