/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule Image * @flow */ 'use strict'; const EdgeInsetsPropType = require('EdgeInsetsPropType'); const ImageResizeMode = require('ImageResizeMode'); const ImageSourcePropType = require('ImageSourcePropType'); const ImageStylePropTypes = require('ImageStylePropTypes'); const NativeMethodsMixin = require('NativeMethodsMixin'); const NativeModules = require('NativeModules'); const React = require('React'); const ReactNativeViewAttributes = require('ReactNativeViewAttributes'); const StyleSheet = require('StyleSheet'); const StyleSheetPropType = require('StyleSheetPropType'); const flattenStyle = require('flattenStyle'); const requireNativeComponent = require('requireNativeComponent'); const resolveAssetSource = require('resolveAssetSource'); const PropTypes = React.PropTypes; const ImageViewManager = NativeModules.ImageViewManager; /** * A React component for displaying different types of images, * including network images, static resources, temporary local images, and * images from local disk, such as the camera roll. * * This example shows both fetching and displaying an image from local storage as well as on from * network. * * ```ReactNativeWebPlayer * import React, { Component } from 'react'; * import { AppRegistry, View, Image } from 'react-native'; * * class DisplayAnImage extends Component { * render() { * return ( * * * * * ); * } * } * * // App registration and rendering * AppRegistry.registerComponent('DisplayAnImage', () => DisplayAnImage); * ``` * * You can also add `style` to an image: * * ```ReactNativeWebPlayer * import React, { Component } from 'react'; * import { AppRegistry, View, Image, StyleSheet} from 'react-native'; * * const styles = StyleSheet.create({ * stretch: { * width: 50, * height: 200 * } * }); * * class DisplayAnImageWithStyle extends Component { * render() { * return ( * * * * ); * } * } * * // App registration and rendering * AppRegistry.registerComponent( * 'DisplayAnImageWithStyle', * () => DisplayAnImageWithStyle * ); * ``` * * ### GIF and WebP support on Android * * By default, GIF and WebP are not supported on Android. * * You will need to add some optional modules in `android/app/build.gradle`, depending on the needs of your app. * * ``` * dependencies { * // If your app supports Android versions before Ice Cream Sandwich (API level 14) * compile 'com.facebook.fresco:animated-base-support:0.11.0' * * // For animated GIF support * compile 'com.facebook.fresco:animated-gif:0.11.0' * * // For WebP support, including animated WebP * compile 'com.facebook.fresco:animated-webp:0.11.0' * compile 'com.facebook.fresco:webpsupport:0.11.0' * * // For WebP support, without animations * compile 'com.facebook.fresco:webpsupport:0.11.0' * } * ``` * * Also, if you use GIF with ProGuard, you will need to add this rule in `proguard-rules.pro` : * ``` * -keep class com.facebook.imagepipeline.animated.factory.AnimatedFactoryImpl { * public AnimatedFactoryImpl(com.facebook.imagepipeline.bitmaps.PlatformBitmapFactory, com.facebook.imagepipeline.core.ExecutorSupplier); * } * ``` * */ const Image = React.createClass({ propTypes: { /** * > `ImageResizeMode` is an `Enum` for different image resizing modes, set via the * > `resizeMode` style property on `Image` components. The values are `contain`, `cover`, * > `stretch`, `center`, `repeat`. */ style: StyleSheetPropType(ImageStylePropTypes), /** * The image source (either a remote URL or a local file resource). * * This prop can also contain several remote URLs, specified together with * their width and height and potentially with scale/other URI arguments. * The native side will then choose the best `uri` to display based on the * measured size of the image container. */ source: ImageSourcePropType, /** * A static image to display while loading the image source. * * - `uri` - a string representing the resource identifier for the image, which * should be either a local file path or the name of a static image resource * (which should be wrapped in the `require('./path/to/image.png')` function). * - `width`, `height` - can be specified if known at build time, in which case * these will be used to set the default `` component dimensions. * - `scale` - used to indicate the scale factor of the image. Defaults to 1.0 if * unspecified, meaning that one image pixel equates to one display point / DIP. * - `number` - Opaque type returned by something like `require('./image.jpg')`. * * @platform ios */ defaultSource: PropTypes.oneOfType([ // TODO: Tooling to support documenting these directly and having them display in the docs. PropTypes.shape({ uri: PropTypes.string, width: PropTypes.number, height: PropTypes.number, scale: PropTypes.number, }), PropTypes.number, ]), /** * When true, indicates the image is an accessibility element. * @platform ios */ accessible: PropTypes.bool, /** * The text that's read by the screen reader when the user interacts with * the image. * @platform ios */ accessibilityLabel: PropTypes.string, /** * blurRadius: the blur radius of the blur filter added to the image * @platform ios */ blurRadius: PropTypes.number, /** * When the image is resized, the corners of the size specified * by `capInsets` will stay a fixed size, but the center content and borders * of the image will be stretched. This is useful for creating resizable * rounded buttons, shadows, and other resizable assets. More info in the * [official Apple documentation](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIImage_Class/index.html#//apple_ref/occ/instm/UIImage/resizableImageWithCapInsets). * * @platform