/** * Copyright (c) 2015-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "ViewEventEmitter.h" namespace facebook { namespace react { #pragma mark - Accessibility void ViewEventEmitter::onAccessibilityAction(const std::string &name) const { dispatchEvent("accessibilityAction", folly::dynamic::object("action", name)); } void ViewEventEmitter::onAccessibilityTap() const { dispatchEvent("accessibilityTap"); } void ViewEventEmitter::onAccessibilityMagicTap() const { dispatchEvent("magicTap"); } #pragma mark - Layout void ViewEventEmitter::onLayout(const LayoutMetrics &layoutMetrics) const { folly::dynamic payload = folly::dynamic::object(); const auto &frame = layoutMetrics.frame; payload["layout"] = folly::dynamic::object ("x", frame.origin.x) ("y", frame.origin.y) ("width", frame.size.width) ("height", frame.size.height); dispatchEvent("layout", payload); } #pragma mark - Touches static folly::dynamic touchPayload(const Touch &touch) { folly::dynamic object = folly::dynamic::object(); object["locationX"] = touch.offsetPoint.x; object["locationY"] = touch.offsetPoint.x; object["pageX"] = touch.pagePoint.x; object["pageY"] = touch.pagePoint.x; object["screenX"] = touch.screenPoint.x; object["screenY"] = touch.screenPoint.x; object["identifier"] = touch.identifier; object["target"] = touch.target; object["timestamp"] = touch.timestamp * 1000; object["force"] = touch.force; return object; } static folly::dynamic touchesPayload(const Touches &touches) { folly::dynamic array = folly::dynamic::array(); for (const auto &touch : touches) { array.push_back(touchPayload(touch)); } return array; } static folly::dynamic touchEventPayload(const TouchEvent &event) { folly::dynamic object = folly::dynamic::object(); object["touches"] = touchesPayload(event.touches); object["changedTouches"] = touchesPayload(event.changedTouches); object["targetTouches"] = touchesPayload(event.targetTouches); return object; } void ViewEventEmitter::onTouchStart(const TouchEvent &event) const { dispatchEvent("touchStart", touchEventPayload(event)); } void ViewEventEmitter::onTouchMove(const TouchEvent &event) const { dispatchEvent("touchMove", touchEventPayload(event)); } void ViewEventEmitter::onTouchEnd(const TouchEvent &event) const { dispatchEvent("touchEnd", touchEventPayload(event)); } void ViewEventEmitter::onTouchCancel(const TouchEvent &event) const { dispatchEvent("touchCancel", touchEventPayload(event)); } } // namespace react } // namespace facebook