// Copyright 2004-present Facebook. All Rights Reserved. #pragma once #include #include namespace facebook { namespace react { /* * Exact type of float numbers which ideally should match a type behing * platform- and chip-architecture-specific float type. */ using Float = CGFloat; /* * Large positive number signifies that the `Float` values is `undefined`. */ const Float kFloatUndefined = CGFLOAT_MAX; /* * Point */ struct Point { Float x {0}; Float y {0}; Point& operator += (const Point& rhs) { x += rhs.x; y += rhs.y; return *this; } friend Point operator + (Point lhs, const Point& rhs) { return lhs += rhs; } bool operator ==(const Point& rhs) const { return std::tie(this->x, this->y) == std::tie(rhs.x, rhs.y); } bool operator !=(const Point& rhs) const { return !(*this == rhs); } }; /* * Size */ struct Size { Float width {0}; Float height {0}; bool operator ==(const Size& rhs) const { return std::tie(this->width, this->height) == std::tie(rhs.width, rhs.height); } bool operator !=(const Size& rhs) const { return !(*this == rhs); } }; /* * Rect: Point and Size */ struct Rect { Point origin {0, 0}; Size size {0, 0}; bool operator ==(const Rect& rhs) const { return std::tie(this->origin, this->size) == std::tie(rhs.origin, rhs.size); } bool operator !=(const Rect& rhs) const { return !(*this == rhs); } }; /* * EdgeInsets */ struct EdgeInsets { Float left {0}; Float top {0}; Float right {0}; Float bottom {0}; bool operator ==(const EdgeInsets& rhs) const { return std::tie(this->left, this->top, this->right, this->bottom) == std::tie(rhs.left, rhs.top, rhs.right, rhs.bottom); } bool operator !=(const EdgeInsets& rhs) const { return !(*this == rhs); } }; } // namespace react } // namespace facebook