ios */ capInsets: EdgeInsetsPropType, /** * The mechanism that should be used to resize the image when the image's dimensions * differ from the image view's dimensions. Defaults to `auto`. * * - `auto`: Use heuristics to pick between `resize` and `scale`. * * - `resize`: A software operation which changes the encoded image in memory before it * gets decoded. This should be used instead of `scale` when the image is much larger * than the view. * * - `scale`: The image gets drawn downscaled or upscaled. Compared to `resize`, `scale` is * faster (usually hardware accelerated) and produces higher quality images. This * should be used if the image is smaller than the view. It should also be used if the * image is slightly bigger than the view. * * More details about `resize` and `scale` can be found at http://frescolib.org/docs/resizing-rotating.html. * * @platform android */ resizeMethod: PropTypes.oneOf(['auto', 'resize', 'scale']), /** * Determines how to resize the image when the frame doesn't match the raw * image dimensions. * * - `cover`: Scale the image uniformly (maintain the image's aspect ratio) * so that both dimensions (width and height) of the image will be equal * to or larger than the corresponding dimension of the view (minus padding). * * - `contain`: Scale the image uniformly (maintain the image's aspect ratio) * so that both dimensions (width and height) of the image will be equal to * or less than the corresponding dimension of the view (minus padding). * * - `stretch`: Scale width and height independently, This may change the * aspect ratio of the src. * * - `repeat`: Repeat the image to cover the frame of the view. The * image will keep it's size and aspect ratio. (iOS only) */ resizeMode: PropTypes.oneOf(['cover', 'contain', 'stretch', 'repeat', 'center']), /** * A unique identifier for this element to be used in UI Automation * testing scripts. */ testID: PropTypes.string, /** * Invoked on mount and layout changes with * `{nativeEvent: {layout: {x, y, width, height}}}`. */ onLayout: PropTypes.func, /** * Invoked on load start. * * e.g., `onLoadStart={(e) => this.setState({loading: true})}` */ onLoadStart: PropTypes.func, /** * Invoked on download progress with `{nativeEvent: {loaded, total}}`. * @platform ios */ onProgress: PropTypes.func, /** * Invoked on load error with `{nativeEvent: {error}}`. * @platform ios */ onError: PropTypes.func, /** * Invoked when a partial load of the image is complete. The definition of * what constitutes a "partial load" is loader specific though this is meant * for progressive JPEG loads. * @platform ios */ onPartialLoad: PropTypes.func, /** * Invoked when load completes successfully. */ onLoad: PropTypes.func, /** * Invoked when load either succeeds or fails. */ onLoadEnd: PropTypes.func, }, statics: { resizeMode: ImageResizeMode, /** * Retrieve the width and height (in pixels) of an image prior to displaying it. * This method can fail if the image cannot be found, or fails to download. * * In order to retrieve the image dimensions, the image may first need to be * loaded or downloaded, after which it will be cached. This means that in * principle you could use this method to preload images, however it is not * optimized for that purpose, and may in future be implemented in a way that * does not fully load/download the image data. A proper, supported way to * preload images will be provided as a separate API. * * @param uri The location of the image. * @param success The function that will be called if the image was sucessfully found and width * and height retrieved. * @param failure The function that will be called if there was an error, such as failing to * to retrieve the image. * * @returns void * * @platform ios */ getSize: function( uri: string, success: (width: number, height: number) => void, failure: (error: any) => void, ) { ImageViewManager.getSize(uri, success, failure || function() { console.warn('Failed to get size for image: ' + uri); }); }, /** * Prefetches a remote image for later use by downloading it to the disk * cache * * @param url The remote location of the image. * * @return The prefetched image. */ prefetch(url: string) { return ImageViewManager.prefetchImage(url); }, }, mixins: [NativeMethodsMixin], /** * `NativeMethodsMixin` will look for this when invoking `setNativeProps`. We * make `this` look like an actual native component class. */ viewConfig: { uiViewClassName: 'UIView', validAttributes: ReactNativeViewAttributes.UIView }, render: function() { const source = resolveAssetSource(this.props.source) || { uri: undefined, width: undefined, height: undefined }; let sources; let style; if (Array.isArray(source)) { style = flattenStyle([styles.base, this.props.style]) || {}; sources = source; } else { const {width, height, uri} = source; style = flattenStyle([{width, height}, styles.base, this.props.style]) || {}; sources = [source]; if (uri === '') { console.warn('source.uri should not be an empty string'); } } const resizeMode = this.props.resizeMode || (style || {}).resizeMode || 'cover'; // Workaround for flow bug t7737108 const tintColor = (style || {}).tintColor; // Workaround for flow bug t7737108 if (this.props.src) { console.warn('The component requires a `source` property rather than `src`.'); } return ( ); }, }); const styles = StyleSheet.create({ base: { overflow: 'hidden', }, }); const RCTImageView = requireNativeComponent('RCTImageView', Image); module.exports = Image;