/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule AssetSourceResolver * @flow */ 'use strict'; export type ResolvedAssetSource = { __packager_asset: boolean, width: ?number, height: ?number, uri: string, scale: number, }; import type { PackagerAsset } from 'AssetRegistry'; const PixelRatio = require('PixelRatio'); const Platform = require('Platform'); const assetPathUtils = require('../../local-cli/bundle/assetPathUtils'); const invariant = require('fbjs/lib/invariant'); /** * Returns a path like 'assets/AwesomeModule/icon@2x.png' */ function getScaledAssetPath(asset): string { var scale = AssetSourceResolver.pickScale(asset.scales, PixelRatio.get()); var scaleSuffix = scale === 1 ? '' : '@' + scale + 'x'; var assetDir = assetPathUtils.getBasePath(asset); return assetDir + '/' + asset.name + scaleSuffix + '.' + asset.type; } /** * Returns a path like 'drawable-mdpi/icon.png' */ function getAssetPathInDrawableFolder(asset): string { var scale = AssetSourceResolver.pickScale(asset.scales, PixelRatio.get()); var drawbleFolder = assetPathUtils.getAndroidResourceFolderName(asset, scale); var fileName = assetPathUtils.getAndroidResourceIdentifier(asset); return drawbleFolder + '/' + fileName + '.' + asset.type; } class AssetSourceResolver { serverUrl: ?string; // where the bundle is being run from bundleUrl: ?string; // the asset to resolve asset: PackagerAsset; constructor(serverUrl: ?string, bundleUrl: ?string, asset: PackagerAsset) { this.serverUrl = serverUrl; this.bundleUrl = bundleUrl; this.asset = asset; } isLoadedFromServer(): boolean { return !!this.serverUrl; } isLoadedFromFileSystem(): boolean { return !!this.bundleUrl; } defaultAsset(): ResolvedAssetSource { if (this.isLoadedFromServer()) { return this.assetServerURL(); } if (Platform.OS === 'android') { return this.isLoadedFromFileSystem() ? this.drawableFolderInBundle() : this.resourceIdentifierWithoutScale(); } else { return this.scaledAssetURLInBundle(); } } /** * Returns an absolute URL which can be used to fetch the asset * from the devserver */ assetServerURL(): ResolvedAssetSource { invariant(!!this.serverUrl, 'need server to load from'); return this.fromSource( this.serverUrl + getScaledAssetPath(this.asset) + '?platform=' + Platform.OS + '&hash=' + this.asset.hash ); } /** * Resolves to just the scaled asset filename * E.g. 'assets/AwesomeModule/icon@2x.png' */ scaledAssetPath(): ResolvedAssetSource { return this.fromSource(getScaledAssetPath(this.asset)); } /** * Resolves to where the bundle is running from, with a scaled asset filename * E.g. 'file:///sdcard/bundle/assets/AwesomeModule/icon@2x.png' */ scaledAssetURLInBundle(): ResolvedAssetSource { const path = this.bundleUrl || 'file://'; return this.fromSource(path + getScaledAssetPath(this.asset)); } /** * The default location of assets bundled with the app, located by * resource identifier * The Android resource system picks the correct scale. * E.g. 'assets_awesomemodule_icon' */ resourceIdentifierWithoutScale(): ResolvedAssetSource { invariant(Platform.OS === 'android', 'resource identifiers work on Android'); return this.fromSource(assetPathUtils.getAndroidResourceIdentifier(this.asset)); } /** * If the jsbundle is running from a sideload location, this resolves assets * relative to its location * E.g. 'file:///sdcard/AwesomeModule/drawable-mdpi/icon.png' */ drawableFolderInBundle(): ResolvedAssetSource { const path = this.bundleUrl || 'file://'; return this.fromSource( path + getAssetPathInDrawableFolder(this.asset) ); } fromSource(source: string): ResolvedAssetSource { return { __packager_asset: true, width: this.asset.width, height: this.asset.height, uri: source, scale: AssetSourceResolver.pickScale(this.asset.scales, PixelRatio.get()), }; } static pickScale(scales: Array, deviceScale: number): number { // Packager guarantees that `scales` array is sorted for (var i = 0; i < scales.length; i++) { if (scales[i] >= deviceScale) { return scales[i]; } } // If nothing matches, device scale is larger than any available // scales, so we return the biggest one. Unless the array is empty, // in which case we default to 1 return scales[scales.length - 1] || 1; } } module.exports = AssetSourceResolver;