/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule View * @flow */ 'use strict'; var NativeMethodsMixin = require('NativeMethodsMixin'); var PropTypes = require('ReactPropTypes'); var RCTUIManager = require('NativeModules').UIManager; var React = require('React'); var ReactNativeStyleAttributes = require('ReactNativeStyleAttributes'); var ReactNativeViewAttributes = require('ReactNativeViewAttributes'); var StyleSheetPropType = require('StyleSheetPropType'); var ViewStylePropTypes = require('ViewStylePropTypes'); var createReactNativeComponentClass = require('createReactNativeComponentClass'); var stylePropType = StyleSheetPropType(ViewStylePropTypes); /** * The most fundamental component for building UI, `View` is a * container that supports layout with flexbox, style, some touch handling, and * accessibility controls, and is designed to be nested inside other views and * to have 0 to many children of any type. `View` maps directly to the native * view equivalent on whatever platform React is running on, whether that is a * `UIView`, `
`, `android.view`, etc. This example creates a `View` that * wraps two colored boxes and custom component in a row with padding. * * ``` * * * * * * ``` * * `View`s are designed to be used with `StyleSheet`s for clarity and * performance, although inline styles are also supported. */ var View = React.createClass({ mixins: [NativeMethodsMixin], /** * `NativeMethodsMixin` will look for this when invoking `setNativeProps`. We * make `this` look like an actual native component class. */ viewConfig: { uiViewClassName: 'RCTView', validAttributes: ReactNativeViewAttributes.RCTView }, propTypes: { /** * When true, indicates that the view is an accessibility element. By default, * all the touchable elements are accessible. */ accessible: PropTypes.bool, /** * Overrides the text that's read by the screen reader when the user interacts * with the element. By default, the label is constructed by traversing all the * children and accumulating all the Text nodes separated by space. */ accessibilityLabel: PropTypes.string, /** * Used to locate this view in end-to-end tests. */ testID: PropTypes.string, /** * For most touch interactions, you'll simply want to wrap your component in * `TouchableHighlight` or `TouchableOpacity`. Check out `Touchable.js`, * `ScrollResponder.js` and `ResponderEventPlugin.js` for more discussion. */ onMoveShouldSetResponder: PropTypes.func, onResponderGrant: PropTypes.func, onResponderMove: PropTypes.func, onResponderReject: PropTypes.func, onResponderRelease: PropTypes.func, onResponderTerminate: PropTypes.func, onResponderTerminationRequest: PropTypes.func, onStartShouldSetResponder: PropTypes.func, onStartShouldSetResponderCapture: PropTypes.func, /** * Invoked on mount and layout changes with {x, y, width, height}. */ onLayout: PropTypes.func, /** * In the absence of `auto` property, `none` is much like `CSS`'s `none` * value. `box-none` is as if you had applied the `CSS` class: * * ``` * .box-none { * pointer-events: none; * } * .box-none * { * pointer-events: all; * } * ``` * * `box-only` is the equivalent of * * ``` * .box-only { * pointer-events: all; * } * .box-only * { * pointer-events: none; * } * ``` * * But since `pointerEvents` does not affect layout/appearance, and we are * already deviating from the spec by adding additional modes, we opt to not * include `pointerEvents` on `style`. On some platforms, we would need to * implement it as a `className` anyways. Using `style` or not is an * implementation detail of the platform. */ pointerEvents: PropTypes.oneOf([ 'box-none', 'none', 'box-only', 'auto', ]), style: stylePropType, /** * This is a special performance property exposed by RCTView and is useful * for scrolling content when there are many subviews, most of which are * offscreen. For this property to be effective, it must be applied to a * view that contains many subviews that extend outside its bound. The * subviews must also have overflow: hidden, as should the containing view * (or one of its superviews). */ removeClippedSubviews: PropTypes.bool, /** * Whether this view should render itself (and all of its children) into a * single hardware texture on the GPU. * * On Android, this is useful for animations and interactions that only * modify opacity, rotation, translation, and/or scale: in those cases, the * view doesn't have to be redrawn and display lists don't need to be * re-executed. The texture can just be re-used and re-composited with * different parameters. The downside is that this can use up limited video * memory, so this prop should be set back to false at the end of the * interaction/animation. */ renderToHardwareTextureAndroid: PropTypes.bool, }, render: function() { return ; }, }); var RCTView = createReactNativeComponentClass({ validAttributes: ReactNativeViewAttributes.RCTView, uiViewClassName: 'RCTView', }); RCTView.propTypes = View.propTypes; if (__DEV__) { var viewConfig = RCTUIManager.viewConfigs && RCTUIManager.viewConfigs.RCTView || {}; for (var prop in viewConfig.nativeProps) { var viewAny: any = View; // Appease flow if (!viewAny.propTypes[prop] && !ReactNativeStyleAttributes[prop]) { throw new Error( 'View is missing propType for native prop `' + prop + '`' ); } } } var ViewToExport = RCTView; if (__DEV__) { ViewToExport = View; } module.exports = ViewToExport;