/** * Copyright (c) 2015-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include #include #include #include namespace facebook { namespace react { /* * Descriptor for component. */ class ImageComponentDescriptor final: public ConcreteComponentDescriptor { public: ImageComponentDescriptor(SharedEventDispatcher eventDispatcher, const SharedContextContainer &contextContainer): ConcreteComponentDescriptor(eventDispatcher), imageManager_(contextContainer->getInstance()) {} void adopt(UnsharedShadowNode shadowNode) const override { ConcreteComponentDescriptor::adopt(shadowNode); assert(std::dynamic_pointer_cast(shadowNode)); auto imageShadowNode = std::static_pointer_cast(shadowNode); // `ImageShadowNode` uses `ImageManager` to initiate image loading and // communicate the loading state and results to mounting layer. imageShadowNode->setImageManager(imageManager_); } private: const SharedImageManager imageManager_; }; } // namespace react } // namespace facebook