/** * Copyright (c) 2015-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow * @format */ 'use strict'; const NativeAnimatedHelper = require('NativeAnimatedHelper'); import type AnimatedValue from '../nodes/AnimatedValue'; export type EndResult = {finished: boolean}; export type EndCallback = (result: EndResult) => void; export type AnimationConfig = { isInteraction?: boolean, useNativeDriver?: boolean, onComplete?: ?EndCallback, iterations?: number, }; // Important note: start() and stop() will only be called at most once. // Once an animation has been stopped or finished its course, it will // not be reused. class Animation { __active: boolean; __isInteraction: boolean; __nativeId: number; __onEnd: ?EndCallback; __iterations: number; start( fromValue: number, onUpdate: (value: number) => void, onEnd: ?EndCallback, previousAnimation: ?Animation, animatedValue: AnimatedValue, ): void {} stop(): void { if (this.__nativeId) { NativeAnimatedHelper.API.stopAnimation(this.__nativeId); } } __getNativeAnimationConfig(): any { // Subclasses that have corresponding animation implementation done in native // should override this method throw new Error('This animation type cannot be offloaded to native'); } // Helper function for subclasses to make sure onEnd is only called once. __debouncedOnEnd(result: EndResult): void { const onEnd = this.__onEnd; this.__onEnd = null; onEnd && onEnd(result); } __startNativeAnimation(animatedValue: AnimatedValue): void { animatedValue.__makeNative(); this.__nativeId = NativeAnimatedHelper.generateNewAnimationId(); NativeAnimatedHelper.API.startAnimatingNode( this.__nativeId, animatedValue.__getNativeTag(), this.__getNativeAnimationConfig(), this.__debouncedOnEnd.bind(this), ); } } module.exports = Animation;