/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import #import "RCTBridge.h" typedef NS_ENUM(NSInteger, RCTTextEventType) { RCTTextEventTypeFocus, RCTTextEventTypeBlur, RCTTextEventTypeChange, RCTTextEventTypeSubmit, RCTTextEventTypeEnd, RCTTextEventTypeKeyPress }; typedef NS_ENUM(NSInteger, RCTScrollEventType) { RCTScrollEventTypeStart, RCTScrollEventTypeMove, RCTScrollEventTypeEnd, RCTScrollEventTypeStartDeceleration, RCTScrollEventTypeEndDeceleration, RCTScrollEventTypeEndAnimation, }; /** * The threshold at which text inputs will start warning that the JS thread * has fallen behind (resulting in poor input performance, missed keys, etc.) */ RCT_EXTERN const NSInteger RCTTextUpdateLagWarningThreshold; /** * Takes an input event name and normalizes it to the form that is required * by the events system (currently that means starting with the "top" prefix, * but that's an implementation detail that may change in future). */ RCT_EXTERN NSString *RCTNormalizeInputEventName(NSString *eventName); @protocol RCTEvent @required @property (nonatomic, strong, readonly) NSNumber *viewTag; @property (nonatomic, copy, readonly) NSString *eventName; @property (nonatomic, assign, readonly) uint16_t coalescingKey; - (BOOL)canCoalesce; - (id)coalesceWithEvent:(id)newEvent; // used directly for doing a JS call + (NSString *)moduleDotMethod; // must contain only JSON compatible values - (NSArray *)arguments; @end /** * This class wraps the -[RCTBridge enqueueJSCall:args:] method, and * provides some convenience methods for generating event calls. */ @interface RCTEventDispatcher : NSObject /** * Send an application-specific event that does not relate to a specific * view, e.g. a navigation or data update notification. */ - (void)sendAppEventWithName:(NSString *)name body:(id)body; /** * Send a device or iOS event that does not relate to a specific view, * e.g.rotation, location, keyboard show/hide, background/awake, etc. */ - (void)sendDeviceEventWithName:(NSString *)name body:(id)body; /** * Send a user input event. The body dictionary must contain a "target" * parameter, representing the React tag of the view sending the event */ - (void)sendInputEventWithName:(NSString *)name body:(NSDictionary *)body; /** * Send a text input/focus event. */ - (void)sendTextEventWithType:(RCTTextEventType)type reactTag:(NSNumber *)reactTag text:(NSString *)text key:(NSString *)key eventCount:(NSInteger)eventCount; /** * Send a pre-prepared event object. * * If the event can be coalesced it is added to a pool of events that are sent at the beginning of the next js frame. * Otherwise if the event cannot be coalesced we first flush the pool of coalesced events and the new event after that. * * Why it works this way? * Making sure js gets events in the right order is crucial for correctly interpreting gestures. * Unfortunately we cannot emit all events as they come. If we would do that we would have to emit scroll and touch moved event on every frame, * which is too much data to transfer and process on older devices. This is especially bad when js starts lagging behind main thread. */ - (void)sendEvent:(id)event; @end